Open CASCADE Technology
7.3.0
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root class; the inheriting classes will be able to give sensitive Areas for the dynamic selection algorithms More...
#include <SelectBasics_SensitiveEntity.hxx>
Public Member Functions | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult)=0 |
Checks whether the sensitive entity is overlapped by current selecting volume. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
void | SetSensitivityFactor (const Standard_Integer theNewSens) |
Allows to manage sensitivity of a particular sensitive entity. More... | |
virtual Standard_Integer | NbSubElements ()=0 |
Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay. More... | |
virtual Select3D_BndBox3d | BoundingBox ()=0 |
Returns bounding box of sensitive entity. More... | |
virtual void | BVH ()=0 |
Builds BVH tree for sensitive if it is needed. More... | |
virtual void | Clear ()=0 |
Clears up all the resources and memory allocated. More... | |
virtual Standard_Boolean | HasInitLocation () const =0 |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_GTrsf | InvInitLocation () const =0 |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Member Functions | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Protected Attributes | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
Standard_Integer | mySFactor |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
root class; the inheriting classes will be able to give sensitive Areas for the dynamic selection algorithms
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protected |
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pure virtual |
Returns bounding box of sensitive entity.
Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveGroup, Select3D_SensitiveSet, Select3D_SensitiveTriangulation, Select3D_SensitivePoly, Select3D_SensitiveBox, Select3D_InteriorSensitivePointSet, Select3D_SensitiveFace, Select3D_SensitiveSegment, Select3D_SensitiveTriangle, Select3D_SensitiveEntity, MeshVS_SensitivePolyhedron, MeshVS_CommonSensitiveEntity, MeshVS_SensitiveQuad, Select3D_SensitivePoint, Select3D_SensitiveWire, MeshVS_SensitiveMesh, and MeshVS_DummySensitiveEntity.
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pure virtual |
Builds BVH tree for sensitive if it is needed.
Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveCircle, Select3D_SensitiveSet, Select3D_SensitiveFace, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.
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pure virtual |
Clears up all the resources and memory allocated.
Implemented in Select3D_SensitiveSet, Select3D_SensitiveGroup, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.
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pure virtual |
Returns true if the shape corresponding to the entity has init location.
Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveTriangulation, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.
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pure virtual |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveTriangulation, Select3D_SensitiveEntity, and MeshVS_DummySensitiveEntity.
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pure virtual |
Checks whether the sensitive entity is overlapped by current selecting volume.
Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveGroup, Select3D_SensitiveCircle, Select3D_SensitiveSet, Select3D_SensitiveFace, MeshVS_SensitivePolyhedron, Select3D_SensitiveSegment, Select3D_SensitiveBox, Select3D_SensitiveEntity, MeshVS_SensitiveQuad, Select3D_SensitiveTriangle, Select3D_SensitivePoint, and MeshVS_DummySensitiveEntity.
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pure virtual |
Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.
Implemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveGroup, Select3D_SensitiveFace, Select3D_InteriorSensitivePointSet, Select3D_SensitiveTriangle, Select3D_SensitivePoly, MeshVS_SensitivePolyhedron, Select3D_SensitiveEntity, Select3D_SensitiveTriangulation, Select3D_SensitiveSegment, Select3D_SensitiveBox, MeshVS_SensitiveMesh, MeshVS_DummySensitiveEntity, MeshVS_SensitiveQuad, MeshVS_CommonSensitiveEntity, Select3D_SensitiveWire, and Select3D_SensitivePoint.
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inline |
Returns pointer to owner of the entity.
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inline |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
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virtual |
Sets owner of the entity.
Reimplemented in Select3D_SensitivePrimitiveArray, Select3D_SensitiveGroup, and Select3D_SensitiveWire.
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inline |
Allows to manage sensitivity of a particular sensitive entity.
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protected |
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protected |