Open CASCADE Technology
6.9.1
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This class generalize access to the GL context and available extensions. More...
#include <OpenGl_Context.hxx>
Public Member Functions | |
OpenGl_Context (const Handle< OpenGl_Caps > &theCaps=NULL) | |
Empty constructor. You should call Init() to perform initialization with bound GL context. More... | |
virtual | ~OpenGl_Context () |
Destructor. More... | |
void | forcedRelease () |
Release all resources, including shared ones. More... | |
void | Share (const Handle< OpenGl_Context > &theShareCtx) |
Share GL context resources. theShareCtx - handle to context to retrieve handles to shared resources. More... | |
Standard_Boolean | Init (const Standard_Boolean theIsCoreProfile=Standard_False) |
Initialize class from currently bound OpenGL context. Method should be called only once. More... | |
Standard_Boolean | IsValid () const |
Standard_Boolean | Init (const Aspect_Drawable theWindow, const Aspect_Display theDisplay, const Aspect_RenderingContext theGContext, const Standard_Boolean theIsCoreProfile=Standard_False) |
Initialize class from specified window and rendering context. Method should be called only once. More... | |
Aspect_Drawable | Window () const |
Standard_Boolean | CheckExtension (const char *theExtName) const |
Check if theExtName extension is supported by active GL context. More... | |
template<typename FuncType_t > | |
Standard_Boolean | FindProc (const char *theFuncName, FuncType_t &theFuncPtr) |
Auxiliary template to retrieve GL function pointer. Pointer to function retrieved from library is statically casted to requested type - there no way to check real signature of exported function. The context should be bound before call. More... | |
Standard_Boolean | IsGlGreaterEqual (const Standard_Integer theVerMajor, const Standard_Integer theVerMinor) const |
const OpenGl_GlFunctions * | Functions () const |
Access entire map of loaded OpenGL functions. More... | |
void | ResetErrors () |
Clean up errors stack for this GL context (glGetError() in loop). More... | |
Standard_Boolean | IsCurrent () const |
This method uses system-dependent API to retrieve information about GL context bound to the current thread. More... | |
Standard_Boolean | MakeCurrent () |
Activates current context. Class should be initialized with appropriate info. More... | |
void | SwapBuffers () |
Swap front/back buffers for this GL context (should be activated before!). More... | |
Standard_Boolean | SetSwapInterval (const Standard_Integer theInterval) |
Setup swap interval (VSync). More... | |
Standard_Boolean | IsRender () const |
Return true if active mode is GL_RENDER (cached state) More... | |
Standard_Boolean | IsFeedback () const |
Return true if active mode is GL_FEEDBACK (cached state) More... | |
Standard_Size | AvailableMemory () const |
This function retrieves information from GL about free GPU memory that is: More... | |
TCollection_AsciiString | MemoryInfo () const |
This function retrieves information from GL about GPU memory and contains more vendor-specific values than AvailableMemory(). More... | |
const Handle< OpenGl_Resource > & | GetResource (const TCollection_AsciiString &theKey) const |
Access shared resource by its name. More... | |
template<typename TheHandleType > | |
Standard_Boolean | GetResource (const TCollection_AsciiString &theKey, TheHandleType &theValue) const |
Access shared resource by its name. More... | |
Standard_Boolean | ShareResource (const TCollection_AsciiString &theKey, const Handle< OpenGl_Resource > &theResource) |
Register shared resource. Notice that after registration caller shouldn't release it by himself - it will be automatically released on context destruction. More... | |
void | ReleaseResource (const TCollection_AsciiString &theKey, const Standard_Boolean theToDelay=Standard_False) |
Release shared resource. If there are more than one reference to this resource (also used by some other existing object) then call will be ignored. This means that current object itself should nullify handle before this call. Notice that this is unrecommended operation at all and should be used only in case of fat resources to release memory for other needs. More... | |
void | DelayedRelease (Handle< OpenGl_Resource > &theResource) |
