The owner is the entity which makes it possible to link the sensitive primitives and the reference shapes that you want to detect. It stocks the various pieces of information which make it possible to find objects. An owner has a priority which you can modulate, so as to make one entity more selectable than another. You might want to make edges more selectable than faces, for example. In that case, you could attribute sa higher priority to the one compared to the other. An edge, could have priority 5, for example, and a face, priority 4. The default priority is 5.
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| PrsDim_DimensionOwner (const Handle< SelectMgr_SelectableObject > &theSelObject, const PrsDim_DimensionSelectionMode theSelMode, const Standard_Integer thePriority=0) |
| Initializes the dimension owner, theSO, and attributes it the priority, thePriority. More...
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PrsDim_DimensionSelectionMode | SelectionMode () const |
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virtual void | HilightWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Handle< Prs3d_Drawer > &theStyle, const Standard_Integer theMode=0) override |
| Highlights selectable object's presentation with display mode in presentation manager with given highlight style. Also a check for auto-highlight is performed - if selectable object manages highlighting on its own, execution will be passed to SelectMgr_SelectableObject::HilightOwnerWithColor method. More...
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virtual Standard_Boolean | IsHilighted (const Handle< PrsMgr_PresentationManager > &thePM, const Standard_Integer theMode=0) const override |
| Returns true if an object with the selection mode aMode is highlighted in the presentation manager aPM. More...
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virtual void | Unhilight (const Handle< PrsMgr_PresentationManager > &thePM, const Standard_Integer theMode=0) override |
| Removes highlighting from the selected part of dimension. More...
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| SelectMgr_EntityOwner (const Standard_Integer aPriority=0) |
| Initializes the selection priority aPriority. More...
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| SelectMgr_EntityOwner (const Handle< SelectMgr_SelectableObject > &aSO, const Standard_Integer aPriority=0) |
| Constructs a framework with the selectable object anSO being attributed the selection priority aPriority. More...
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| SelectMgr_EntityOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer aPriority=0) |
| Constructs a framework from existing one anSO being attributed the selection priority aPriority. More...
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Standard_Integer | Priority () const |
| Return selection priority (within range [0-9]) for results with the same depth; 0 by default. Example - selection of shapes: the owners are selectable objects (presentations) a user can give vertex priority [3], edges [2] faces [1] shape [0], so that if during selection one vertex one edge and one face are simultaneously detected, the vertex will only be hilighted. More...
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void | SetPriority (Standard_Integer thePriority) |
| Sets the selectable priority of the owner within range [0-9]. More...
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Standard_Boolean | HasSelectable () const |
| Returns true if there is a selectable object to serve as an owner. More...
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virtual Handle< SelectMgr_SelectableObject > | Selectable () const |
| Returns a selectable object detected in the working context. More...
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virtual void | SetSelectable (const Handle< SelectMgr_SelectableObject > &theSelObj) |
| Sets the selectable object. More...
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virtual Standard_Boolean | HandleMouseClick (const Graphic3d_Vec2i &thePoint, Aspect_VKeyMouse theButton, Aspect_VKeyFlags theModifiers, bool theIsDoubleClick) |
| Handle mouse button click event. Does nothing by default and returns FALSE. More...
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virtual void | Clear (const Handle< PrsMgr_PresentationManager > &thePrsMgr, const Standard_Integer theMode=0) |
| Clears the owners matching the value of the selection mode aMode from the presentation manager object aPM. More...
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virtual Standard_Boolean | HasLocation () const |
| Returns TRUE if selectable has transformation. More...
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virtual TopLoc_Location | Location () const |
| Returns transformation of selectable. More...
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virtual void | SetLocation (const TopLoc_Location &theLocation) |
| Change owner location (callback for handling change of location of selectable object). More...
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Standard_Boolean | IsSelected () const |
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void | SetSelected (const Standard_Boolean theIsSelected) |
| Set the state of the owner. More...
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Standard_Integer | State () const |
| Returns selection state. More...
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void | State (const Standard_Integer theStatus) |
| Set the state of the owner. The method is deprecated. Use SetSelected() instead. More...
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virtual Standard_Boolean | IsAutoHilight () const |
| if owner is not auto hilighted, for group contains many such owners will be called one method HilightSelected of SelectableObject More...
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virtual Standard_Boolean | IsForcedHilight () const |
| if this method returns TRUE the owner will always call method Hilight for SelectableObject when the owner is detected. By default it always return FALSE. More...
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virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerId) |
| Set Z layer ID and update all presentations. More...
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virtual void | UpdateHighlightTrsf (const Handle< V3d_Viewer > &theViewer, const Handle< PrsMgr_PresentationManager > &theManager, const Standard_Integer theDispMode) |
| Implements immediate application of location transformation of parent object to dynamic highlight structure. More...
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Standard_Boolean | IsSameSelectable (const Handle< SelectMgr_SelectableObject > &theOther) const |
| Returns true if pointer to selectable object of this owner is equal to the given one. More...
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Standard_Boolean | ComesFromDecomposition () const |
| Returns TRUE if this owner points to a part of object and FALSE for entire object. More...
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void | SetComesFromDecomposition (const Standard_Boolean theIsFromDecomposition) |
| Sets flag indicating this owner points to a part of object (TRUE) or to entire object (FALSE). More...
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virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream. More...
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void | Set (const Handle< SelectMgr_SelectableObject > &theSelObj) |
| Sets the selectable object. More...
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void | Set (const Standard_Integer thePriority) |
| sets the selectable priority of the owner More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual void | Delete () const |
| Memory deallocator for transient classes. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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The owner is the entity which makes it possible to link the sensitive primitives and the reference shapes that you want to detect. It stocks the various pieces of information which make it possible to find objects. An owner has a priority which you can modulate, so as to make one entity more selectable than another. You might want to make edges more selectable than faces, for example. In that case, you could attribute sa higher priority to the one compared to the other. An edge, could have priority 5, for example, and a face, priority 4. The default priority is 5.