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Handle< VrmlData_Geometry > | triToIndexedFaceSet (const Handle< Poly_Triangulation > &, const TopoDS_Face &, const Handle< VrmlData_Coordinate > &) |
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Handle< VrmlData_Geometry > | polToIndexedLineSet (const Handle< Poly_Polygon3D > &) |
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Handle< VrmlData_Appearance > | defaultMaterialFace () const |
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Handle< VrmlData_Appearance > | defaultMaterialEdge () const |
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Handle< VrmlData_Geometry > | makeTShapeNode (const TopoDS_Shape &theShape, const TopAbs_ShapeEnum theShapeType, TopLoc_Location &theLoc) |
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void | addAssembly (const Handle< VrmlData_Group > &theParent, const TDF_Label &theLabel, const Handle< TDocStd_Document > &theDoc, const Standard_Boolean theNeedCreateGroup) |
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void | addInstance (const Handle< VrmlData_Group > &theParent, const TDF_Label &theLabel, const Handle< TDocStd_Document > &theDoc) |
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void | addShape (const Handle< VrmlData_Group > &theParent, const TDF_Label &theLabel, const Handle< TDocStd_Document > &theDoc) |
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Handle< VrmlData_Appearance > | makeMaterialFromStyle (const XCAFPrs_Style &theStyle, const TDF_Label &theAttribLab) const |
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Algorithm converting one shape or a set of shapes to VrmlData_Scene.