Open CASCADE Technology  6.9.0
Public Member Functions | Protected Member Functions
Graphic3d_ArrayOfPrimitives Class Reference

This class furnish services to defined and fill an array of primitives compatible with the use of the OPENGl glDrawArrays() or glDrawElements() functions. NOTE that the main goal of this kind of primitive is to avoid multiple copies of datas between each layer of the software. So the array datas exist only one time and the use of SetXxxxxx() methods enable to change dynamically the aspect of this primitive. More...

#include <Graphic3d_ArrayOfPrimitives.hxx>

Inheritance diagram for Graphic3d_ArrayOfPrimitives:
Inheritance graph
[legend]

Public Member Functions

void Destroy ()
 
 ~Graphic3d_ArrayOfPrimitives ()
 
Standard_Integer AddVertex (const gp_Pnt &aVertice)
 Adds a vertice in the array. returns the actual vertex number. More...
 
Standard_Integer AddVertex (const Graphic3d_Vec3 &theVertex)
 
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z)
 Adds a vertice in the array. returns the actual vertex number. More...
 
Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z)
 Adds a vertice in the array. returns the actual vertex number. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const Quantity_Color &aColor)
 Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <aColor> is ignored when the <hasVColors> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const Standard_Integer aColor)
 Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <aColor> is ignored when the <hasVColors> constructor parameter is FALSE aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal)
 Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ)
 Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ)
 Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const Quantity_Color &aColor)
 Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aColor> is ignored when the <hasVColors> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const Standard_Integer aColor)
 Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aColor> is ignored when the <hasVColors> constructor parameter is FALSE aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const gp_Pnt2d &aTexel)
 Adds a vertice and vertex texture in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real TX, const Standard_Real TY)
 Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal TX, const Standard_ShortReal TY)
 Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const gp_Pnt2d &aTexel)
 Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ, const Standard_Real TX, const Standard_Real TY)
 Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. More...
 
Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ, const Standard_ShortReal TX, const Standard_ShortReal TY)
 Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. More...
 
Standard_Integer AddBound (const Standard_Integer edgeNumber)
 Adds a bound of length <edgeNumber> in the bound array returns the actual bounds number. More...
 
Standard_Integer AddBound (const Standard_Integer edgeNumber, const Quantity_Color &aBColor)
 Adds a bound of length <edgeNumber> and bound color <aBColor> in the bound array. returns the actual bounds number. Warning: <aBColor> is ignored when the <hasBColors> constructor parameter is FALSE. More...
 
Standard_Integer AddBound (const Standard_Integer edgeNumber, const Standard_Real R, const Standard_Real G, const Standard_Real B)
 Adds a bound of length <edgeNumber> and bound color coordinates in the bound array. returns the actual bounds number. Warning: <R,G,B> are ignored when the <hasBColors> constructor parameter is FALSE. More...
 
Standard_Integer AddEdge (const Standard_Integer vertexIndex)
 Adds an edge in the range [1,VertexNumber()] in the array. Returns the actual edges number. More...
 
void SetVertice (const Standard_Integer anIndex, const gp_Pnt &aVertice)
 Change the vertice of rank <anIndex> in the array. More...
 
void SetVertice (const Standard_Integer anIndex, const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z)
 Change the vertice of rank <anIndex> in the array. More...
 
void SetVertexColor (const Standard_Integer anIndex, const Quantity_Color &aColor)
 Change the vertex color of rank <anIndex> in the array. More...
 
void SetVertexColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B)
 Change the vertex color of rank <anIndex> in the array. More...
 
void SetVertexColor (const Standard_Integer anIndex, const Standard_Integer aColor)
 Change the vertex color of rank <anIndex> in the array. aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order. More...
 
void SetVertexNormal (const Standard_Integer anIndex, const gp_Dir &aNormal)
 Change the vertex normal of rank <anIndex> in the array. More...
 
void SetVertexNormal (const Standard_Integer anIndex, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ)
 Change the vertex normal of rank <anIndex> in the array. More...
 
void SetVertexTexel (const Standard_Integer anIndex, const gp_Pnt2d &aTexel)
 Change the vertex texel of rank <anIndex> in the array. More...
 
void SetVertexTexel (const Standard_Integer anIndex, const Standard_Real TX, const Standard_Real TY)
 Change the vertex texel of rank <anIndex> in the array. More...
 
void SetBoundColor (const Standard_Integer anIndex, const Quantity_Color &aColor)
 Change the bound color of rank <anIndex> in the array. More...
 
void SetBoundColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B)
 Change the bound color of rank <anIndex> in the array. More...
 
const Handle
< Graphic3d_IndexBuffer > & 
Indices () const
 Returns optional index buffer. More...
 
const Handle< Graphic3d_Buffer > & Attributes () const
 Returns vertex attributes buffer (colors, normals, texture coordinates). More...
 
const Handle
< Graphic3d_BoundBuffer > & 
Bounds () const
 Returns optional bounds buffer. More...
 
Graphic3d_TypeOfPrimitiveArray Type () const
 Returns the type of this primitive. More...
 
Standard_CString StringType () const
 Returns the string type of this primitive. More...
 
Standard_Boolean HasVertexNormals () const
 Returns TRUE when vertex normals array is defined. More...
 
Standard_Boolean HasVertexColors () const
 Returns TRUE when vertex colors array is defined. More...
 
Standard_Boolean HasVertexTexels () const
 Returns TRUE when vertex texels array is defined. More...
 
Standard_Integer VertexNumber () const
 Returns the number of defined vertex. More...
 
gp_Pnt Vertice (const Standard_Integer aRank) const
 Returns the vertice at rank <aRank> from the vertex table if defined. More...
 
void Vertice (const Standard_Integer aRank, Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const
 Returns the vertice coordinates at rank <aRank> from the vertex table if defined. More...
 
Quantity_Color VertexColor (const Standard_Integer aRank) const
 Returns the vertex color at rank <aRank> from the vertex table if defined. More...
 
void VertexColor (const Standard_Integer aRank, Standard_Real &R, Standard_Real &G, Standard_Real &B) const
 Returns the vertex color values at rank <aRank> from the vertex table if defined. More...
 
void VertexColor (const Standard_Integer aRank, Standard_Integer &aColor) const
 Returns the vertex color values at rank <aRank> from the vertex table if defined. More...
 
gp_Dir VertexNormal (const Standard_Integer aRank) const
 Returns the vertex normal at rank <aRank> from the vertex table if defined. More...
 
void VertexNormal (const Standard_Integer aRank, Standard_Real &NX, Standard_Real &NY, Standard_Real &NZ) const
 Returns the vertex normal coordinates at rank <aRank> from the vertex table if defined. More...
 
gp_Pnt2d VertexTexel (const Standard_Integer aRank) const
 Returns the vertex texture at rank <aRank> from the vertex table if defined. More...
 
void VertexTexel (const Standard_Integer aRank, Standard_Real &TX, Standard_Real &TY) const
 Returns the vertex texture coordinates at rank <aRank> from the vertex table if defined. More...
 
Standard_Integer EdgeNumber () const
 Returns the number of defined edges. More...
 
Standard_Integer Edge (const Standard_Integer aRank) const
 Returns the vertex index at rank <aRank> in the range [1,VertexNumber()]. More...
 
Standard_Boolean HasBoundColors () const
 Returns TRUE when bound colors array is defined. More...
 
Standard_Integer BoundNumber () const
 Returns the number of defined bounds. More...
 
Standard_Integer Bound (const Standard_Integer aRank) const
 Returns the edge number at rank <aRank>. More...
 
Quantity_Color BoundColor (const Standard_Integer aRank) const
 Returns the bound color at rank <aRank> from the bound table if defined. More...
 
void BoundColor (const Standard_Integer aRank, Standard_Real &R, Standard_Real &G, Standard_Real &B) const
 Returns the bound color values at rank <aRank> from the bound table if defined. More...
 
Standard_Integer ItemNumber () const
 Returns the number of total items according to the array type. More...
 
Standard_Boolean IsValid ()
 Returns TRUE only when the contains of this array is available. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Protected Member Functions

 Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOfPrimitiveArray aType, const Standard_Integer maxVertexs, const Standard_Integer maxBounds, const Standard_Integer maxEdges, const Standard_Boolean hasVNormals, const Standard_Boolean hasVColors, const Standard_Boolean hasBColors, const Standard_Boolean hasTexels)
 Warning You must use a coherent set of AddVertex() methods according to the <hasVNormals>,<hasVColors>,<hasVTexels>,<hasBColors> User is responsible of confuse vertex and bad normal orientation. You must use AddBound() method only if the <maxBounds> constructor parameter is > 0. You must use AddEdge() method only if the <maxEdges> constructor parameter is > 0. More...
 

Detailed Description

This class furnish services to defined and fill an array of primitives compatible with the use of the OPENGl glDrawArrays() or glDrawElements() functions. NOTE that the main goal of this kind of primitive is to avoid multiple copies of datas between each layer of the software. So the array datas exist only one time and the use of SetXxxxxx() methods enable to change dynamically the aspect of this primitive.

Advantages are : 1) Decrease strongly the loading time. 2) Decrease strongly the display time using optimized Opengl primitives. 3) Enable to change dynamically the components of the primitive (vertice,normal,color,texture coordinates). 4) Add true triangle and quadrangle strips or fans capabilities.

Constructor & Destructor Documentation

Graphic3d_ArrayOfPrimitives::~Graphic3d_ArrayOfPrimitives ( )
inline
Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives ( const Graphic3d_TypeOfPrimitiveArray  aType,
const Standard_Integer  maxVertexs,
const Standard_Integer  maxBounds,
const Standard_Integer  maxEdges,
const Standard_Boolean  hasVNormals,
const Standard_Boolean  hasVColors,
const Standard_Boolean  hasBColors,
const Standard_Boolean  hasTexels 
)
protected

Warning You must use a coherent set of AddVertex() methods according to the <hasVNormals>,<hasVColors>,<hasVTexels>,<hasBColors> User is responsible of confuse vertex and bad normal orientation. You must use AddBound() method only if the <maxBounds> constructor parameter is > 0. You must use AddEdge() method only if the <maxEdges> constructor parameter is > 0.

Member Function Documentation

Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound ( const Standard_Integer  edgeNumber)

Adds a bound of length <edgeNumber> in the bound array returns the actual bounds number.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound ( const Standard_Integer  edgeNumber,
const Quantity_Color aBColor 
)

Adds a bound of length <edgeNumber> and bound color <aBColor> in the bound array. returns the actual bounds number. Warning: <aBColor> is ignored when the <hasBColors> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound ( const Standard_Integer  edgeNumber,
const Standard_Real  R,
const Standard_Real  G,
const Standard_Real  B 
)

Adds a bound of length <edgeNumber> and bound color coordinates in the bound array. returns the actual bounds number. Warning: <R,G,B> are ignored when the <hasBColors> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddEdge ( const Standard_Integer  vertexIndex)

Adds an edge in the range [1,VertexNumber()] in the array. Returns the actual edges number.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice)

Adds a vertice in the array. returns the actual vertex number.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Graphic3d_Vec3 theVertex)
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  X,
const Standard_Real  Y,
const Standard_Real  Z 
)

Adds a vertice in the array. returns the actual vertex number.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  X,
const Standard_ShortReal  Y,
const Standard_ShortReal  Z 
)

Adds a vertice in the array. returns the actual vertex number.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const Quantity_Color aColor 
)

Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <aColor> is ignored when the <hasVColors> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const Standard_Integer  aColor 
)

Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <aColor> is ignored when the <hasVColors> constructor parameter is FALSE aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const gp_Dir aNormal 
)

Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  X,
const Standard_Real  Y,
const Standard_Real  Z,
const Standard_Real  NX,
const Standard_Real  NY,
const Standard_Real  NZ 
)

Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  X,
const Standard_ShortReal  Y,
const Standard_ShortReal  Z,
const Standard_ShortReal  NX,
const Standard_ShortReal  NY,
const Standard_ShortReal  NZ 
)

Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const gp_Dir aNormal,
const Quantity_Color aColor 
)

Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aColor> is ignored when the <hasVColors> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const gp_Dir aNormal,
const Standard_Integer  aColor 
)

Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aColor> is ignored when the <hasVColors> constructor parameter is FALSE aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const gp_Pnt2d aTexel 
)

Adds a vertice and vertex texture in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  X,
const Standard_Real  Y,
const Standard_Real  Z,
const Standard_Real  TX,
const Standard_Real  TY 
)

Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  X,
const Standard_ShortReal  Y,
const Standard_ShortReal  Z,
const Standard_ShortReal  TX,
const Standard_ShortReal  TY 
)

Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const gp_Pnt aVertice,
const gp_Dir aNormal,
const gp_Pnt2d aTexel 
)

Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_Real  X,
const Standard_Real  Y,
const Standard_Real  Z,
const Standard_Real  NX,
const Standard_Real  NY,
const Standard_Real  NZ,
const Standard_Real  TX,
const Standard_Real  TY 
)

Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE.

Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex ( const Standard_ShortReal  X,
const Standard_ShortReal  Y,
const Standard_ShortReal  Z,
const Standard_ShortReal  NX,
const Standard_ShortReal  NY,
const Standard_ShortReal  NZ,
const Standard_ShortReal  TX,
const Standard_ShortReal  TY 
)

Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE.

const Handle< Graphic3d_Buffer >& Graphic3d_ArrayOfPrimitives::Attributes ( ) const

Returns vertex attributes buffer (colors, normals, texture coordinates).

Standard_Integer Graphic3d_ArrayOfPrimitives::Bound ( const Standard_Integer  aRank) const

Returns the edge number at rank <aRank>.

Quantity_Color Graphic3d_ArrayOfPrimitives::BoundColor ( const Standard_Integer  aRank) const

Returns the bound color at rank <aRank> from the bound table if defined.

void Graphic3d_ArrayOfPrimitives::BoundColor ( const Standard_Integer  aRank,
Standard_Real R,
Standard_Real G,
Standard_Real B 
) const

Returns the bound color values at rank <aRank> from the bound table if defined.

Standard_Integer Graphic3d_ArrayOfPrimitives::BoundNumber ( ) const

Returns the number of defined bounds.

const Handle< Graphic3d_BoundBuffer >& Graphic3d_ArrayOfPrimitives::Bounds ( ) const

Returns optional bounds buffer.

void Graphic3d_ArrayOfPrimitives::Destroy ( )
Standard_Integer Graphic3d_ArrayOfPrimitives::Edge ( const Standard_Integer  aRank) const

Returns the vertex index at rank <aRank> in the range [1,VertexNumber()].

Standard_Integer Graphic3d_ArrayOfPrimitives::EdgeNumber ( ) const

Returns the number of defined edges.

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasBoundColors ( ) const

Returns TRUE when bound colors array is defined.

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexColors ( ) const

Returns TRUE when vertex colors array is defined.

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexNormals ( ) const

Returns TRUE when vertex normals array is defined.

Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexTexels ( ) const

Returns TRUE when vertex texels array is defined.

const Handle< Graphic3d_IndexBuffer >& Graphic3d_ArrayOfPrimitives::Indices ( ) const

Returns optional index buffer.

Standard_Boolean Graphic3d_ArrayOfPrimitives::IsValid ( )

Returns TRUE only when the contains of this array is available.

Standard_Integer Graphic3d_ArrayOfPrimitives::ItemNumber ( ) const

Returns the number of total items according to the array type.

void Graphic3d_ArrayOfPrimitives::SetBoundColor ( const Standard_Integer  anIndex,
const Quantity_Color aColor 
)

Change the bound color of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetBoundColor ( const Standard_Integer  anIndex,
const Standard_Real  R,
const Standard_Real  G,
const Standard_Real  B 
)

Change the bound color of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  anIndex,
const Quantity_Color aColor 
)

Change the vertex color of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  anIndex,
const Standard_Real  R,
const Standard_Real  G,
const Standard_Real  B 
)

Change the vertex color of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertexColor ( const Standard_Integer  anIndex,
const Standard_Integer  aColor 
)

Change the vertex color of rank <anIndex> in the array. aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order.

void Graphic3d_ArrayOfPrimitives::SetVertexNormal ( const Standard_Integer  anIndex,
const gp_Dir aNormal 
)

Change the vertex normal of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertexNormal ( const Standard_Integer  anIndex,
const Standard_Real  NX,
const Standard_Real  NY,
const Standard_Real  NZ 
)

Change the vertex normal of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertexTexel ( const Standard_Integer  anIndex,
const gp_Pnt2d aTexel 
)

Change the vertex texel of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertexTexel ( const Standard_Integer  anIndex,
const Standard_Real  TX,
const Standard_Real  TY 
)

Change the vertex texel of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertice ( const Standard_Integer  anIndex,
const gp_Pnt aVertice 
)

Change the vertice of rank <anIndex> in the array.

void Graphic3d_ArrayOfPrimitives::SetVertice ( const Standard_Integer  anIndex,
const Standard_ShortReal  X,
const Standard_ShortReal  Y,
const Standard_ShortReal  Z 
)

Change the vertice of rank <anIndex> in the array.

Standard_CString Graphic3d_ArrayOfPrimitives::StringType ( ) const

Returns the string type of this primitive.

Graphic3d_TypeOfPrimitiveArray Graphic3d_ArrayOfPrimitives::Type ( ) const

Returns the type of this primitive.

Quantity_Color Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  aRank) const

Returns the vertex color at rank <aRank> from the vertex table if defined.

void Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  aRank,
Standard_Real R,
Standard_Real G,
Standard_Real B 
) const

Returns the vertex color values at rank <aRank> from the vertex table if defined.

void Graphic3d_ArrayOfPrimitives::VertexColor ( const Standard_Integer  aRank,
Standard_Integer aColor 
) const

Returns the vertex color values at rank <aRank> from the vertex table if defined.

gp_Dir Graphic3d_ArrayOfPrimitives::VertexNormal ( const Standard_Integer  aRank) const

Returns the vertex normal at rank <aRank> from the vertex table if defined.

void Graphic3d_ArrayOfPrimitives::VertexNormal ( const Standard_Integer  aRank,
Standard_Real NX,
Standard_Real NY,
Standard_Real NZ 
) const

Returns the vertex normal coordinates at rank <aRank> from the vertex table if defined.

Standard_Integer Graphic3d_ArrayOfPrimitives::VertexNumber ( ) const

Returns the number of defined vertex.

gp_Pnt2d Graphic3d_ArrayOfPrimitives::VertexTexel ( const Standard_Integer  aRank) const

Returns the vertex texture at rank <aRank> from the vertex table if defined.

void Graphic3d_ArrayOfPrimitives::VertexTexel ( const Standard_Integer  aRank,
Standard_Real TX,
Standard_Real TY 
) const

Returns the vertex texture coordinates at rank <aRank> from the vertex table if defined.

gp_Pnt Graphic3d_ArrayOfPrimitives::Vertice ( const Standard_Integer  aRank) const

Returns the vertice at rank <aRank> from the vertex table if defined.

void Graphic3d_ArrayOfPrimitives::Vertice ( const Standard_Integer  aRank,
Standard_Real X,
Standard_Real Y,
Standard_Real Z 
) const

Returns the vertice coordinates at rank <aRank> from the vertex table if defined.


The documentation for this class was generated from the following file: