Open CASCADE Technology  7.5.0
Data Structures
Vrml_MatrixTransform.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_Trsf.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_MatrixTransform
 defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default : a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1 More...