Open CASCADE Technology
6.9.0
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The custom owner. This class provides methods to store owner information: 1) An address of element or node data structure 2) Type of node or element owner assigned 3) ID of node or element owner assigned. More...
#include <MeshVS_MeshEntityOwner.hxx>
Public Member Functions | |
MeshVS_MeshEntityOwner (const SelectMgr_SOPtr &SelObj, const Standard_Integer ID, const Standard_Address MeshEntity, const MeshVS_EntityType &Type, const Standard_Integer Priority=0, const Standard_Boolean IsGroup=Standard_False) | |
Standard_Address | Owner () const |
Returns an address of element or node data structure. More... | |
MeshVS_EntityType | Type () const |
Returns type of element or node data structure. More... | |
Standard_Integer | ID () const |
Returns ID of element or node data structure. More... | |
Standard_Boolean | IsGroup () const |
Returns true if owner represents group of nodes or elements. More... | |
virtual Standard_Boolean | IsHilighted (const Handle< PrsMgr_PresentationManager > &PM, const Standard_Integer Mode=0) const |
Returns true if owner is hilighted. More... | |
virtual void | Hilight () |
Hilights owner. More... | |
virtual void | Hilight (const Handle< PrsMgr_PresentationManager > &PM, const Standard_Integer Mode=0) |
Hilights owner. More... | |
virtual void | HilightWithColor (const Handle< PrsMgr_PresentationManager3d > &PM, const Quantity_NameOfColor theColor, const Standard_Integer Mode=0) |
Hilights owner with the certain color. More... | |
virtual void | Unhilight (const Handle< PrsMgr_PresentationManager > &PM, const Standard_Integer Mode=0) |
Strip hilight of owner. More... | |
virtual void | Clear (const Handle< PrsMgr_PresentationManager > &PM, const Standard_Integer Mode=0) |
Clears the owners matching the value of the selection mode aMode from the presentation manager object aPM. More... | |
Public Member Functions inherited from SelectMgr_EntityOwner | |
SelectMgr_EntityOwner (const Standard_Integer aPriority=0) | |
Initializes the selection priority aPriority. More... | |
SelectMgr_EntityOwner (const Handle< SelectMgr_SelectableObject > &aSO, const Standard_Integer aPriority=0) | |
Constructs a framework with the selectable object anSO being attributed the selection priority aPriority. More... | |
SelectMgr_EntityOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer aPriority=0) | |
Constructs a framework from existing one anSO being attributed the selection priority aPriority. More... | |
Standard_Boolean | HasSelectable () const |
Returns true if there is a selectable object to serve as an owner. More... | |
virtual Handle < SelectMgr_SelectableObject > | Selectable () const |
Returns a selectable object detected in the working context. More... | |
void | Set (const Handle< SelectMgr_SelectableObject > &aSO) |
Sets the selectable object anSO to be used by the second constructor above. More... | |
virtual Standard_Boolean | HasLocation () const |
virtual void | SetLocation (const TopLoc_Location &aLoc) |
virtual void | ResetLocation () |
virtual TopLoc_Location | Location () const |
void | SetSelected (const Standard_Boolean theIsSelected) |
Set the state of the owner. More... | |
Standard_Boolean | IsSelected () const |
void | State (const Standard_Integer aStatus) |
Set the state of the owner. The method is deprecated. Use SetSelected() instead. More... | |
Standard_Integer | State () const |
virtual Standard_Boolean | IsAutoHilight () const |
if owner is not auto hilighted, for group contains many such owners will be called one method HilightSelected of SelectableObject More... | |
virtual Standard_Boolean | IsForcedHilight () const |
if this method returns TRUE the owner will allways call method Hilight for SelectableObject when the owner is detected. By default it always return FALSE. More... | |
virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerId) |
Set Z layer ID and update all presentations. More... | |
Public Member Functions inherited from SelectBasics_EntityOwner | |
void | Set (const Standard_Integer aPriority) |
sets the selectable priority of the owner More... | |
Standard_Integer | Priority () const |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from SelectBasics_EntityOwner | |
SelectBasics_EntityOwner (const Standard_Integer aPriority=0) | |
Protected Attributes inherited from SelectBasics_EntityOwner | |
Standard_Integer | mypriority |
The custom owner. This class provides methods to store owner information: 1) An address of element or node data structure 2) Type of node or element owner assigned 3) ID of node or element owner assigned.
MeshVS_MeshEntityOwner::MeshVS_MeshEntityOwner | ( | const SelectMgr_SOPtr & | SelObj, |
const Standard_Integer | ID, | ||
const Standard_Address | MeshEntity, | ||
const MeshVS_EntityType & | Type, | ||
const Standard_Integer | Priority = 0 , |
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const Standard_Boolean | IsGroup = Standard_False |
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Clears the owners matching the value of the selection mode aMode from the presentation manager object aPM.
Reimplemented from SelectMgr_EntityOwner.
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Hilights owner.
Reimplemented from SelectMgr_EntityOwner.
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Hilights owner.
Reimplemented from SelectMgr_EntityOwner.
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Hilights owner with the certain color.
Reimplemented from SelectMgr_EntityOwner.
Standard_Integer MeshVS_MeshEntityOwner::ID | ( | ) | const |
Returns ID of element or node data structure.
Standard_Boolean MeshVS_MeshEntityOwner::IsGroup | ( | ) | const |
Returns true if owner represents group of nodes or elements.
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Returns true if owner is hilighted.
Reimplemented from SelectMgr_EntityOwner.
Standard_Address MeshVS_MeshEntityOwner::Owner | ( | ) | const |
Returns an address of element or node data structure.
MeshVS_EntityType MeshVS_MeshEntityOwner::Type | ( | ) | const |
Returns type of element or node data structure.
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Strip hilight of owner.
Reimplemented from SelectMgr_EntityOwner.