Open CASCADE Technology
7.3.0
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defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. By default : myRotation = (0 0 1 0) More...
#include <Vrml_Rotation.hxx>
Public Member Functions | |
Vrml_Rotation () | |
Vrml_Rotation (const Vrml_SFRotation &aRotation) | |
void | SetRotation (const Vrml_SFRotation &aRotation) |
Vrml_SFRotation | Rotation () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. By default : myRotation = (0 0 1 0)
Vrml_Rotation::Vrml_Rotation | ( | ) |
Vrml_Rotation::Vrml_Rotation | ( | const Vrml_SFRotation & | aRotation | ) |
Standard_OStream& Vrml_Rotation::Print | ( | Standard_OStream & | anOStream | ) | const |
Vrml_SFRotation Vrml_Rotation::Rotation | ( | ) | const |
void Vrml_Rotation::SetRotation | ( | const Vrml_SFRotation & | aRotation | ) |