Open CASCADE Technology
7.3.0
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This class allows to work with a TransferDispatch, i.e. to transfer entities from a data set to another one defined by the same interface norm, with the following features : More...
#include <Transfer_ActorDispatch.hxx>
Public Member Functions | |
Transfer_ActorDispatch (const Handle< Interface_InterfaceModel > &amodel, const Interface_GeneralLib &lib) | |
Creates an ActorDispatch from a Model. Works with a General Service Library, given as an Argument This causes TransferDispatch and its TransientProcess to be created, with default actor <me> More... | |
Transfer_ActorDispatch (const Handle< Interface_InterfaceModel > &amodel, const Handle< Interface_Protocol > &protocol) | |
Same as above, but Library is defined through a Protocol. More... | |
Transfer_ActorDispatch (const Handle< Interface_InterfaceModel > &amodel) | |
Same as above, but works with the Active Protocol. More... | |
void | AddActor (const Handle< Transfer_ActorOfTransientProcess > &actor) |
Utility which adds an actor to the default <me> (it calls SetActor from the TransientProcess) More... | |
Transfer_TransferDispatch & | TransferDispatch () |
Returns the TransferDispatch, which does the work, records the intermediate data, etc... See TransferDispatch & CopyTool, to see the available methods. More... | |
virtual Handle< Transfer_Binder > | Transfer (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP) override |
Specific action : it calls the method Transfer from CopyTool i.e. the general service Copy, then returns the Binder produced by the TransientProcess. More... | |
Public Member Functions inherited from Transfer_ActorOfTransientProcess | |
Transfer_ActorOfTransientProcess () | |
virtual Handle< Transfer_Binder > | Transferring (const Handle< Standard_Transient > &start, const Handle< Transfer_ProcessForTransient > &TP) override |
Specific action of Transfer. The Result is stored in the returned Binder, or a Null Handle for "No result" (Default defined as doing nothing; should be deffered) "mutable" allows the Actor to record intermediate information, in addition to those of TransferProcess. More... | |
virtual Handle< Standard_Transient > | TransferTransient (const Handle< Standard_Transient > &start, const Handle< Transfer_TransientProcess > &TP) |
Public Member Functions inherited from Transfer_ActorOfProcessForTransient | |
Transfer_ActorOfProcessForTransient () | |
virtual Standard_Boolean | Recognize (const Handle< Standard_Transient > &start) |
Prerequesite for Transfer : the method Transfer is called on a starting object only if Recognize has returned True on it This allows to define a list of Actors, each one processing a definite kind of data TransferProcess calls Recognize on each one before calling Transfer. But even if Recognize has returned True, Transfer can reject by returning a Null Binder (afterwards rejection), the next actor is then invoked. More... | |
Handle< Transfer_SimpleBinderOfTransient > | TransientResult (const Handle< Standard_Transient > &res) const |
Prepares and Returns a Binder for a Transient Result Returns a Null Handle if <res> is itself Null. More... | |
Handle< Transfer_Binder > | NullResult () const |
Returns a Binder for No Result, i.e. a Null Handle. More... | |
void | SetLast (const Standard_Boolean mode=Standard_True) |
If <mode> is True, commands an Actor to be set at the end of the list of Actors (see SetNext) If it is False (creation default), each add Actor is set at the beginning of the list This allows to define default Actors (which are Last) More... | |
Standard_Boolean | IsLast () const |
Returns the Last status (see SetLast). More... | |
void | SetNext (const Handle< Transfer_ActorOfProcessForTransient > &next) |
Defines a Next Actor : it can then be asked to work if <me> produces no result for a given type of Object. If Next is already set and is not "Last", calls SetNext on it. If Next defined and "Last", the new actor is added before it in the list. More... | |
Handle< Transfer_ActorOfProcessForTransient > | Next () const |
Returns the Actor defined as Next, or a Null Handle. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
This class allows to work with a TransferDispatch, i.e. to transfer entities from a data set to another one defined by the same interface norm, with the following features :
Transfer_ActorDispatch::Transfer_ActorDispatch | ( | const Handle< Interface_InterfaceModel > & | amodel, |
const Interface_GeneralLib & | lib | ||
) |
Creates an ActorDispatch from a Model. Works with a General Service Library, given as an Argument This causes TransferDispatch and its TransientProcess to be created, with default actor <me>
Transfer_ActorDispatch::Transfer_ActorDispatch | ( | const Handle< Interface_InterfaceModel > & | amodel, |
const Handle< Interface_Protocol > & | protocol | ||
) |
Same as above, but Library is defined through a Protocol.
Transfer_ActorDispatch::Transfer_ActorDispatch | ( | const Handle< Interface_InterfaceModel > & | amodel | ) |
Same as above, but works with the Active Protocol.
void Transfer_ActorDispatch::AddActor | ( | const Handle< Transfer_ActorOfTransientProcess > & | actor | ) |
Utility which adds an actor to the default <me> (it calls SetActor from the TransientProcess)
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overridevirtual |
Specific action : it calls the method Transfer from CopyTool i.e. the general service Copy, then returns the Binder produced by the TransientProcess.
Reimplemented from Transfer_ActorOfTransientProcess.
Transfer_TransferDispatch& Transfer_ActorDispatch::TransferDispatch | ( | ) |
Returns the TransferDispatch, which does the work, records the intermediate data, etc... See TransferDispatch & CopyTool, to see the available methods.