Provides class methods to draw an arrow at a given location, along a given direction and using a given angle.
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static Handle< Graphic3d_ArrayOfTriangles > | DrawShaded (const gp_Ax1 &theAxis, const Standard_Real theTubeRadius, const Standard_Real theAxisLength, const Standard_Real theConeRadius, const Standard_Real theConeLength, const Standard_Integer theNbFacettes) |
| Defines the representation of the arrow as shaded triangulation. More...
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static Handle< Graphic3d_ArrayOfSegments > | DrawSegments (const gp_Pnt &theLocation, const gp_Dir &theDir, const Standard_Real theAngle, const Standard_Real theLength, const Standard_Integer theNbSegments) |
| Defines the representation of the arrow as a container of segments. More...
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static void | Draw (const Handle< Graphic3d_Group > &theGroup, const gp_Pnt &theLocation, const gp_Dir &theDirection, const Standard_Real theAngle, const Standard_Real theLength) |
| Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group! More...
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static void | Draw (const Handle< Prs3d_Presentation > &thePrs, const gp_Pnt &theLocation, const gp_Dir &theDirection, const Standard_Real theAngle, const Standard_Real theLength) |
| Alias to another method Draw() for backward compatibility. More...
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Provides class methods to draw an arrow at a given location, along a given direction and using a given angle.