Open CASCADE Technology  7.3.0
Public Member Functions
Vrml_Rotation Class Reference

defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. By default : myRotation = (0 0 1 0) More...

#include <Vrml_Rotation.hxx>

Public Member Functions

 Vrml_Rotation ()
 
 Vrml_Rotation (const Vrml_SFRotation &aRotation)
 
void SetRotation (const Vrml_SFRotation &aRotation)
 
Vrml_SFRotation Rotation () const
 
Standard_OStreamPrint (Standard_OStream &anOStream) const
 

Detailed Description

defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. By default : myRotation = (0 0 1 0)

Constructor & Destructor Documentation

◆ Vrml_Rotation() [1/2]

Vrml_Rotation::Vrml_Rotation ( )

◆ Vrml_Rotation() [2/2]

Vrml_Rotation::Vrml_Rotation ( const Vrml_SFRotation aRotation)

Member Function Documentation

◆ Print()

Standard_OStream& Vrml_Rotation::Print ( Standard_OStream anOStream) const

◆ Rotation()

Vrml_SFRotation Vrml_Rotation::Rotation ( ) const

◆ SetRotation()

void Vrml_Rotation::SetRotation ( const Vrml_SFRotation aRotation)

The documentation for this class was generated from the following file: