An internal class for calculation of current largest tolerance value which will be applied for creation of selecting frustum by default. Each time the selection set is deactivated, maximum tolerance value will be recalculated. If a user enables custom precision using StdSelect_ViewerSelector3d::SetPixelTolerance, it will be applied to all sensitive entities without any checks.
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#include <SelectMgr_ToleranceMap.hxx>
An internal class for calculation of current largest tolerance value which will be applied for creation of selecting frustum by default. Each time the selection set is deactivated, maximum tolerance value will be recalculated. If a user enables custom precision using StdSelect_ViewerSelector3d::SetPixelTolerance, it will be applied to all sensitive entities without any checks.
◆ SelectMgr_ToleranceMap()
SelectMgr_ToleranceMap::SelectMgr_ToleranceMap |
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Sets tolerance values to -1.0.
◆ ~SelectMgr_ToleranceMap()
SelectMgr_ToleranceMap::~SelectMgr_ToleranceMap |
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◆ Add()
Adds the value given to map, checks if the current tolerance value should be replaced by theTolerance.
◆ CustomTolerance()
Returns the value of custom tolerance regardless of it validity.
◆ Decrement()
Decrements a counter of the tolerance given, checks if the current tolerance value should be recalculated.
◆ IsCustomTolSet()
Returns true if custom tolerance value is greater than zero.
◆ ResetDefaults()
void SelectMgr_ToleranceMap::ResetDefaults |
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Unsets a custom tolerance and enables adaptive checks.
◆ SetCustomTolerance()
void SelectMgr_ToleranceMap::SetCustomTolerance |
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const Standard_Integer |
theTolerance | ) |
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Sets tolerance to the given one and disables adaptive checks.
◆ Tolerance()
Returns a current tolerance that must be applied.
The documentation for this class was generated from the following file: