This class is used to handle polyline selection. The main principle of polyline selection algorithm is to split the polygon defined by polyline onto triangles. Than each of them is considered as a base for triangular frustum building. In other words, each triangle vertiex will be projected from 2d screen space to 3d world space onto near and far view frustum planes. Thus, the projected triangles make up the bases of selecting frustum. When the set of such frustums is created, the function determining selection iterates through triangular frustum set and searches for overlap with any frustum.
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| SelectMgr_TriangularFrustumSet () |
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| ~SelectMgr_TriangularFrustumSet () |
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virtual void | Build (const TColgp_Array1OfPnt2d &thePoints) override |
| Meshes polygon bounded by polyline. Than organizes a set of triangular frustums, where each triangle's projection onto near and far view frustum planes is considered as a frustum base. More...
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virtual Handle< SelectMgr_BaseFrustum > | ScaleAndTransform (const Standard_Integer theScale, const gp_GTrsf &theTrsf) const override |
| Returns a copy of the frustum with all sub-volumes transformed according to the matrix given. More...
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virtual Standard_Boolean | Overlaps (const SelectMgr_Vec3 &theMinPnt, const SelectMgr_Vec3 &theMaxPnt, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const override |
| SAT intersection test between defined volume and given axis-aligned box. More...
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virtual Standard_Boolean | Overlaps (const SelectMgr_Vec3 &theMinPnt, const SelectMgr_Vec3 &theMaxPnt, Standard_Boolean *theInside) const override |
| Returns true if selecting volume is overlapped by axis-aligned bounding box with minimum corner at point theMinPt and maximum at point theMaxPt. More...
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virtual Standard_Boolean | Overlaps (const gp_Pnt &thePnt, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const override |
| Intersection test between defined volume and given point. More...
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virtual Standard_Boolean | Overlaps (const TColgp_Array1OfPnt &theArrayOfPnts, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const override |
| SAT intersection test between defined volume and given ordered set of points, representing line segments. The test may be considered of interior part or boundary line defined by segments depending on given sensitivity type. More...
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virtual Standard_Boolean | Overlaps (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const override |
| Checks if line segment overlaps selecting frustum. More...
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virtual Standard_Boolean | Overlaps (const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const gp_Pnt &thePnt3, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange &theClipRange, SelectBasics_PickResult &thePickResult) const override |
| SAT intersection test between defined volume and given triangle. The test may be considered of interior part or boundary line defined by triangle vertices depending on given sensitivity type. More...
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virtual void | GetPlanes (NCollection_Vector< SelectMgr_Vec4 > &thePlaneEquations) const override |
| Stores plane equation coefficients (in the following form: Ax + By + Cz + D = 0) to the given vector. More...
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| SelectMgr_BaseFrustum () |
| Creates new selecting volume with pixel toletance set to 2, orthographic camera and empty frustum builder. More...
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virtual | ~SelectMgr_BaseFrustum () |
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const Handle< Graphic3d_Camera > & | Camera () const |
| Return camera definition. More...
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void | SetCamera (const Handle< Graphic3d_Camera > &theCamera) |
| Passes camera projection and orientation matrices to builder. More...
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void | SetCamera (const Graphic3d_Mat4d &theProjection, const Graphic3d_Mat4d &theWorldView, const Standard_Boolean theIsOrthographic, const Graphic3d_WorldViewProjState &theWVPState=Graphic3d_WorldViewProjState()) |
| Passes camera projection and orientation matrices to builder. More...
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const Graphic3d_Mat4d & | ProjectionMatrix () const |
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const Graphic3d_Mat4d & | WorldViewMatrix () const |
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const Graphic3d_WorldViewProjState & | WorldViewProjState () const |
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void | SetPixelTolerance (const Standard_Integer theTol) |
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void | SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight) |
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void | WindowSize (Standard_Integer &theWidth, Standard_Integer &theHeight) const |
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void | SetViewport (const Standard_Real theX, const Standard_Real theY, const Standard_Real theWidth, const Standard_Real theHeight) |
| Passes viewport parameters to builder. More...
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void | SetBuilder (const Handle< SelectMgr_FrustumBuilder > &theBuilder) |
| Nullifies the builder created in the constructor and copies the pointer given. More...
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virtual void | Build (const gp_Pnt2d &) |
| Builds volume according to the point and given pixel tolerance. More...
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virtual void | Build (const gp_Pnt2d &, const gp_Pnt2d &) |
| Builds volume according to the selected rectangle. More...
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virtual void | Build (const gp_Pnt2d &, const gp_Pnt2d &, const gp_Pnt2d &) |
| Builds volume according to the triangle given. More...
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virtual Standard_Boolean | Overlaps (const gp_Pnt &thePnt) const |
| Intersection test between defined volume and given point Does not perform depth calculation, so this method is defined as helper function for inclusion test. Therefore, its implementation makes sense only for rectangular frustum with box selection mode activated. More...
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virtual Standard_Real | DistToGeometryCenter (const gp_Pnt &theCOG) const |
| Measures distance between 3d projection of user-picked screen point and given point theCOG. More...
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virtual gp_Pnt | DetectedPoint (const Standard_Real theDepth) const |
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virtual void | DumpJson (Standard_OStream &theOStream, const Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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This class is used to handle polyline selection. The main principle of polyline selection algorithm is to split the polygon defined by polyline onto triangles. Than each of them is considered as a base for triangular frustum building. In other words, each triangle vertiex will be projected from 2d screen space to 3d world space onto near and far view frustum planes. Thus, the projected triangles make up the bases of selecting frustum. When the set of such frustums is created, the function determining selection iterates through triangular frustum set and searches for overlap with any frustum.