Open CASCADE Technology
7.4.0
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Class for rendering of arbitrary primitive array. More...
#include <OpenGl_PrimitiveArray.hxx>
Public Types | |
enum | { DRAW_MODE_NONE = -1 } |
OpenGL does not provide a constant for "none" draw mode. So we define our own one that does not conflict with GL constants and utilizes common GL invalid value. More... | |
Public Member Functions | |
OpenGl_PrimitiveArray (const OpenGl_GraphicDriver *theDriver) | |
Empty constructor. More... | |
OpenGl_PrimitiveArray (const OpenGl_GraphicDriver *theDriver, const Graphic3d_TypeOfPrimitiveArray theType, const Handle< Graphic3d_IndexBuffer > &theIndices, const Handle< Graphic3d_Buffer > &theAttribs, const Handle< Graphic3d_BoundBuffer > &theBounds) | |
Default constructor. More... | |
virtual | ~OpenGl_PrimitiveArray () |
Destructor. More... | |
virtual void | Render (const Handle< OpenGl_Workspace > &theWorkspace) const override |
Render primitives to the window. More... | |
virtual void | Release (OpenGl_Context *theContext) override |
Release OpenGL resources (VBOs) More... | |
Standard_Boolean | IsInitialized () const |
Return true if VBOs initialization has been performed. VBO initialization is performed during first Render() call. Notice that this flag does not indicate VBOs validity. More... | |
void | Invalidate () const |
Invalidate VBO content without destruction. More... | |
GLint | DrawMode () const |
virtual Standard_Boolean | IsFillDrawMode () const override |
Return TRUE if primitive type generates shaded triangulation. More... | |
const Handle< Graphic3d_IndexBuffer > & | Indices () const |
const Handle< Graphic3d_Buffer > & | Attributes () const |
const Handle< Graphic3d_BoundBuffer > & | Bounds () const |
Standard_Size | GetUID () const |
Returns unique ID of primitive array. More... | |
void | InitBuffers (const Handle< OpenGl_Context > &theContext, const Graphic3d_TypeOfPrimitiveArray theType, const Handle< Graphic3d_IndexBuffer > &theIndices, const Handle< Graphic3d_Buffer > &theAttribs, const Handle< Graphic3d_BoundBuffer > &theBounds) |
Initialize indices, attributes and bounds with new data. More... | |
const Handle< OpenGl_VertexBuffer > & | IndexVbo () const |
Returns index VBO. More... | |
const Handle< OpenGl_VertexBuffer > & | AttributesVbo () const |
Returns attributes VBO. More... | |
Public Member Functions inherited from OpenGl_Element | |
OpenGl_Element () | |
virtual void | SynchronizeAspects () |
Update parameters of the drawable elements. More... | |
Protected Member Functions | |
Standard_Boolean | buildVBO (const Handle< OpenGl_Context > &theCtx, const Standard_Boolean theToKeepData) const |
VBO initialization procedures. More... | |
void | updateVBO (const Handle< OpenGl_Context > &theCtx) const |
Patch VBO sub-date within invalidated range. More... | |
void | clearMemoryGL (const Handle< OpenGl_Context > &theGlCtx) const |
Release GL memory. More... | |
Protected Member Functions inherited from OpenGl_Element | |
virtual | ~OpenGl_Element () |
Protected Attributes | |
Handle< OpenGl_VertexBuffer > | myVboIndices |
Handle< OpenGl_VertexBuffer > | myVboAttribs |
Handle< Graphic3d_IndexBuffer > | myIndices |
Handle< Graphic3d_Buffer > | myAttribs |
Handle< Graphic3d_BoundBuffer > | myBounds |
GLshort | myDrawMode |
Standard_Boolean | myIsFillType |
Standard_Boolean | myIsVboInit |
Standard_Size | myUID |
Unique ID of primitive array. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenGl_Element | |
template<typename theResource_t > | |
static void | Destroy (OpenGl_Context *theContext, theResource_t *&theElement) |
Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe. More... | |
Class for rendering of arbitrary primitive array.
anonymous enum |
OpenGl_PrimitiveArray::OpenGl_PrimitiveArray | ( | const OpenGl_GraphicDriver * | theDriver | ) |
Empty constructor.
OpenGl_PrimitiveArray::OpenGl_PrimitiveArray | ( | const OpenGl_GraphicDriver * | theDriver, |
const Graphic3d_TypeOfPrimitiveArray | theType, | ||
const Handle< Graphic3d_IndexBuffer > & | theIndices, | ||
const Handle< Graphic3d_Buffer > & | theAttribs, | ||
const Handle< Graphic3d_BoundBuffer > & | theBounds | ||
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Default constructor.
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virtual |
Destructor.
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Returns attributes VBO.
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VBO initialization procedures.
theCtx | bound GL context |
theToKeepData | when true, myAttribs will not be nullified after VBO creation |
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Release GL memory.
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Returns unique ID of primitive array.
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Returns index VBO.
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void OpenGl_PrimitiveArray::InitBuffers | ( | const Handle< OpenGl_Context > & | theContext, |
const Graphic3d_TypeOfPrimitiveArray | theType, | ||
const Handle< Graphic3d_IndexBuffer > & | theIndices, | ||
const Handle< Graphic3d_Buffer > & | theAttribs, | ||
const Handle< Graphic3d_BoundBuffer > & | theBounds | ||
) |
Initialize indices, attributes and bounds with new data.
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inline |
Invalidate VBO content without destruction.
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inlineoverridevirtual |
Return TRUE if primitive type generates shaded triangulation.
Reimplemented from OpenGl_Element.
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inline |
Return true if VBOs initialization has been performed. VBO initialization is performed during first Render() call. Notice that this flag does not indicate VBOs validity.
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overridevirtual |
Release OpenGL resources (VBOs)
Implements OpenGl_Element.
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overridevirtual |
Render primitives to the window.
Implements OpenGl_Element.
Reimplemented in OpenGl_BackgroundArray.
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protected |
Patch VBO sub-date within invalidated range.
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mutableprotected |
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mutableprotected |
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mutableprotected |
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Unique ID of primitive array.
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mutableprotected |
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