Open CASCADE Technology
7.5.0
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Data Structures | |
class | OpenGl_TextureSet |
Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More... | |
struct | OpenGl_TextureSet::TextureSlot |
Texture slot - combination of Texture and binding Unit. More... | |
class | OpenGl_TextureSet::Iterator |
Class for iterating texture set. More... | |