Open CASCADE Technology
6.9.0
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Defines the attributes when displaying a text. More...
#include <Prs3d_TextAspect.hxx>
Public Member Functions | |
Prs3d_TextAspect () | |
Constructs an empty framework for defining display attributes of text. More... | |
Prs3d_TextAspect (const Handle< Graphic3d_AspectText3d > &theAspect) | |
void | SetColor (const Quantity_Color &aColor) |
void | SetColor (const Quantity_NameOfColor aColor) |
Sets the color of the type used in text display. More... | |
void | SetFont (const Standard_CString aFont) |
Sets the font used in text display. More... | |
void | SetHeightWidthRatio (const Standard_Real aRatio) |
Returns the height-width ratio, also known as the expansion factor. More... | |
void | SetSpace (const Quantity_Length aSpace) |
Sets the length of the box which text will occupy. More... | |
void | SetHeight (const Standard_Real aHeight) |
Sets the height of the text. More... | |
void | SetAngle (const Quantity_PlaneAngle anAngle) |
Sets the angle. More... | |
Standard_Real | Height () const |
Returns the height of the text box. More... | |
Quantity_PlaneAngle | Angle () const |
Returns the angle. More... | |
void | SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment aJustification) |
Sets horizontal alignment of text. More... | |
void | SetVerticalJustification (const Graphic3d_VerticalTextAlignment aJustification) |
Sets the vertical alignment of text. More... | |
void | SetOrientation (const Graphic3d_TextPath anOrientation) |
Sets the orientation of text. More... | |
Graphic3d_HorizontalTextAlignment | HorizontalJustification () const |
Returns the horizontal alignment of the text. The range of values includes: More... | |
Graphic3d_VerticalTextAlignment | VerticalJustification () const |
Returns the vertical alignment of the text. The range of values includes: More... | |
Graphic3d_TextPath | Orientation () const |
Returns the orientation of the text. Text can be displayed in the following directions: More... | |
Handle< Graphic3d_AspectText3d > | Aspect () const |
Returns the purely textual attributes used in the display of text. These include: More... | |
void | SetAspect (const Handle< Graphic3d_AspectText3d > &theAspect) |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Defines the attributes when displaying a text.
Prs3d_TextAspect::Prs3d_TextAspect | ( | ) |
Constructs an empty framework for defining display attributes of text.
Prs3d_TextAspect::Prs3d_TextAspect | ( | const Handle< Graphic3d_AspectText3d > & | theAspect | ) |
Quantity_PlaneAngle Prs3d_TextAspect::Angle | ( | ) | const |
Returns the angle.
Handle< Graphic3d_AspectText3d > Prs3d_TextAspect::Aspect | ( | ) | const |
Returns the purely textual attributes used in the display of text. These include:
Standard_Real Prs3d_TextAspect::Height | ( | ) | const |
Returns the height of the text box.
Graphic3d_HorizontalTextAlignment Prs3d_TextAspect::HorizontalJustification | ( | ) | const |
Returns the horizontal alignment of the text. The range of values includes:
Graphic3d_TextPath Prs3d_TextAspect::Orientation | ( | ) | const |
Returns the orientation of the text. Text can be displayed in the following directions:
void Prs3d_TextAspect::SetAngle | ( | const Quantity_PlaneAngle | anAngle | ) |
Sets the angle.
void Prs3d_TextAspect::SetAspect | ( | const Handle< Graphic3d_AspectText3d > & | theAspect | ) |
void Prs3d_TextAspect::SetColor | ( | const Quantity_Color & | aColor | ) |
void Prs3d_TextAspect::SetColor | ( | const Quantity_NameOfColor | aColor | ) |
Sets the color of the type used in text display.
void Prs3d_TextAspect::SetFont | ( | const Standard_CString | aFont | ) |
Sets the font used in text display.
void Prs3d_TextAspect::SetHeight | ( | const Standard_Real | aHeight | ) |
Sets the height of the text.
void Prs3d_TextAspect::SetHeightWidthRatio | ( | const Standard_Real | aRatio | ) |
Returns the height-width ratio, also known as the expansion factor.
void Prs3d_TextAspect::SetHorizontalJustification | ( | const Graphic3d_HorizontalTextAlignment | aJustification | ) |
Sets horizontal alignment of text.
void Prs3d_TextAspect::SetOrientation | ( | const Graphic3d_TextPath | anOrientation | ) |
Sets the orientation of text.
void Prs3d_TextAspect::SetSpace | ( | const Quantity_Length | aSpace | ) |
Sets the length of the box which text will occupy.
void Prs3d_TextAspect::SetVerticalJustification | ( | const Graphic3d_VerticalTextAlignment | aJustification | ) |
Sets the vertical alignment of text.
Graphic3d_VerticalTextAlignment Prs3d_TextAspect::VerticalJustification | ( | ) | const |
Returns the vertical alignment of the text. The range of values includes: