Open CASCADE Technology  7.3.0
Public Member Functions | Protected Member Functions | Protected Attributes
SelectBasics_SensitiveEntity Class Referenceabstract

root class; the inheriting classes will be able to give sensitive Areas for the dynamic selection algorithms More...

#include <SelectBasics_SensitiveEntity.hxx>

Inheritance diagram for SelectBasics_SensitiveEntity:
Inheritance graph
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Public Member Functions

virtual void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
const Handle< SelectBasics_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult)=0
 Checks whether the sensitive entity is overlapped by current selecting volume. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
void SetSensitivityFactor (const Standard_Integer theNewSens)
 Allows to manage sensitivity of a particular sensitive entity. More...
 
virtual Standard_Integer NbSubElements ()=0
 Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay. More...
 
virtual Select3D_BndBox3d BoundingBox ()=0
 Returns bounding box of sensitive entity. More...
 
virtual void BVH ()=0
 Builds BVH tree for sensitive if it is needed. More...
 
virtual void Clear ()=0
 Clears up all the resources and memory allocated. More...
 
virtual Standard_Boolean HasInitLocation () const =0
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_GTrsf InvInitLocation () const =0
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Protected Member Functions

 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 

Protected Attributes

Handle< SelectBasics_EntityOwnermyOwnerId
 
Standard_Integer mySFactor
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

root class; the inheriting classes will be able to give sensitive Areas for the dynamic selection algorithms

Constructor & Destructor Documentation

◆ SelectBasics_SensitiveEntity()

SelectBasics_SensitiveEntity::SelectBasics_SensitiveEntity ( const Handle< SelectBasics_EntityOwner > &  theOwnerId)
protected

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d SelectBasics_SensitiveEntity::BoundingBox ( )
pure virtual

◆ BVH()

virtual void SelectBasics_SensitiveEntity::BVH ( )
pure virtual

◆ Clear()

virtual void SelectBasics_SensitiveEntity::Clear ( )
pure virtual

Clears up all the resources and memory allocated.

Implemented in Select3D_SensitiveSet, Select3D_SensitiveGroup, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.

◆ HasInitLocation()

virtual Standard_Boolean SelectBasics_SensitiveEntity::HasInitLocation ( ) const
pure virtual

Returns true if the shape corresponding to the entity has init location.

Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveTriangulation, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.

◆ InvInitLocation()

virtual gp_GTrsf SelectBasics_SensitiveEntity::InvInitLocation ( ) const
pure virtual

Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.

Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveTriangulation, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.

◆ Matches()

virtual Standard_Boolean SelectBasics_SensitiveEntity::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
pure virtual

◆ NbSubElements()

virtual Standard_Integer SelectBasics_SensitiveEntity::NbSubElements ( )
pure virtual

Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.

Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveGroup, Select3D_SensitiveFace, Select3D_InteriorSensitivePointSet, Select3D_SensitiveTriangle, Select3D_SensitivePoly, MeshVS_SensitivePolyhedron, Select3D_SensitiveEntity, Select3D_SensitiveTriangulation, Select3D_SensitiveSegment, Select3D_SensitiveBox, MeshVS_SensitiveMesh, MeshVS_DummySensitiveEntity, MeshVS_SensitiveQuad, MeshVS_CommonSensitiveEntity, Select3D_SensitiveWire, and Select3D_SensitivePoint.

◆ OwnerId()

const Handle< SelectBasics_EntityOwner >& SelectBasics_SensitiveEntity::OwnerId ( ) const
inline

Returns pointer to owner of the entity.

◆ SensitivityFactor()

Standard_Integer SelectBasics_SensitiveEntity::SensitivityFactor ( ) const
inline

allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.

◆ Set()

virtual void SelectBasics_SensitiveEntity::Set ( const Handle< SelectBasics_EntityOwner > &  theOwnerId)
virtual

Sets owner of the entity.

Reimplemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveGroup, and Select3D_SensitiveWire.

◆ SetSensitivityFactor()

void SelectBasics_SensitiveEntity::SetSensitivityFactor ( const Standard_Integer  theNewSens)
inline

Allows to manage sensitivity of a particular sensitive entity.

Field Documentation

◆ myOwnerId

Handle< SelectBasics_EntityOwner > SelectBasics_SensitiveEntity::myOwnerId
protected

◆ mySFactor

Standard_Integer SelectBasics_SensitiveEntity::mySFactor
protected

The documentation for this class was generated from the following file: