Open CASCADE Technology
7.4.0
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Extends node insertion Delaunay meshing algo in order to control deflection of generated trianges. Splits triangles failing the check. More...
#include <BRepMesh_DelaunayDeflectionControlMeshAlgo.hxx>
Public Member Functions | |
BRepMesh_DelaunayDeflectionControlMeshAlgo () | |
Constructor. More... | |
virtual | ~BRepMesh_DelaunayDeflectionControlMeshAlgo () |
Destructor. More... | |
Public Member Functions inherited from BRepMesh_DelaunayNodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
BRepMesh_DelaunayNodeInsertionMeshAlgo () | |
Constructor. More... | |
virtual | ~BRepMesh_DelaunayNodeInsertionMeshAlgo () |
Destructor. More... | |
Standard_Boolean | IsPreProcessSurfaceNodes () const |
Returns PreProcessSurfaceNodes flag. More... | |
void | SetPreProcessSurfaceNodes (const Standard_Boolean isPreProcessSurfaceNodes) |
Sets PreProcessSurfaceNodes flag. If TRUE, registers surface nodes before generation of base mesh. If FALSE, inserts surface nodes after generation of base mesh. More... | |
Public Member Functions inherited from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
BRepMesh_NodeInsertionMeshAlgo () | |
Constructor. More... | |
virtual | ~BRepMesh_NodeInsertionMeshAlgo () |
Destructor. More... | |
virtual void | Perform (const IMeshData::IFaceHandle &theDFace, const IMeshTools_Parameters &theParameters) override |
Performs processing of the given face. More... | |
Protected Member Functions | |
virtual void | postProcessMesh (BRepMesh_Delaun &theMesher) override |
Perfroms processing of generated mesh. Generates surface nodes and inserts them into structure. More... | |
virtual void | optimizeMesh (BRepMesh_Delaun &theMesher) |
Checks deviation of a mesh from geometrical surface. Inserts additional nodes in case of huge deviation. More... | |
Protected Member Functions inherited from BRepMesh_DelaunayNodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
virtual Standard_Boolean | initDataStructure () override |
Performs initialization of data structure using existing model data. More... | |
virtual std::pair< Standard_Integer, Standard_Integer > | getCellsCount (const Standard_Integer theVerticesNb) override |
Returns size of cell to be used by acceleration circles grid structure. More... | |
Standard_Boolean | insertNodes (const Handle< IMeshData::ListOfPnt2d > &theNodes, BRepMesh_Delaun &theMesher) |
Inserts nodes into mesh. More... | |
Protected Member Functions inherited from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
virtual Standard_Integer | addNodeToStructure (const gp_Pnt2d &thePoint, const Standard_Integer theLocation3d, const BRepMesh_DegreeOfFreedom theMovability, const Standard_Boolean isForceAdd) override |
Adds the given 2d point to mesh data structure. Returns index of node in the structure. More... | |
virtual gp_Pnt2d | getNodePoint2d (const BRepMesh_Vertex &theVertex) const override |
Returns 2d point associated to the given vertex. More... | |
const RangeSplitter & | getRangeSplitter () const |
Returns range splitter. More... | |
const Handle< BRepMesh_Classifier > & | getClassifier () const |
Returns classifier. More... | |
Additional Inherited Members | |
Protected Types inherited from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
typedef NCollection_Shared< NCollection_Sequence< const gp_Pnt2d * > > | SequenceOfPnt2d |
Extends node insertion Delaunay meshing algo in order to control deflection of generated trianges. Splits triangles failing the check.
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inline |
Constructor.
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inlinevirtual |
Destructor.
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inlineprotectedvirtual |
Checks deviation of a mesh from geometrical surface. Inserts additional nodes in case of huge deviation.
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inlineoverrideprotectedvirtual |
Perfroms processing of generated mesh. Generates surface nodes and inserts them into structure.
Reimplemented from BRepMesh_DelaunayNodeInsertionMeshAlgo< RangeSplitter, BaseAlgo >.