Open CASCADE Technology  7.4.0
Public Member Functions
MeshVS_DummySensitiveEntity Class Reference

This class allows to create owners to all elements or nodes, both hidden and shown, but these owners user cannot select "by hands" in viewer. They means for internal application tasks, for example, receiving all owners, both for hidden and shown entities. More...

#include <MeshVS_DummySensitiveEntity.hxx>

Inheritance diagram for MeshVS_DummySensitiveEntity:
Inheritance graph
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Public Member Functions

 MeshVS_DummySensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
 Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult. More...
 
virtual Standard_Integer NbSubElements () override
 Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay. More...
 
virtual Select3D_BndBox3d BoundingBox () override
 Returns bounding box of a sensitive with transformation applied. More...
 
virtual void BVH () override
 Builds BVH tree for a sensitive if needed. More...
 
virtual void Clear () override
 Clears up all resources and memory. More...
 
virtual Standard_Boolean HasInitLocation () const override
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_GTrsf InvInitLocation () const override
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
virtual gp_Pnt CenterOfGeometry () const override
 Returns center of a sensitive with transformation applied. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
const Handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
virtual void Set (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
void SetSensitivityFactor (const Standard_Integer theNewSens)
 Allows to manage sensitivity of a particular sensitive entity. More...
 
virtual Handle< Select3D_SensitiveEntityGetConnected ()
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 
- Protected Attributes inherited from Select3D_SensitiveEntity
Handle< SelectMgr_EntityOwnermyOwnerId
 
Standard_Integer mySFactor
 

Detailed Description

This class allows to create owners to all elements or nodes, both hidden and shown, but these owners user cannot select "by hands" in viewer. They means for internal application tasks, for example, receiving all owners, both for hidden and shown entities.

Constructor & Destructor Documentation

◆ MeshVS_DummySensitiveEntity()

MeshVS_DummySensitiveEntity::MeshVS_DummySensitiveEntity ( const Handle< SelectMgr_EntityOwner > &  theOwnerId)

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d MeshVS_DummySensitiveEntity::BoundingBox ( )
overridevirtual

Returns bounding box of a sensitive with transformation applied.

Implements Select3D_SensitiveEntity.

◆ BVH()

virtual void MeshVS_DummySensitiveEntity::BVH ( )
overridevirtual

Builds BVH tree for a sensitive if needed.

Reimplemented from Select3D_SensitiveEntity.

◆ CenterOfGeometry()

virtual gp_Pnt MeshVS_DummySensitiveEntity::CenterOfGeometry ( ) const
inlineoverridevirtual

Returns center of a sensitive with transformation applied.

Implements Select3D_SensitiveEntity.

◆ Clear()

virtual void MeshVS_DummySensitiveEntity::Clear ( )
overridevirtual

Clears up all resources and memory.

Reimplemented from Select3D_SensitiveEntity.

◆ HasInitLocation()

virtual Standard_Boolean MeshVS_DummySensitiveEntity::HasInitLocation ( ) const
overridevirtual

Returns true if the shape corresponding to the entity has init location.

Reimplemented from Select3D_SensitiveEntity.

◆ InvInitLocation()

virtual gp_GTrsf MeshVS_DummySensitiveEntity::InvInitLocation ( ) const
overridevirtual

Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.

Reimplemented from Select3D_SensitiveEntity.

◆ Matches()

virtual Standard_Boolean MeshVS_DummySensitiveEntity::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
overridevirtual

Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult.

Implements Select3D_SensitiveEntity.

◆ NbSubElements()

virtual Standard_Integer MeshVS_DummySensitiveEntity::NbSubElements ( )
overridevirtual

Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.

Implements Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: