defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default : a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1
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#include <Vrml_MatrixTransform.hxx>
defines a MatrixTransform node of VRML specifying matrix and transform properties. This node defines 3D transformation with a 4 by 4 matrix. By default : a11=1 a12=0 a13=0 a14=0 a21=0 a22=1 a23=0 a24=0 a31=0 a32=0 a33=1 a34=0 a41=0 a42=0 a43=0 a44=1 It is written to the file in row-major order as 16 Real numbers separated by whitespace. For example , matrix expressing a translation of 7.3 units along the X axis is written as: 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1
◆ Vrml_MatrixTransform() [1/2]
Vrml_MatrixTransform::Vrml_MatrixTransform |
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◆ Vrml_MatrixTransform() [2/2]
Vrml_MatrixTransform::Vrml_MatrixTransform |
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const gp_Trsf & |
aMatrix | ) |
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◆ Matrix()
gp_Trsf Vrml_MatrixTransform::Matrix |
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const |
◆ Print()
◆ SetMatrix()
void Vrml_MatrixTransform::SetMatrix |
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const gp_Trsf & |
aMatrix | ) |
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The documentation for this class was generated from the following file: