Open CASCADE Technology
7.5.0
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#include <Graphic3d_TextureUnit.hxx>
Enumerations | |
enum | Graphic3d_TextureSetBits { Graphic3d_TextureSetBits_NONE = 0, Graphic3d_TextureSetBits_BaseColor = (unsigned int )(1 << int(Graphic3d_TextureUnit_BaseColor)), Graphic3d_TextureSetBits_Emissive = (unsigned int )(1 << int(Graphic3d_TextureUnit_Emissive)), Graphic3d_TextureSetBits_Occlusion = (unsigned int )(1 << int(Graphic3d_TextureUnit_Occlusion)), Graphic3d_TextureSetBits_Normal = (unsigned int )(1 << int(Graphic3d_TextureUnit_Normal)), Graphic3d_TextureSetBits_MetallicRoughness = (unsigned int )(1 << int(Graphic3d_TextureUnit_MetallicRoughness)) } |
Standard texture units combination bits. More... | |
Standard texture units combination bits.