Open CASCADE Technology
7.5.0
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This class stores all the informations concerning hidden lines on a view. More...
#include <DBRep_HideData.hxx>
Public Member Functions | |
DBRep_HideData () | |
void | Set (const Standard_Integer ViewId, const gp_Trsf &TProj, const Standard_Real Focal, const TopoDS_Shape &S, const Standard_Real ang) |
ViewId is the view number TProj the projection Focal <= 0 means parallel projection Alg : the hidden lines. More... | |
Standard_Integer | ViewId () const |
Standard_Real | Angle () const |
Standard_Boolean | IsSame (const gp_Trsf &TProj, const Standard_Real Focla) const |
Returns True if the projection is the same. More... | |
void | DrawOn (Draw_Display &D, const Standard_Boolean withRg1, const Standard_Boolean withRgN, const Standard_Boolean withHid, const Draw_Color &VisCol, const Draw_Color &HidCol) |
const TopoDS_Shape & | LastPick () const |
Returns the subshape touched by the last pick. More... | |
This class stores all the informations concerning hidden lines on a view.
A drawable shape contains a list of such objects to store the hidden lines for each view. The IsSame method is used to check if hidden lines must be recompiled.
DBRep_HideData::DBRep_HideData | ( | ) |
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inline |
void DBRep_HideData::DrawOn | ( | Draw_Display & | D, |
const Standard_Boolean | withRg1, | ||
const Standard_Boolean | withRgN, | ||
const Standard_Boolean | withHid, | ||
const Draw_Color & | VisCol, | ||
const Draw_Color & | HidCol | ||
) |
Standard_Boolean DBRep_HideData::IsSame | ( | const gp_Trsf & | TProj, |
const Standard_Real | Focla | ||
) | const |
Returns True if the projection is the same.
const TopoDS_Shape& DBRep_HideData::LastPick | ( | ) | const |
Returns the subshape touched by the last pick.
void DBRep_HideData::Set | ( | const Standard_Integer | ViewId, |
const gp_Trsf & | TProj, | ||
const Standard_Real | Focal, | ||
const TopoDS_Shape & | S, | ||
const Standard_Real | ang | ||
) |
ViewId is the view number TProj the projection Focal <= 0 means parallel projection Alg : the hidden lines.
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inline |