Defines how alpha value of base color / texture should be treated.
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Graphic3d_AlphaMode_Opaque | rendered output is fully opaque and alpha value is ignored
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Graphic3d_AlphaMode_Mask | rendered output is either fully opaque or fully transparent depending on the alpha value and the alpha cutoff value
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Graphic3d_AlphaMode_Blend | rendered output is combined with the background
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Graphic3d_AlphaMode_BlendAuto | special value defined for backward compatibility - it is equal to Graphic3d_AlphaMode_Blend when Material transparency is not zero and Graphic3d_AlphaMode_Opaque otherwise;
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