Open CASCADE Technology
6.9.0
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This class permits the creation and updating of a graphic attribute context for opaque 3d primitives (polygons, triangles, quadrilaterals) Keywords: Face, FillArea, Triangle, Quadrangle, Polygon, TriangleMesh, QuadrangleMesh, Edge, Border, Interior, Color, Type, Width, Style, Hatch, Material, BackFaceRemoval, DistinguishMode. More...
#include <Graphic3d_AspectFillArea3d.hxx>
Public Member Functions | |
Graphic3d_AspectFillArea3d () | |
Creates a context table for fill area primitives defined with the following default values: More... | |
Graphic3d_AspectFillArea3d (const Aspect_InteriorStyle Interior, const Quantity_Color &InteriorColor, const Quantity_Color &EdgeColor, const Aspect_TypeOfLine EdgeLineType, const Standard_Real EdgeWidth, const Graphic3d_MaterialAspect &FrontMaterial, const Graphic3d_MaterialAspect &BackMaterial) | |
Creates a context table for fill area primitives defined with the specified values. More... | |
void | AllowBackFace () |
Allows the display of back-facing filled polygons. More... | |
void | SetBackMaterial (const Graphic3d_MaterialAspect &AMaterial) |
Modifies the surface material of internal faces. More... | |
void | SetDistinguishOn () |
Allows distinction between external and internal faces of FillAreas. More... | |
void | SetDistinguishOff () |
Forbids distinction between external and internal faces of FillAreas. More... | |
void | SetEdgeOn () |
The edges of FillAreas are drawn. More... | |
void | SetEdgeOff () |
The edges of FillAreas are not drawn. More... | |
void | SetFrontMaterial (const Graphic3d_MaterialAspect &AMaterial) |
Modifies the surface material of external faces. More... | |
void | SuppressBackFace () |
Suppress the display of back-facing filled polygons. A back-facing polygon is defined as a polygon whose vertices are in a clockwise order with respect to screen coordinates. More... | |
void | SetTextureMap (const Handle< Graphic3d_TextureMap > &ATexture) |
void | SetTextureMapOn () |
void | SetTextureMapOff () |
void | SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0) |
Sets up OpenGL polygon offsets mechanism. <aMode> parameter can contain various combinations of Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means that polygon offsets are not changed). If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits> arguments are used by graphic renderer to calculate a depth offset value: More... | |
void | SetShaderProgram (const Handle< Graphic3d_ShaderProgram > &theProgram) |
Sets up OpenGL/GLSL shader program. More... | |
Standard_Boolean | BackFace () const |
Returns the Back Face Removal status. Standard_True if SuppressBackFace is activated. More... | |
Standard_Boolean | Distinguish () const |
Returns the Distinguish Mode status. More... | |
Standard_Boolean | Edge () const |
Returns Standard_True if the edges are drawn and Standard_False if the edges are not drawn. More... | |
const Graphic3d_MaterialAspect & | BackMaterial () const |
Returns the surface material of internal faces. More... | |
const Graphic3d_MaterialAspect & | FrontMaterial () const |
Returns the surface material of external faces. More... | |
Handle< Graphic3d_TextureMap > | TextureMap () const |
Standard_Boolean | TextureMapState () const |
void | PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const |
Returns current polygon offsets settings. More... | |
const Handle < Graphic3d_ShaderProgram > & | ShaderProgram () const |
Public Member Functions inherited from Aspect_AspectFillArea | |
void | SetEdgeColor (const Quantity_Color &AColor) |
Modifies the colour of the edge of the face. More... | |
void | SetEdgeLineType (const Aspect_TypeOfLine AType) |
Modifies the edge line type. More... | |
void | SetEdgeWidth (const Standard_Real AWidth) |
Modifies the edge thickness. More... | |
void | SetHatchStyle (const Aspect_HatchStyle AStyle) |
Modifies the hatch type used when InteriorStyle is IS_HATCH. More... | |
void | SetInteriorColor (const Quantity_Color &AColor) |
Modifies the colour of the interior of the face. More... | |
void | SetBackInteriorColor (const Quantity_Color &color) |
Modifies the colour of the interior of the back face. More... | |
void | SetInteriorStyle (const Aspect_InteriorStyle AStyle) |
Modifies the interior type used for rendering. More... | |
Aspect_HatchStyle | HatchStyle () const |
Returns the hatch type used when InteriorStyle is IS_HATCH. More... | |
void | Values (Aspect_InteriorStyle &AStyle, Quantity_Color &AIntColor, Quantity_Color &AEdgeColor, Aspect_TypeOfLine &AType, Standard_Real &AWidth) const |
void | Values (Aspect_InteriorStyle &AStyle, Quantity_Color &AIntColor, Quantity_Color &BackIntColor, Quantity_Color &AEdgeColor, Aspect_TypeOfLine &AType, Standard_Real &AWidth) const |
Returns the current values of the <me> group. More... | |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Aspect_AspectFillArea | |
Aspect_AspectFillArea () | |
Initialise the constructor of Graphic3d_AspectFillArea3d. More... | |
Aspect_AspectFillArea (const Aspect_InteriorStyle InteriorStyle, const Quantity_Color &InteriorColor, const Quantity_Color &EdgeColor, const Aspect_TypeOfLine EdgeLineType, const Standard_Real EdgeLineWidth) | |
Initialise the values for the constructor of Graphic3d_AspectFillArea3d. More... | |
This class permits the creation and updating of a graphic attribute context for opaque 3d primitives (polygons, triangles, quadrilaterals) Keywords: Face, FillArea, Triangle, Quadrangle, Polygon, TriangleMesh, QuadrangleMesh, Edge, Border, Interior, Color, Type, Width, Style, Hatch, Material, BackFaceRemoval, DistinguishMode.
Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d | ( | ) |
Creates a context table for fill area primitives defined with the following default values:
InteriorStyle : IS_EMPTY InteriorColor : NOC_CYAN1 EdgeColor : NOC_WHITE EdgeLineType : TOL_SOLID EdgeWidth : 1.0 FrontMaterial : NOM_BRASS BackMaterial : NOM_BRASS
Display of back-facing filled polygons. No distinction between external and internal faces of FillAreas. The edges are not drawn. Polygon offset parameters: mode = Aspect_POM_None, factor = 1., units = 0.
Graphic3d_AspectFillArea3d::Graphic3d_AspectFillArea3d | ( | const Aspect_InteriorStyle | Interior, |
const Quantity_Color & | InteriorColor, | ||
const Quantity_Color & | EdgeColor, | ||
const Aspect_TypeOfLine | EdgeLineType, | ||
const Standard_Real | EdgeWidth, | ||
const Graphic3d_MaterialAspect & | FrontMaterial, | ||
const Graphic3d_MaterialAspect & | BackMaterial | ||
) |
Creates a context table for fill area primitives defined with the specified values.
Display of back-facing filled polygons. No distinction between external and internal faces of FillAreas. The edges are not drawn. Polygon offset parameters: mode = Aspect_POM_None, factor = 1., units = 0. Warning EdgeWidth is the "line width scale factor". The nominal line width is 1 pixel. The width of the line is determined by applying the line width scale factor to this nominal line width. The supported line widths vary by 1-pixel units.
void Graphic3d_AspectFillArea3d::AllowBackFace | ( | ) |
Allows the display of back-facing filled polygons.
Standard_Boolean Graphic3d_AspectFillArea3d::BackFace | ( | ) | const |
Returns the Back Face Removal status. Standard_True if SuppressBackFace is activated.
const Graphic3d_MaterialAspect& Graphic3d_AspectFillArea3d::BackMaterial | ( | ) | const |
Returns the surface material of internal faces.
Standard_Boolean Graphic3d_AspectFillArea3d::Distinguish | ( | ) | const |
Returns the Distinguish Mode status.
Standard_Boolean Graphic3d_AspectFillArea3d::Edge | ( | ) | const |
Returns Standard_True if the edges are drawn and Standard_False if the edges are not drawn.
const Graphic3d_MaterialAspect& Graphic3d_AspectFillArea3d::FrontMaterial | ( | ) | const |
Returns the surface material of external faces.
void Graphic3d_AspectFillArea3d::PolygonOffsets | ( | Standard_Integer & | aMode, |
Standard_ShortReal & | aFactor, | ||
Standard_ShortReal & | aUnits | ||
) | const |
Returns current polygon offsets settings.
void Graphic3d_AspectFillArea3d::SetBackMaterial | ( | const Graphic3d_MaterialAspect & | AMaterial | ) |
Modifies the surface material of internal faces.
void Graphic3d_AspectFillArea3d::SetDistinguishOff | ( | ) |
Forbids distinction between external and internal faces of FillAreas.
void Graphic3d_AspectFillArea3d::SetDistinguishOn | ( | ) |
Allows distinction between external and internal faces of FillAreas.
void Graphic3d_AspectFillArea3d::SetEdgeOff | ( | ) |
The edges of FillAreas are not drawn.
void Graphic3d_AspectFillArea3d::SetEdgeOn | ( | ) |
The edges of FillAreas are drawn.
void Graphic3d_AspectFillArea3d::SetFrontMaterial | ( | const Graphic3d_MaterialAspect & | AMaterial | ) |
Modifies the surface material of external faces.
void Graphic3d_AspectFillArea3d::SetPolygonOffsets | ( | const Standard_Integer | aMode, |
const Standard_ShortReal | aFactor = 1.0 , |
||
const Standard_ShortReal | aUnits = 0.0 |
||
) |
Sets up OpenGL polygon offsets mechanism. <aMode> parameter can contain various combinations of Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means that polygon offsets are not changed). If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits> arguments are used by graphic renderer to calculate a depth offset value:
offset = <aFactor> * m + <aUnits> * r, where m - maximum depth slope for the polygon currently being displayed, r - minimum window coordinates depth resolution (implementation-specific)
Deafult settings for OCC 3D viewer: mode = Aspect_POM_Fill, factor = 1., units = 0.
Negative offset values move polygons closer to the viewport, while positive values shift polygons away. Consult OpenGL reference for details (glPolygonOffset function description).
void Graphic3d_AspectFillArea3d::SetShaderProgram | ( | const Handle< Graphic3d_ShaderProgram > & | theProgram | ) |
Sets up OpenGL/GLSL shader program.
void Graphic3d_AspectFillArea3d::SetTextureMap | ( | const Handle< Graphic3d_TextureMap > & | ATexture | ) |
void Graphic3d_AspectFillArea3d::SetTextureMapOff | ( | ) |
void Graphic3d_AspectFillArea3d::SetTextureMapOn | ( | ) |
const Handle< Graphic3d_ShaderProgram >& Graphic3d_AspectFillArea3d::ShaderProgram | ( | ) | const |
void Graphic3d_AspectFillArea3d::SuppressBackFace | ( | ) |
Suppress the display of back-facing filled polygons. A back-facing polygon is defined as a polygon whose vertices are in a clockwise order with respect to screen coordinates.
Handle< Graphic3d_TextureMap > Graphic3d_AspectFillArea3d::TextureMap | ( | ) | const |
Standard_Boolean Graphic3d_AspectFillArea3d::TextureMapState | ( | ) | const |