Open CASCADE Technology
7.5.0
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Describes functions to build BRepBuilder vertices directly from 3D geometric points. A vertex built using a MakeVertex object is only composed of a 3D point and a default precision value (Precision::Confusion()). Later on, 2D representations can be added, for example, when inserting a vertex in an edge. A MakeVertex object provides a framework for: More...
#include <BRepBuilderAPI_MakeVertex.hxx>
Public Member Functions | |
BRepBuilderAPI_MakeVertex (const gp_Pnt &P) | |
Constructs a vertex from point P. Example create a vertex from a 3D point. gp_Pnt P(0,0,10); TopoDS_Vertex V = BRepBuilderAPI_MakeVertex(P);. More... | |
const TopoDS_Vertex & | Vertex () |
Returns the constructed vertex. More... | |
operator TopoDS_Vertex () | |
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virtual void | Build () |
This is called by Shape(). It does nothing but may be redefined. More... | |
virtual const TopoDS_Shape & | Shape () |
Returns a shape built by the shape construction algorithm. Raises exception StdFail_NotDone if the shape was not built. More... | |
operator TopoDS_Shape () | |
virtual const TopTools_ListOfShape & | Generated (const TopoDS_Shape &S) |
Returns the list of shapes generated from the shape <S>. More... | |
virtual const TopTools_ListOfShape & | Modified (const TopoDS_Shape &S) |
Returns the list of shapes modified from the shape <S>. More... | |
virtual Standard_Boolean | IsDeleted (const TopoDS_Shape &S) |
Returns true if the shape S has been deleted. More... | |
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virtual | ~BRepBuilderAPI_Command () |
virtual Standard_Boolean | IsDone () const |
void | Check () const |
Raises NotDone if done is false. More... | |
Additional Inherited Members | |
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BRepBuilderAPI_MakeShape () | |
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BRepBuilderAPI_Command () | |
Set done to False. More... | |
void | Done () |
Set done to true. More... | |
void | NotDone () |
Set done to false. More... | |
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TopoDS_Shape | myShape |
TopTools_ListOfShape | myGenerated |
Describes functions to build BRepBuilder vertices directly from 3D geometric points. A vertex built using a MakeVertex object is only composed of a 3D point and a default precision value (Precision::Confusion()). Later on, 2D representations can be added, for example, when inserting a vertex in an edge. A MakeVertex object provides a framework for:
BRepBuilderAPI_MakeVertex::BRepBuilderAPI_MakeVertex | ( | const gp_Pnt & | P | ) |
Constructs a vertex from point P. Example create a vertex from a 3D point. gp_Pnt P(0,0,10); TopoDS_Vertex V = BRepBuilderAPI_MakeVertex(P);.
BRepBuilderAPI_MakeVertex::operator TopoDS_Vertex | ( | ) |
const TopoDS_Vertex& BRepBuilderAPI_MakeVertex::Vertex | ( | ) |
Returns the constructed vertex.