Open CASCADE Technology
7.3.0
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OpenGL 1.1 core without deprecated Fixed Pipeline entry points. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!). More...
#include <OpenGl_GlCore11Fwd.hxx>
Public Member Functions | |
Miscellaneous | |
void | glClearColor (GLclampf theRed, GLclampf theGreen, GLclampf theBlue, GLclampf theAlpha) |
void | glClear (GLbitfield theMask) |
void | glColorMask (GLboolean theRed, GLboolean theGreen, GLboolean theBlue, GLboolean theAlpha) |
void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
void | glCullFace (GLenum theMode) |
void | glFrontFace (GLenum theMode) |
void | glLineWidth (GLfloat theWidth) |
void | glPolygonOffset (GLfloat theFactor, GLfloat theUnits) |
void | glScissor (GLint theX, GLint theY, GLsizei theWidth, GLsizei theHeight) |
void | glEnable (GLenum theCap) |
void | glDisable (GLenum theCap) |
GLboolean | glIsEnabled (GLenum theCap) |
void | glGetBooleanv (GLenum theParamName, GLboolean *theValues) |
void | glGetFloatv (GLenum theParamName, GLfloat *theValues) |
void | glGetIntegerv (GLenum theParamName, GLint *theValues) |
GLenum | glGetError () |
const GLubyte * | glGetString (GLenum theName) |
void | glFinish () |
void | glFlush () |
void | glHint (GLenum theTarget, GLenum theMode) |
Depth Buffer | |
void | glClearDepth (GLclampd theDepth) |
void | glClearDepthf (GLfloat theDepth) |
void | glDepthFunc (GLenum theFunc) |
void | glDepthMask (GLboolean theFlag) |
void | glDepthRange (GLclampd theNearValue, GLclampd theFarValue) |
void | glDepthRangef (GLfloat theNearValue, GLfloat theFarValue) |
Transformation | |
void | glViewport (GLint theX, GLint theY, GLsizei theWidth, GLsizei theHeight) |
Vertex Arrays | |
void | glDrawArrays (GLenum theMode, GLint theFirst, GLsizei theCount) |
void | glDrawElements (GLenum theMode, GLsizei theCount, GLenum theType, const GLvoid *theIndices) |
Raster functions | |
void | glPixelStorei (GLenum theParamName, GLint theParam) |
void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
Stenciling | |
void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
void | glStencilMask (GLuint mask) |
void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
void | glClearStencil (GLint s) |
Texture mapping | |
void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glGenTextures (GLsizei n, GLuint *textures) |
void | glDeleteTextures (GLsizei n, const GLuint *textures) |
void | glBindTexture (GLenum target, GLuint texture) |
GLboolean | glIsTexture (GLuint texture) |
void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glTexImage1D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void | glAlphaFunc (GLenum theFunc, GLclampf theRef) |
void | glPointSize (GLfloat theSize) |
Additional Inherited Members | |
Protected Types inherited from OpenGl_GlFunctions | |
typedef int(* | glXSwapIntervalEXT_t) () |
typedef int(* | glXSwapIntervalSGI_t) (int theInterval) |
typedef Bool(* | glXQueryRendererIntegerMESA_t) (Display *theDisplay, int theScreen, int theRenderer, int theAttribute, unsigned int *theValue) |
typedef Bool(* | glXQueryCurrentRendererIntegerMESA_t) (int theAttribute, unsigned int *theValue) |
typedef const char *(* | glXQueryRendererStringMESA_t) (Display *theDisplay, int theScreen, int theRenderer, int theAttribute) |
typedef const char *(* | glXQueryCurrentRendererStringMESA_t) (int theAttribute) |
Protected Attributes inherited from OpenGl_GlFunctions | |
PFNGLBLENDCOLORPROC | glBlendColor |
PFNGLBLENDEQUATIONPROC | glBlendEquation |
PFNGLDRAWRANGEELEMENTSPROC | glDrawRangeElements |
PFNGLTEXIMAGE3DPROC | glTexImage3D |
PFNGLTEXSUBIMAGE3DPROC | glTexSubImage3D |
PFNGLCOPYTEXSUBIMAGE3DPROC | glCopyTexSubImage3D |
PFNGLACTIVETEXTUREPROC | glActiveTexture |
PFNGLSAMPLECOVERAGEPROC | glSampleCoverage |
PFNGLCOMPRESSEDTEXIMAGE3DPROC | glCompressedTexImage3D |
PFNGLCOMPRESSEDTEXIMAGE2DPROC | glCompressedTexImage2D |
PFNGLCOMPRESSEDTEXIMAGE1DPROC | glCompressedTexImage1D |
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | glCompressedTexSubImage3D |
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | glCompressedTexSubImage2D |
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | glCompressedTexSubImage1D |
PFNGLGETCOMPRESSEDTEXIMAGEPROC | glGetCompressedTexImage |
PFNGLCLIENTACTIVETEXTUREPROC | glClientActiveTexture |
PFNGLMULTITEXCOORD1DPROC | glMultiTexCoord1d |
PFNGLMULTITEXCOORD1DVPROC | glMultiTexCoord1dv |
PFNGLMULTITEXCOORD1FPROC | glMultiTexCoord1f |
PFNGLMULTITEXCOORD1FVPROC | glMultiTexCoord1fv |
PFNGLMULTITEXCOORD1IPROC | glMultiTexCoord1i |
PFNGLMULTITEXCOORD1IVPROC | glMultiTexCoord1iv |
PFNGLMULTITEXCOORD1SPROC | glMultiTexCoord1s |
PFNGLMULTITEXCOORD1SVPROC | glMultiTexCoord1sv |
PFNGLMULTITEXCOORD2DPROC | glMultiTexCoord2d |
PFNGLMULTITEXCOORD2DVPROC | glMultiTexCoord2dv |
PFNGLMULTITEXCOORD2FPROC | glMultiTexCoord2f |
PFNGLMULTITEXCOORD2FVPROC | glMultiTexCoord2fv |
PFNGLMULTITEXCOORD2IPROC | glMultiTexCoord2i |
PFNGLMULTITEXCOORD2IVPROC | glMultiTexCoord2iv |
PFNGLMULTITEXCOORD2SPROC | glMultiTexCoord2s |
PFNGLMULTITEXCOORD2SVPROC | glMultiTexCoord2sv |
PFNGLMULTITEXCOORD3DPROC | glMultiTexCoord3d |
PFNGLMULTITEXCOORD3DVPROC | glMultiTexCoord3dv |
PFNGLMULTITEXCOORD3FPROC | glMultiTexCoord3f |
PFNGLMULTITEXCOORD3FVPROC | glMultiTexCoord3fv |
PFNGLMULTITEXCOORD3IPROC | glMultiTexCoord3i |
PFNGLMULTITEXCOORD3IVPROC | glMultiTexCoord3iv |
PFNGLMULTITEXCOORD3SPROC | glMultiTexCoord3s |
PFNGLMULTITEXCOORD3SVPROC | glMultiTexCoord3sv |
PFNGLMULTITEXCOORD4DPROC | glMultiTexCoord4d |
PFNGLMULTITEXCOORD4DVPROC | glMultiTexCoord4dv |
PFNGLMULTITEXCOORD4FPROC | glMultiTexCoord4f |
PFNGLMULTITEXCOORD4FVPROC | glMultiTexCoord4fv |
PFNGLMULTITEXCOORD4IPROC | glMultiTexCoord4i |
PFNGLMULTITEXCOORD4IVPROC | glMultiTexCoord4iv |
PFNGLMULTITEXCOORD4SPROC | glMultiTexCoord4s |
PFNGLMULTITEXCOORD4SVPROC | glMultiTexCoord4sv |
PFNGLLOADTRANSPOSEMATRIXFPROC | glLoadTransposeMatrixf |
PFNGLLOADTRANSPOSEMATRIXDPROC | glLoadTransposeMatrixd |
PFNGLMULTTRANSPOSEMATRIXFPROC | glMultTransposeMatrixf |
PFNGLMULTTRANSPOSEMATRIXDPROC | glMultTransposeMatrixd |
PFNGLBLENDFUNCSEPARATEPROC | glBlendFuncSeparate |
PFNGLMULTIDRAWARRAYSPROC | glMultiDrawArrays |
PFNGLMULTIDRAWELEMENTSPROC | glMultiDrawElements |
PFNGLPOINTPARAMETERFPROC | glPointParameterf |
PFNGLPOINTPARAMETERFVPROC | glPointParameterfv |
PFNGLPOINTPARAMETERIPROC | glPointParameteri |
PFNGLPOINTPARAMETERIVPROC | glPointParameteriv |
PFNGLGENQUERIESPROC | glGenQueries |
PFNGLDELETEQUERIESPROC | glDeleteQueries |
PFNGLISQUERYPROC | glIsQuery |
PFNGLBEGINQUERYPROC | glBeginQuery |
PFNGLENDQUERYPROC | glEndQuery |
PFNGLGETQUERYIVPROC | glGetQueryiv |
PFNGLGETQUERYOBJECTIVPROC | glGetQueryObjectiv |
PFNGLGETQUERYOBJECTUIVPROC | glGetQueryObjectuiv |
PFNGLBINDBUFFERPROC | glBindBuffer |
PFNGLDELETEBUFFERSPROC | glDeleteBuffers |
PFNGLGENBUFFERSPROC | glGenBuffers |
PFNGLISBUFFERPROC | glIsBuffer |
PFNGLBUFFERDATAPROC | glBufferData |
PFNGLBUFFERSUBDATAPROC | glBufferSubData |
PFNGLGETBUFFERSUBDATAPROC | glGetBufferSubData |
PFNGLMAPBUFFERPROC | glMapBuffer |
PFNGLUNMAPBUFFERPROC | glUnmapBuffer |
PFNGLGETBUFFERPARAMETERIVPROC | glGetBufferParameteriv |
PFNGLGETBUFFERPOINTERVPROC | glGetBufferPointerv |
PFNGLBLENDEQUATIONSEPARATEPROC | glBlendEquationSeparate |
PFNGLDRAWBUFFERSPROC | glDrawBuffers |
PFNGLSTENCILOPSEPARATEPROC | glStencilOpSeparate |
PFNGLSTENCILFUNCSEPARATEPROC | glStencilFuncSeparate |
PFNGLSTENCILMASKSEPARATEPROC | glStencilMaskSeparate |
PFNGLATTACHSHADERPROC | glAttachShader |
PFNGLBINDATTRIBLOCATIONPROC | glBindAttribLocation |
PFNGLCOMPILESHADERPROC | glCompileShader |
PFNGLCREATEPROGRAMPROC | glCreateProgram |
PFNGLCREATESHADERPROC | glCreateShader |
PFNGLDELETEPROGRAMPROC | glDeleteProgram |
PFNGLDELETESHADERPROC | glDeleteShader |
PFNGLDETACHSHADERPROC | glDetachShader |
PFNGLDISABLEVERTEXATTRIBARRAYPROC | glDisableVertexAttribArray |
PFNGLENABLEVERTEXATTRIBARRAYPROC | glEnableVertexAttribArray |
PFNGLGETACTIVEATTRIBPROC | glGetActiveAttrib |
PFNGLGETACTIVEUNIFORMPROC | glGetActiveUniform |
PFNGLGETATTACHEDSHADERSPROC | glGetAttachedShaders |
PFNGLGETATTRIBLOCATIONPROC | glGetAttribLocation |
PFNGLGETPROGRAMIVPROC | glGetProgramiv |
PFNGLGETPROGRAMINFOLOGPROC | glGetProgramInfoLog |
PFNGLGETSHADERIVPROC | glGetShaderiv |
PFNGLGETSHADERINFOLOGPROC | glGetShaderInfoLog |
PFNGLGETSHADERSOURCEPROC | glGetShaderSource |
PFNGLGETUNIFORMLOCATIONPROC | glGetUniformLocation |
PFNGLGETUNIFORMFVPROC | glGetUniformfv |
PFNGLGETUNIFORMIVPROC | glGetUniformiv |
PFNGLGETVERTEXATTRIBDVPROC | glGetVertexAttribdv |
PFNGLGETVERTEXATTRIBFVPROC | glGetVertexAttribfv |
PFNGLGETVERTEXATTRIBIVPROC | glGetVertexAttribiv |
PFNGLGETVERTEXATTRIBPOINTERVPROC | glGetVertexAttribPointerv |
PFNGLISPROGRAMPROC | glIsProgram |
PFNGLISSHADERPROC | glIsShader |
PFNGLLINKPROGRAMPROC | glLinkProgram |
PFNGLSHADERSOURCEPROC | glShaderSource |
PFNGLUSEPROGRAMPROC | glUseProgram |
PFNGLUNIFORM1FPROC | glUniform1f |
PFNGLUNIFORM2FPROC | glUniform2f |
PFNGLUNIFORM3FPROC | glUniform3f |
PFNGLUNIFORM4FPROC | glUniform4f |
PFNGLUNIFORM1IPROC | glUniform1i |
PFNGLUNIFORM2IPROC | glUniform2i |
PFNGLUNIFORM3IPROC | glUniform3i |
PFNGLUNIFORM4IPROC | glUniform4i |
PFNGLUNIFORM1FVPROC | glUniform1fv |
PFNGLUNIFORM2FVPROC | glUniform2fv |
PFNGLUNIFORM3FVPROC | glUniform3fv |
PFNGLUNIFORM4FVPROC | glUniform4fv |
PFNGLUNIFORM1IVPROC | glUniform1iv |
PFNGLUNIFORM2IVPROC | glUniform2iv |
PFNGLUNIFORM3IVPROC | glUniform3iv |
PFNGLUNIFORM4IVPROC | glUniform4iv |
PFNGLUNIFORMMATRIX2FVPROC | glUniformMatrix2fv |
PFNGLUNIFORMMATRIX3FVPROC | glUniformMatrix3fv |
PFNGLUNIFORMMATRIX4FVPROC | glUniformMatrix4fv |
PFNGLVALIDATEPROGRAMPROC | glValidateProgram |
PFNGLVERTEXATTRIB1DPROC | glVertexAttrib1d |
PFNGLVERTEXATTRIB1DVPROC | glVertexAttrib1dv |
PFNGLVERTEXATTRIB1FPROC | glVertexAttrib1f |
PFNGLVERTEXATTRIB1FVPROC | glVertexAttrib1fv |
PFNGLVERTEXATTRIB1SPROC | glVertexAttrib1s |
PFNGLVERTEXATTRIB1SVPROC | glVertexAttrib1sv |
PFNGLVERTEXATTRIB2DPROC | glVertexAttrib2d |
PFNGLVERTEXATTRIB2DVPROC | glVertexAttrib2dv |
PFNGLVERTEXATTRIB2FPROC | glVertexAttrib2f |
PFNGLVERTEXATTRIB2FVPROC | glVertexAttrib2fv |
PFNGLVERTEXATTRIB2SPROC | glVertexAttrib2s |
PFNGLVERTEXATTRIB2SVPROC | glVertexAttrib2sv |
PFNGLVERTEXATTRIB3DPROC | glVertexAttrib3d |
PFNGLVERTEXATTRIB3DVPROC | glVertexAttrib3dv |
PFNGLVERTEXATTRIB3FPROC | glVertexAttrib3f |
PFNGLVERTEXATTRIB3FVPROC | glVertexAttrib3fv |
PFNGLVERTEXATTRIB3SPROC | glVertexAttrib3s |
PFNGLVERTEXATTRIB3SVPROC | glVertexAttrib3sv |
PFNGLVERTEXATTRIB4NBVPROC | glVertexAttrib4Nbv |
PFNGLVERTEXATTRIB4NIVPROC | glVertexAttrib4Niv |
PFNGLVERTEXATTRIB4NSVPROC | glVertexAttrib4Nsv |
PFNGLVERTEXATTRIB4NUBPROC | glVertexAttrib4Nub |
PFNGLVERTEXATTRIB4NUBVPROC | glVertexAttrib4Nubv |
PFNGLVERTEXATTRIB4NUIVPROC | glVertexAttrib4Nuiv |
PFNGLVERTEXATTRIB4NUSVPROC | glVertexAttrib4Nusv |
PFNGLVERTEXATTRIB4BVPROC | glVertexAttrib4bv |
PFNGLVERTEXATTRIB4DPROC | glVertexAttrib4d |
PFNGLVERTEXATTRIB4DVPROC | glVertexAttrib4dv |
PFNGLVERTEXATTRIB4FPROC | glVertexAttrib4f |
PFNGLVERTEXATTRIB4FVPROC | glVertexAttrib4fv |
PFNGLVERTEXATTRIB4IVPROC | glVertexAttrib4iv |
PFNGLVERTEXATTRIB4SPROC | glVertexAttrib4s |
PFNGLVERTEXATTRIB4SVPROC | glVertexAttrib4sv |
PFNGLVERTEXATTRIB4UBVPROC | glVertexAttrib4ubv |
PFNGLVERTEXATTRIB4UIVPROC | glVertexAttrib4uiv |
PFNGLVERTEXATTRIB4USVPROC | glVertexAttrib4usv |
PFNGLVERTEXATTRIBPOINTERPROC | glVertexAttribPointer |
PFNGLUNIFORMMATRIX2X3FVPROC | glUniformMatrix2x3fv |
PFNGLUNIFORMMATRIX3X2FVPROC | glUniformMatrix3x2fv |
PFNGLUNIFORMMATRIX2X4FVPROC | glUniformMatrix2x4fv |
PFNGLUNIFORMMATRIX4X2FVPROC | glUniformMatrix4x2fv |
PFNGLUNIFORMMATRIX3X4FVPROC | glUniformMatrix3x4fv |
PFNGLUNIFORMMATRIX4X3FVPROC | glUniformMatrix4x3fv |
PFNGLISRENDERBUFFERPROC | glIsRenderbuffer |
PFNGLBINDRENDERBUFFERPROC | glBindRenderbuffer |
PFNGLDELETERENDERBUFFERSPROC | glDeleteRenderbuffers |
PFNGLGENRENDERBUFFERSPROC | glGenRenderbuffers |
PFNGLRENDERBUFFERSTORAGEPROC | glRenderbufferStorage |
PFNGLGETRENDERBUFFERPARAMETERIVPROC | glGetRenderbufferParameteriv |
PFNGLISFRAMEBUFFERPROC | glIsFramebuffer |
PFNGLBINDFRAMEBUFFERPROC | glBindFramebuffer |
PFNGLDELETEFRAMEBUFFERSPROC | glDeleteFramebuffers |
PFNGLGENFRAMEBUFFERSPROC | glGenFramebuffers |
PFNGLCHECKFRAMEBUFFERSTATUSPROC | glCheckFramebufferStatus |
PFNGLFRAMEBUFFERTEXTURE1DPROC | glFramebufferTexture1D |
PFNGLFRAMEBUFFERTEXTURE2DPROC | glFramebufferTexture2D |
PFNGLFRAMEBUFFERTEXTURE3DPROC | glFramebufferTexture3D |
PFNGLFRAMEBUFFERRENDERBUFFERPROC | glFramebufferRenderbuffer |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetFramebufferAttachmentParameteriv |
PFNGLGENERATEMIPMAPPROC | glGenerateMipmap |
PFNGLBLITFRAMEBUFFERPROC | glBlitFramebuffer |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC | glRenderbufferStorageMultisample |
PFNGLFRAMEBUFFERTEXTURELAYERPROC | glFramebufferTextureLayer |
PFNGLBINDVERTEXARRAYPROC | glBindVertexArray |
PFNGLDELETEVERTEXARRAYSPROC | glDeleteVertexArrays |
PFNGLGENVERTEXARRAYSPROC | glGenVertexArrays |
PFNGLISVERTEXARRAYPROC | glIsVertexArray |
PFNGLMAPBUFFERRANGEPROC | glMapBufferRange |
PFNGLFLUSHMAPPEDBUFFERRANGEPROC | glFlushMappedBufferRange |
PFNGLCOLORMASKIPROC | glColorMaski |
PFNGLGETBOOLEANI_VPROC | glGetBooleani_v |
PFNGLGETINTEGERI_VPROC | glGetIntegeri_v |
PFNGLENABLEIPROC | glEnablei |
PFNGLDISABLEIPROC | glDisablei |
PFNGLISENABLEDIPROC | glIsEnabledi |
PFNGLBEGINTRANSFORMFEEDBACKPROC | glBeginTransformFeedback |
PFNGLENDTRANSFORMFEEDBACKPROC | glEndTransformFeedback |
PFNGLBINDBUFFERRANGEPROC | glBindBufferRange |
PFNGLBINDBUFFERBASEPROC | glBindBufferBase |
PFNGLTRANSFORMFEEDBACKVARYINGSPROC | glTransformFeedbackVaryings |
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC | glGetTransformFeedbackVarying |
PFNGLCLAMPCOLORPROC | glClampColor |
PFNGLBEGINCONDITIONALRENDERPROC | glBeginConditionalRender |
PFNGLENDCONDITIONALRENDERPROC | glEndConditionalRender |
PFNGLVERTEXATTRIBIPOINTERPROC | glVertexAttribIPointer |
PFNGLGETVERTEXATTRIBIIVPROC | glGetVertexAttribIiv |
PFNGLGETVERTEXATTRIBIUIVPROC | glGetVertexAttribIuiv |
PFNGLVERTEXATTRIBI1IPROC | glVertexAttribI1i |
PFNGLVERTEXATTRIBI2IPROC | glVertexAttribI2i |
PFNGLVERTEXATTRIBI3IPROC | glVertexAttribI3i |
PFNGLVERTEXATTRIBI4IPROC | glVertexAttribI4i |
PFNGLVERTEXATTRIBI1UIPROC | glVertexAttribI1ui |
PFNGLVERTEXATTRIBI2UIPROC | glVertexAttribI2ui |
PFNGLVERTEXATTRIBI3UIPROC | glVertexAttribI3ui |
PFNGLVERTEXATTRIBI4UIPROC | glVertexAttribI4ui |
PFNGLVERTEXATTRIBI1IVPROC | glVertexAttribI1iv |
PFNGLVERTEXATTRIBI2IVPROC | glVertexAttribI2iv |
PFNGLVERTEXATTRIBI3IVPROC | glVertexAttribI3iv |
PFNGLVERTEXATTRIBI4IVPROC | glVertexAttribI4iv |
PFNGLVERTEXATTRIBI1UIVPROC | glVertexAttribI1uiv |
PFNGLVERTEXATTRIBI2UIVPROC | glVertexAttribI2uiv |
PFNGLVERTEXATTRIBI3UIVPROC | glVertexAttribI3uiv |
PFNGLVERTEXATTRIBI4UIVPROC | glVertexAttribI4uiv |
PFNGLVERTEXATTRIBI4BVPROC | glVertexAttribI4bv |
PFNGLVERTEXATTRIBI4SVPROC | glVertexAttribI4sv |
PFNGLVERTEXATTRIBI4UBVPROC | glVertexAttribI4ubv |
PFNGLVERTEXATTRIBI4USVPROC | glVertexAttribI4usv |
PFNGLGETUNIFORMUIVPROC | glGetUniformuiv |
PFNGLBINDFRAGDATALOCATIONPROC | glBindFragDataLocation |
PFNGLGETFRAGDATALOCATIONPROC | glGetFragDataLocation |
PFNGLUNIFORM1UIPROC | glUniform1ui |
PFNGLUNIFORM2UIPROC | glUniform2ui |
PFNGLUNIFORM3UIPROC | glUniform3ui |
PFNGLUNIFORM4UIPROC | glUniform4ui |
PFNGLUNIFORM1UIVPROC | glUniform1uiv |
PFNGLUNIFORM2UIVPROC | glUniform2uiv |
PFNGLUNIFORM3UIVPROC | glUniform3uiv |
PFNGLUNIFORM4UIVPROC | glUniform4uiv |
PFNGLTEXPARAMETERIIVPROC | glTexParameterIiv |
PFNGLTEXPARAMETERIUIVPROC | glTexParameterIuiv |
PFNGLGETTEXPARAMETERIIVPROC | glGetTexParameterIiv |
PFNGLGETTEXPARAMETERIUIVPROC | glGetTexParameterIuiv |
PFNGLCLEARBUFFERIVPROC | glClearBufferiv |
PFNGLCLEARBUFFERUIVPROC | glClearBufferuiv |
PFNGLCLEARBUFFERFVPROC | glClearBufferfv |
PFNGLCLEARBUFFERFIPROC | glClearBufferfi |
PFNGLGETSTRINGIPROC | glGetStringi |
PFNGLGETUNIFORMINDICESPROC | glGetUniformIndices |
PFNGLGETACTIVEUNIFORMSIVPROC | glGetActiveUniformsiv |
PFNGLGETACTIVEUNIFORMNAMEPROC | glGetActiveUniformName |
PFNGLGETUNIFORMBLOCKINDEXPROC | glGetUniformBlockIndex |
PFNGLGETACTIVEUNIFORMBLOCKIVPROC | glGetActiveUniformBlockiv |
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | glGetActiveUniformBlockName |
PFNGLUNIFORMBLOCKBINDINGPROC | glUniformBlockBinding |
PFNGLCOPYBUFFERSUBDATAPROC | glCopyBufferSubData |
PFNGLDRAWARRAYSINSTANCEDPROC | glDrawArraysInstanced |
PFNGLDRAWELEMENTSINSTANCEDPROC | glDrawElementsInstanced |
PFNGLTEXBUFFERPROC | glTexBuffer |
PFNGLPRIMITIVERESTARTINDEXPROC | glPrimitiveRestartIndex |
PFNGLDRAWELEMENTSBASEVERTEXPROC | glDrawElementsBaseVertex |
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC | glDrawRangeElementsBaseVertex |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC | glDrawElementsInstancedBaseVertex |
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC | glMultiDrawElementsBaseVertex |
PFNGLPROVOKINGVERTEXPROC | glProvokingVertex |
PFNGLFENCESYNCPROC | glFenceSync |
PFNGLISSYNCPROC | glIsSync |
PFNGLDELETESYNCPROC | glDeleteSync |
PFNGLCLIENTWAITSYNCPROC | glClientWaitSync |
PFNGLWAITSYNCPROC | glWaitSync |
PFNGLGETINTEGER64VPROC | glGetInteger64v |
PFNGLGETSYNCIVPROC | glGetSynciv |
PFNGLTEXIMAGE2DMULTISAMPLEPROC | glTexImage2DMultisample |
PFNGLTEXIMAGE3DMULTISAMPLEPROC | glTexImage3DMultisample |
PFNGLGETMULTISAMPLEFVPROC | glGetMultisamplefv |
PFNGLSAMPLEMASKIPROC | glSampleMaski |
PFNGLGETINTEGER64I_VPROC | glGetInteger64i_v |
PFNGLGETBUFFERPARAMETERI64VPROC | glGetBufferParameteri64v |
PFNGLFRAMEBUFFERTEXTUREPROC | glFramebufferTexture |
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC | glBindFragDataLocationIndexed |
PFNGLGETFRAGDATAINDEXPROC | glGetFragDataIndex |
PFNGLGENSAMPLERSPROC | glGenSamplers |
PFNGLDELETESAMPLERSPROC | glDeleteSamplers |
PFNGLISSAMPLERPROC | glIsSampler |
PFNGLBINDSAMPLERPROC | glBindSampler |
PFNGLSAMPLERPARAMETERIPROC | glSamplerParameteri |
PFNGLSAMPLERPARAMETERIVPROC | glSamplerParameteriv |
PFNGLSAMPLERPARAMETERFPROC | glSamplerParameterf |
PFNGLSAMPLERPARAMETERFVPROC | glSamplerParameterfv |
PFNGLSAMPLERPARAMETERIIVPROC | glSamplerParameterIiv |
PFNGLSAMPLERPARAMETERIUIVPROC | glSamplerParameterIuiv |
PFNGLGETSAMPLERPARAMETERIVPROC | glGetSamplerParameteriv |
PFNGLGETSAMPLERPARAMETERIIVPROC | glGetSamplerParameterIiv |
PFNGLGETSAMPLERPARAMETERFVPROC | glGetSamplerParameterfv |
PFNGLGETSAMPLERPARAMETERIUIVPROC | glGetSamplerParameterIuiv |
PFNGLQUERYCOUNTERPROC | glQueryCounter |
PFNGLGETQUERYOBJECTI64VPROC | glGetQueryObjecti64v |
PFNGLGETQUERYOBJECTUI64VPROC | glGetQueryObjectui64v |
PFNGLVERTEXP2UIPROC | glVertexP2ui |
PFNGLVERTEXP2UIVPROC | glVertexP2uiv |
PFNGLVERTEXP3UIPROC | glVertexP3ui |
PFNGLVERTEXP3UIVPROC | glVertexP3uiv |
PFNGLVERTEXP4UIPROC | glVertexP4ui |
PFNGLVERTEXP4UIVPROC | glVertexP4uiv |
PFNGLTEXCOORDP1UIPROC | glTexCoordP1ui |
PFNGLTEXCOORDP1UIVPROC | glTexCoordP1uiv |
PFNGLTEXCOORDP2UIPROC | glTexCoordP2ui |
PFNGLTEXCOORDP2UIVPROC | glTexCoordP2uiv |
PFNGLTEXCOORDP3UIPROC | glTexCoordP3ui |
PFNGLTEXCOORDP3UIVPROC | glTexCoordP3uiv |
PFNGLTEXCOORDP4UIPROC | glTexCoordP4ui |
PFNGLTEXCOORDP4UIVPROC | glTexCoordP4uiv |
PFNGLMULTITEXCOORDP1UIPROC | glMultiTexCoordP1ui |
PFNGLMULTITEXCOORDP1UIVPROC | glMultiTexCoordP1uiv |
PFNGLMULTITEXCOORDP2UIPROC | glMultiTexCoordP2ui |
PFNGLMULTITEXCOORDP2UIVPROC | glMultiTexCoordP2uiv |
PFNGLMULTITEXCOORDP3UIPROC | glMultiTexCoordP3ui |
PFNGLMULTITEXCOORDP3UIVPROC | glMultiTexCoordP3uiv |
PFNGLMULTITEXCOORDP4UIPROC | glMultiTexCoordP4ui |
PFNGLMULTITEXCOORDP4UIVPROC | glMultiTexCoordP4uiv |
PFNGLNORMALP3UIPROC | glNormalP3ui |
PFNGLNORMALP3UIVPROC | glNormalP3uiv |
PFNGLCOLORP3UIPROC | glColorP3ui |
PFNGLCOLORP3UIVPROC | glColorP3uiv |
PFNGLCOLORP4UIPROC | glColorP4ui |
PFNGLCOLORP4UIVPROC | glColorP4uiv |
PFNGLSECONDARYCOLORP3UIPROC | glSecondaryColorP3ui |
PFNGLSECONDARYCOLORP3UIVPROC | glSecondaryColorP3uiv |
PFNGLVERTEXATTRIBP1UIPROC | glVertexAttribP1ui |
PFNGLVERTEXATTRIBP1UIVPROC | glVertexAttribP1uiv |
PFNGLVERTEXATTRIBP2UIPROC | glVertexAttribP2ui |
PFNGLVERTEXATTRIBP2UIVPROC | glVertexAttribP2uiv |
PFNGLVERTEXATTRIBP3UIPROC | glVertexAttribP3ui |
PFNGLVERTEXATTRIBP3UIVPROC | glVertexAttribP3uiv |
PFNGLVERTEXATTRIBP4UIPROC | glVertexAttribP4ui |
PFNGLVERTEXATTRIBP4UIVPROC | glVertexAttribP4uiv |
PFNGLVERTEXATTRIBDIVISORPROC | glVertexAttribDivisor |
PFNGLDRAWARRAYSINDIRECTPROC | glDrawArraysIndirect |
PFNGLDRAWELEMENTSINDIRECTPROC | glDrawElementsIndirect |
PFNGLUNIFORM1DPROC | glUniform1d |
PFNGLUNIFORM2DPROC | glUniform2d |
PFNGLUNIFORM3DPROC | glUniform3d |
PFNGLUNIFORM4DPROC | glUniform4d |
PFNGLUNIFORM1DVPROC | glUniform1dv |
PFNGLUNIFORM2DVPROC | glUniform2dv |
PFNGLUNIFORM3DVPROC | glUniform3dv |
PFNGLUNIFORM4DVPROC | glUniform4dv |
PFNGLUNIFORMMATRIX2DVPROC | glUniformMatrix2dv |
PFNGLUNIFORMMATRIX3DVPROC | glUniformMatrix3dv |
PFNGLUNIFORMMATRIX4DVPROC | glUniformMatrix4dv |
PFNGLUNIFORMMATRIX2X3DVPROC | glUniformMatrix2x3dv |
PFNGLUNIFORMMATRIX2X4DVPROC | glUniformMatrix2x4dv |
PFNGLUNIFORMMATRIX3X2DVPROC | glUniformMatrix3x2dv |
PFNGLUNIFORMMATRIX3X4DVPROC | glUniformMatrix3x4dv |
PFNGLUNIFORMMATRIX4X2DVPROC | glUniformMatrix4x2dv |
PFNGLUNIFORMMATRIX4X3DVPROC | glUniformMatrix4x3dv |
PFNGLGETUNIFORMDVPROC | glGetUniformdv |
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC | glGetSubroutineUniformLocation |
PFNGLGETSUBROUTINEINDEXPROC | glGetSubroutineIndex |
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC | glGetActiveSubroutineUniformiv |
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC | glGetActiveSubroutineUniformName |
PFNGLGETACTIVESUBROUTINENAMEPROC | glGetActiveSubroutineName |
PFNGLUNIFORMSUBROUTINESUIVPROC | glUniformSubroutinesuiv |
PFNGLGETUNIFORMSUBROUTINEUIVPROC | glGetUniformSubroutineuiv |
PFNGLGETPROGRAMSTAGEIVPROC | glGetProgramStageiv |
PFNGLPATCHPARAMETERIPROC | glPatchParameteri |
PFNGLPATCHPARAMETERFVPROC | glPatchParameterfv |
PFNGLBINDTRANSFORMFEEDBACKPROC | glBindTransformFeedback |
PFNGLDELETETRANSFORMFEEDBACKSPROC | glDeleteTransformFeedbacks |
PFNGLGENTRANSFORMFEEDBACKSPROC | glGenTransformFeedbacks |
PFNGLISTRANSFORMFEEDBACKPROC | glIsTransformFeedback |
PFNGLPAUSETRANSFORMFEEDBACKPROC | glPauseTransformFeedback |
PFNGLRESUMETRANSFORMFEEDBACKPROC | glResumeTransformFeedback |
PFNGLDRAWTRANSFORMFEEDBACKPROC | glDrawTransformFeedback |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC | glDrawTransformFeedbackStream |
PFNGLBEGINQUERYINDEXEDPROC | glBeginQueryIndexed |
PFNGLENDQUERYINDEXEDPROC | glEndQueryIndexed |
PFNGLGETQUERYINDEXEDIVPROC | glGetQueryIndexediv |
PFNGLMINSAMPLESHADINGPROC | glMinSampleShading |
PFNGLBLENDEQUATIONIPROC | glBlendEquationi |
PFNGLBLENDEQUATIONSEPARATEIPROC | glBlendEquationSeparatei |
PFNGLBLENDFUNCIPROC | glBlendFunci |
PFNGLBLENDFUNCSEPARATEIPROC | glBlendFuncSeparatei |
PFNGLRELEASESHADERCOMPILERPROC | glReleaseShaderCompiler |
PFNGLSHADERBINARYPROC | glShaderBinary |
PFNGLGETSHADERPRECISIONFORMATPROC | glGetShaderPrecisionFormat |
PFNGLDEPTHRANGEFPROC | glDepthRangef |
PFNGLCLEARDEPTHFPROC | glClearDepthf |
PFNGLGETPROGRAMBINARYPROC | glGetProgramBinary |
PFNGLPROGRAMBINARYPROC | glProgramBinary |
PFNGLPROGRAMPARAMETERIPROC | glProgramParameteri |
PFNGLUSEPROGRAMSTAGESPROC | glUseProgramStages |
PFNGLACTIVESHADERPROGRAMPROC | glActiveShaderProgram |
PFNGLCREATESHADERPROGRAMVPROC | glCreateShaderProgramv |
PFNGLBINDPROGRAMPIPELINEPROC | glBindProgramPipeline |
PFNGLDELETEPROGRAMPIPELINESPROC | glDeleteProgramPipelines |
PFNGLGENPROGRAMPIPELINESPROC | glGenProgramPipelines |
PFNGLISPROGRAMPIPELINEPROC | glIsProgramPipeline |
PFNGLGETPROGRAMPIPELINEIVPROC | glGetProgramPipelineiv |
PFNGLPROGRAMUNIFORM1IPROC | glProgramUniform1i |
PFNGLPROGRAMUNIFORM1IVPROC | glProgramUniform1iv |
PFNGLPROGRAMUNIFORM1FPROC | glProgramUniform1f |
PFNGLPROGRAMUNIFORM1FVPROC | glProgramUniform1fv |
PFNGLPROGRAMUNIFORM1DPROC | glProgramUniform1d |
PFNGLPROGRAMUNIFORM1DVPROC | glProgramUniform1dv |
PFNGLPROGRAMUNIFORM1UIPROC | glProgramUniform1ui |
PFNGLPROGRAMUNIFORM1UIVPROC | glProgramUniform1uiv |
PFNGLPROGRAMUNIFORM2IPROC | glProgramUniform2i |
PFNGLPROGRAMUNIFORM2IVPROC | glProgramUniform2iv |
PFNGLPROGRAMUNIFORM2FPROC | glProgramUniform2f |
PFNGLPROGRAMUNIFORM2FVPROC | glProgramUniform2fv |
PFNGLPROGRAMUNIFORM2DPROC | glProgramUniform2d |
PFNGLPROGRAMUNIFORM2DVPROC | glProgramUniform2dv |
PFNGLPROGRAMUNIFORM2UIPROC | glProgramUniform2ui |
PFNGLPROGRAMUNIFORM2UIVPROC | glProgramUniform2uiv |
PFNGLPROGRAMUNIFORM3IPROC | glProgramUniform3i |
PFNGLPROGRAMUNIFORM3IVPROC | glProgramUniform3iv |
PFNGLPROGRAMUNIFORM3FPROC | glProgramUniform3f |
PFNGLPROGRAMUNIFORM3FVPROC | glProgramUniform3fv |
PFNGLPROGRAMUNIFORM3DPROC | glProgramUniform3d |
PFNGLPROGRAMUNIFORM3DVPROC | glProgramUniform3dv |
PFNGLPROGRAMUNIFORM3UIPROC | glProgramUniform3ui |
PFNGLPROGRAMUNIFORM3UIVPROC | glProgramUniform3uiv |
PFNGLPROGRAMUNIFORM4IPROC | glProgramUniform4i |
PFNGLPROGRAMUNIFORM4IVPROC | glProgramUniform4iv |
PFNGLPROGRAMUNIFORM4FPROC | glProgramUniform4f |
PFNGLPROGRAMUNIFORM4FVPROC | glProgramUniform4fv |
PFNGLPROGRAMUNIFORM4DPROC | glProgramUniform4d |
PFNGLPROGRAMUNIFORM4DVPROC | glProgramUniform4dv |
PFNGLPROGRAMUNIFORM4UIPROC | glProgramUniform4ui |
PFNGLPROGRAMUNIFORM4UIVPROC | glProgramUniform4uiv |
PFNGLPROGRAMUNIFORMMATRIX2FVPROC | glProgramUniformMatrix2fv |
PFNGLPROGRAMUNIFORMMATRIX3FVPROC | glProgramUniformMatrix3fv |
PFNGLPROGRAMUNIFORMMATRIX4FVPROC | glProgramUniformMatrix4fv |
PFNGLPROGRAMUNIFORMMATRIX2DVPROC | glProgramUniformMatrix2dv |
PFNGLPROGRAMUNIFORMMATRIX3DVPROC | glProgramUniformMatrix3dv |
PFNGLPROGRAMUNIFORMMATRIX4DVPROC | glProgramUniformMatrix4dv |
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC | glProgramUniformMatrix2x3fv |
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC | glProgramUniformMatrix3x2fv |
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC | glProgramUniformMatrix2x4fv |
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC | glProgramUniformMatrix4x2fv |
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC | glProgramUniformMatrix3x4fv |
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC | glProgramUniformMatrix4x3fv |
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC | glProgramUniformMatrix2x3dv |
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC | glProgramUniformMatrix3x2dv |
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC | glProgramUniformMatrix2x4dv |
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC | glProgramUniformMatrix4x2dv |
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC | glProgramUniformMatrix3x4dv |
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC | glProgramUniformMatrix4x3dv |
PFNGLVALIDATEPROGRAMPIPELINEPROC | glValidateProgramPipeline |
PFNGLGETPROGRAMPIPELINEINFOLOGPROC | glGetProgramPipelineInfoLog |
PFNGLVERTEXATTRIBL1DPROC | glVertexAttribL1d |
PFNGLVERTEXATTRIBL2DPROC | glVertexAttribL2d |
PFNGLVERTEXATTRIBL3DPROC | glVertexAttribL3d |
PFNGLVERTEXATTRIBL4DPROC | glVertexAttribL4d |
PFNGLVERTEXATTRIBL1DVPROC | glVertexAttribL1dv |
PFNGLVERTEXATTRIBL2DVPROC | glVertexAttribL2dv |
PFNGLVERTEXATTRIBL3DVPROC | glVertexAttribL3dv |
PFNGLVERTEXATTRIBL4DVPROC | glVertexAttribL4dv |
PFNGLVERTEXATTRIBLPOINTERPROC | glVertexAttribLPointer |
PFNGLGETVERTEXATTRIBLDVPROC | glGetVertexAttribLdv |
PFNGLVIEWPORTARRAYVPROC | glViewportArrayv |
PFNGLVIEWPORTINDEXEDFPROC | glViewportIndexedf |
PFNGLVIEWPORTINDEXEDFVPROC | glViewportIndexedfv |
PFNGLSCISSORARRAYVPROC | glScissorArrayv |
PFNGLSCISSORINDEXEDPROC | glScissorIndexed |
PFNGLSCISSORINDEXEDVPROC | glScissorIndexedv |
PFNGLDEPTHRANGEARRAYVPROC | glDepthRangeArrayv |
PFNGLDEPTHRANGEINDEXEDPROC | glDepthRangeIndexed |
PFNGLGETFLOATI_VPROC | glGetFloati_v |
PFNGLGETDOUBLEI_VPROC | glGetDoublei_v |
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC | glDrawArraysInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC | glDrawElementsInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC | glDrawElementsInstancedBaseVertexBaseInstance |
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC | glDrawTransformFeedbackInstanced |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC | glDrawTransformFeedbackStreamInstanced |
PFNGLGETINTERNALFORMATIVPROC | glGetInternalformativ |
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC | glGetActiveAtomicCounterBufferiv |
PFNGLBINDIMAGETEXTUREPROC | glBindImageTexture |
PFNGLMEMORYBARRIERPROC | glMemoryBarrier |
PFNGLTEXSTORAGE1DPROC | glTexStorage1D |
PFNGLTEXSTORAGE2DPROC | glTexStorage2D |
PFNGLTEXSTORAGE3DPROC | glTexStorage3D |
PFNGLCLEARBUFFERDATAPROC | glClearBufferData |
PFNGLCLEARBUFFERSUBDATAPROC | glClearBufferSubData |
PFNGLDISPATCHCOMPUTEPROC | glDispatchCompute |
PFNGLDISPATCHCOMPUTEINDIRECTPROC | glDispatchComputeIndirect |
PFNGLCOPYIMAGESUBDATAPROC | glCopyImageSubData |
PFNGLFRAMEBUFFERPARAMETERIPROC | glFramebufferParameteri |
PFNGLGETFRAMEBUFFERPARAMETERIVPROC | glGetFramebufferParameteriv |
PFNGLGETINTERNALFORMATI64VPROC | glGetInternalformati64v |
PFNGLINVALIDATETEXSUBIMAGEPROC | glInvalidateTexSubImage |
PFNGLINVALIDATETEXIMAGEPROC | glInvalidateTexImage |
PFNGLINVALIDATEBUFFERSUBDATAPROC | glInvalidateBufferSubData |
PFNGLINVALIDATEBUFFERDATAPROC | glInvalidateBufferData |
PFNGLINVALIDATEFRAMEBUFFERPROC | glInvalidateFramebuffer |
PFNGLINVALIDATESUBFRAMEBUFFERPROC | glInvalidateSubFramebuffer |
PFNGLMULTIDRAWARRAYSINDIRECTPROC | glMultiDrawArraysIndirect |
PFNGLMULTIDRAWELEMENTSINDIRECTPROC | glMultiDrawElementsIndirect |
PFNGLGETPROGRAMINTERFACEIVPROC | glGetProgramInterfaceiv |
PFNGLGETPROGRAMRESOURCEINDEXPROC | glGetProgramResourceIndex |
PFNGLGETPROGRAMRESOURCENAMEPROC | glGetProgramResourceName |
PFNGLGETPROGRAMRESOURCEIVPROC | glGetProgramResourceiv |
PFNGLGETPROGRAMRESOURCELOCATIONPROC | glGetProgramResourceLocation |
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC | glGetProgramResourceLocationIndex |
PFNGLSHADERSTORAGEBLOCKBINDINGPROC | glShaderStorageBlockBinding |
PFNGLTEXBUFFERRANGEPROC | glTexBufferRange |
PFNGLTEXSTORAGE2DMULTISAMPLEPROC | glTexStorage2DMultisample |
PFNGLTEXSTORAGE3DMULTISAMPLEPROC | glTexStorage3DMultisample |
PFNGLTEXTUREVIEWPROC | glTextureView |
PFNGLBINDVERTEXBUFFERPROC | glBindVertexBuffer |
PFNGLVERTEXATTRIBFORMATPROC | glVertexAttribFormat |
PFNGLVERTEXATTRIBIFORMATPROC | glVertexAttribIFormat |
PFNGLVERTEXATTRIBLFORMATPROC | glVertexAttribLFormat |
PFNGLVERTEXATTRIBBINDINGPROC | glVertexAttribBinding |
PFNGLVERTEXBINDINGDIVISORPROC | glVertexBindingDivisor |
PFNGLDEBUGMESSAGECONTROLPROC | glDebugMessageControl |
PFNGLDEBUGMESSAGEINSERTPROC | glDebugMessageInsert |
PFNGLDEBUGMESSAGECALLBACKPROC | glDebugMessageCallback |
PFNGLGETDEBUGMESSAGELOGPROC | glGetDebugMessageLog |
PFNGLPUSHDEBUGGROUPPROC | glPushDebugGroup |
PFNGLPOPDEBUGGROUPPROC | glPopDebugGroup |
PFNGLOBJECTLABELPROC | glObjectLabel |
PFNGLGETOBJECTLABELPROC | glGetObjectLabel |
PFNGLOBJECTPTRLABELPROC | glObjectPtrLabel |
PFNGLGETOBJECTPTRLABELPROC | glGetObjectPtrLabel |
PFNGLBUFFERSTORAGEPROC | glBufferStorage |
PFNGLCLEARTEXIMAGEPROC | glClearTexImage |
PFNGLCLEARTEXSUBIMAGEPROC | glClearTexSubImage |
PFNGLBINDBUFFERSBASEPROC | glBindBuffersBase |
PFNGLBINDBUFFERSRANGEPROC | glBindBuffersRange |
PFNGLBINDTEXTURESPROC | glBindTextures |
PFNGLBINDSAMPLERSPROC | glBindSamplers |
PFNGLBINDIMAGETEXTURESPROC | glBindImageTextures |
PFNGLBINDVERTEXBUFFERSPROC | glBindVertexBuffers |
PFNGLPROGRAMPARAMETERIEXTPROC | glProgramParameteriEXT |
PFNGLGETTEXTUREHANDLEARBPROC | glGetTextureHandleARB |
PFNGLGETTEXTURESAMPLERHANDLEARBPROC | glGetTextureSamplerHandleARB |
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC | glMakeTextureHandleResidentARB |
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC | glMakeTextureHandleNonResidentARB |
PFNGLGETIMAGEHANDLEARBPROC | glGetImageHandleARB |
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC | glMakeImageHandleResidentARB |
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC | glMakeImageHandleNonResidentARB |
PFNGLUNIFORMHANDLEUI64ARBPROC | glUniformHandleui64ARB |
PFNGLUNIFORMHANDLEUI64VARBPROC | glUniformHandleui64vARB |
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC | glProgramUniformHandleui64ARB |
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC | glProgramUniformHandleui64vARB |
PFNGLISTEXTUREHANDLERESIDENTARBPROC | glIsTextureHandleResidentARB |
PFNGLISIMAGEHANDLERESIDENTARBPROC | glIsImageHandleResidentARB |
PFNGLVERTEXATTRIBL1UI64ARBPROC | glVertexAttribL1ui64ARB |
PFNGLVERTEXATTRIBL1UI64VARBPROC | glVertexAttribL1ui64vARB |
PFNGLGETVERTEXATTRIBLUI64VARBPROC | glGetVertexAttribLui64vARB |
glXSwapIntervalEXT_t | glXSwapIntervalEXT |
glXSwapIntervalSGI_t | glXSwapIntervalSGI |
glXQueryRendererIntegerMESA_t | glXQueryRendererIntegerMESA |
glXQueryCurrentRendererIntegerMESA_t | glXQueryCurrentRendererIntegerMESA |
glXQueryRendererStringMESA_t | glXQueryRendererStringMESA |
glXQueryCurrentRendererStringMESA_t | glXQueryCurrentRendererStringMESA |
OpenGL 1.1 core without deprecated Fixed Pipeline entry points. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!).
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