Append resource to queue for delayed clean up. Resources in this queue will be released at next redraw call. More... | |
void | ReleaseDelayed () |
Clean up the delayed release queue. More... | |
OpenGl_Clipping & | ChangeClipping () |
const OpenGl_Clipping & | Clipping () const |
const Handle< OpenGl_ShaderManager > & | ShaderManager () const |
Standard_Integer | TextureWrapClamp () const |
Either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1). More... | |
Standard_Integer | MaxDegreeOfAnisotropy () const |
Standard_Integer | MaxTextureSize () const |
Standard_Integer | MaxClipPlanes () const |
Get maximum number of clip planes supported by OpenGl. This value is implementation dependent. At least 6 planes should be supported by OpenGl (see specs). More... | |
bool | ToUseVbo () const |
Returns true if VBO is supported and permitted. More... | |
Standard_Boolean | IsGlNormalizeEnabled () const |
Standard_Boolean | SetGlNormalizeEnabled (Standard_Boolean isEnabled) |
Sets GL_NORMALIZE enabled or disabled. More... | |
void | ApplyModelWorldMatrix () |
Applies matrix stored in ModelWorldState to OpenGl. More... | |
void | ApplyWorldViewMatrix () |
Applies matrix stored in WorldViewState to OpenGl. More... | |
void | ApplyModelViewMatrix () |
Applies combination of matrices stored in ModelWorldState and WorldViewState to OpenGl. More... | |
void | ApplyProjectionMatrix () |
Applies matrix stored in ProjectionState to OpenGl. More... | |
const Handle< Message_Messenger > & | Messenger () const |
void | PushMessage (const unsigned int theSource, const unsigned int theType, const unsigned int theId, const unsigned int theSeverity, const TCollection_ExtendedString &theMessage) |
Callback for GL_ARB_debug_output extension. More... | |
Standard_Boolean | ExcludeMessage (const unsigned int theSource, const unsigned int theId) |
Adds a filter for messages with theId and theSource (GL_DEBUG_SOURCE_) More... | |
Standard_Boolean | IncludeMessage (const unsigned int theSource, const unsigned int theId) |
Removes a filter for messages with theId and theSource (GL_DEBUG_SOURCE_) More... | |
Standard_Boolean | HasStereoBuffers () const |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Static Public Member Functions | |
static Standard_Integer | GetPowerOfTwo (const Standard_Integer theNumber, const Standard_Integer theThreshold) |
Function for getting power of to number larger or equal to input number. More... | |
static void | ReadGlVersion (Standard_Integer &theGlVerMajor, Standard_Integer &theGlVerMinor) |
Read OpenGL version information from active context. More... | |
static Standard_Boolean | CheckExtension (const char *theExtString, const char *theExtName) |
Check if theExtName extension is in extensions string. More... | |
Data Fields | |
core profiles | |
OpenGl_GlCore11 * | core11 |
OpenGL 1.1 core functionality. More... | |
OpenGl_GlCore11Fwd * | core11fwd |
OpenGL 1.1 without deprecated entry points. More... | |
OpenGl_GlCore15 * | core15 |
OpenGL 1.5 core functionality. More... | |
OpenGl_GlCore15Fwd * | core15fwd |
OpenGL 1.5 without deprecated entry points. More... | |
OpenGl_GlCore20 * | core20 |
OpenGL 2.0 core functionality (includes 1.5) More... | |
OpenGl_GlCore20Fwd * | core20fwd |
OpenGL 2.0 without deprecated entry points. More... | |
OpenGl_GlCore32 * | core32 |
OpenGL 3.2 core profile. More... | |
OpenGl_GlCore32Back * | core32back |
OpenGL 3.2 backward compatibility profile. More... | |
OpenGl_GlCore33 * | core33 |
OpenGL 3.3 core profile. More... | |
OpenGl_GlCore33Back * | core33back |
OpenGL 3.3 backward compatibility profile. More... | |
OpenGl_GlCore41 * | core41 |
OpenGL 4.1 core profile. More... | |
OpenGl_GlCore41Back * | core41back |
OpenGL 4.1 backward compatibility profile. More... | |
OpenGl_GlCore42 * | core42 |
OpenGL 4.2 core profile. More... | |
OpenGl_GlCore42Back * | core42back |
OpenGL 4.2 backward compatibility profile. More... | |
OpenGl_GlCore43 * | core43 |
OpenGL 4.3 core profile. More... | |
OpenGl_GlCore43Back * | core43back |
OpenGL 4.3 backward compatibility profile. More... | |
OpenGl_GlCore44 * | core44 |
OpenGL 4.4 core profile. More... | |
OpenGl_GlCore44Back * | core44back |
OpenGL 4.4 backward compatibility profile. More... | |
Handle< OpenGl_Caps > | caps |
context options More... | |
methods to alter or retrieve current state | |
Standard_Integer | ReadBuffer () |
Return active read buffer. More... | |
void | SetReadBuffer (const Standard_Integer theReadBuffer) |
Switch read buffer, wrapper for ::glReadBuffer(). More... | |
Standard_Integer | DrawBuffer () |
Return active draw buffer. More... | |
void | SetDrawBuffer (const Standard_Integer theDrawBuffer) |
Switch draw buffer, wrapper for ::glDrawBuffer(). More... | |
void | SetReadDrawBuffer (const Standard_Integer theBuffer) |
Switch read/draw buffers. More... | |
void | FetchState () |
Fetch OpenGl context state. This class tracks value of several OpenGl state variables. Consulting the cached values is quicker than doing the same via OpenGl API. Call this method if any of the controlled OpenGl state variables has a possibility of being out-of-date. More... | |
const Handle< OpenGl_ShaderProgram > & | ActiveProgram () const |
const Handle< OpenGl_Sampler > & | TextureSampler () |
Standard_Boolean | BindProgram (const Handle< OpenGl_ShaderProgram > &theProgram) |
Bind specified program to current context, or unbind previous one when NULL specified. More... | |
void | SetColor4fv (const OpenGl_Vec4 &theColor) |
Setup current color. More... | |
void | SetPointSize (const Standard_ShortReal theSize) |
Setup point size. More... | |
void | BindDefaultVao () |
Bind default Vertex Array Object. More... | |
const Handle< OpenGl_FrameBuffer > & | DefaultFrameBuffer () const |
Default Frame Buffer Object. More... | |
Handle< OpenGl_FrameBuffer > | SetDefaultFrameBuffer (const Handle< OpenGl_FrameBuffer > &theFbo) |
Setup new Default Frame Buffer Object and return previously set. This call doesn't change Active FBO! More... | |
Standard_Boolean | IsDebugContext () const |
Return debug context initialization state. More... | |
extensions | |
Standard_Boolean | hasHighp |
highp in GLSL ES fragment shader is supported More... | |
Standard_Boolean | hasUintIndex |
GLuint for index buffer is supported (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_element_index_uint) More... | |
Standard_Boolean | hasTexRGBA8 |
always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_rgb8_rgba8 More... | |
Standard_Boolean | arbNPTW |
GL_ARB_texture_non_power_of_two. More... | |
Standard_Boolean | arbTexRG |
GL_ARB_texture_rg. More... | |
OpenGl_ArbTexBindless * | arbTexBindless |
GL_ARB_bindless_texture. More... | |
OpenGl_ArbTBO * | arbTBO |
GL_ARB_texture_buffer_object. More... | |
Standard_Boolean | arbTboRGB32 |
GL_ARB_texture_buffer_object_rgb32 (3-component TBO), in core since 4.0. More... | |
OpenGl_ArbIns * | arbIns |
GL_ARB_draw_instanced. More... | |
OpenGl_ArbDbg * | arbDbg |
GL_ARB_debug_output. More... | |
OpenGl_ArbFBO * | arbFBO |
GL_ARB_framebuffer_object. More... | |
OpenGl_ArbFBOBlit * | arbFBOBlit |
glBlitFramebuffer function, moved out from OpenGl_ArbFBO structure for compatibility with OpenGL ES 2.0 More... | |
OpenGl_ExtGS * | extGS |
GL_EXT_geometry_shader4. More... | |
Standard_Boolean | extBgra |
GL_EXT_bgra or GL_EXT_texture_format_BGRA8888 on OpenGL ES. More... | |
Standard_Boolean | extAnis |
GL_EXT_texture_filter_anisotropic. More... | |
Standard_Boolean | extPDS |
GL_EXT_packed_depth_stencil. More... | |
Standard_Boolean | atiMem |
GL_ATI_meminfo. More... | |
Standard_Boolean | nvxMem |
GL_NVX_gpu_memory_info. More... | |
fields tracking current state | |
OpenGl_Utils::MatrixState< Standard_ShortReal > | ModelWorldState |
state of orientation matrix More... | |
OpenGl_Utils::MatrixState< Standard_ShortReal > | WorldViewState |
state of orientation matrix More... | |
OpenGl_Utils::MatrixState< Standard_ShortReal > | ProjectionState |
state of projection matrix More... | |
DEFINE_STANDARD_RTTI (OpenGl_Context) friend class OpenGl_Window | |
state of orientation matrix More... | |
This class generalize access to the GL context and available extensions.
Functions related to specific OpenGL version or extension are grouped into structures which can be accessed as fields of this class. The most simple way to check that required functionality is available - is NULL check for the group:
Current implementation provide access to OpenGL core functionality up to 4.4 version (core12, core13, core14, core15, fields core20) as well as several extensions (arbTBO, arbFBO, etc.).
OpenGL context might be initialized in Core Profile. In this case deprecated functionality become unavailable. To make code easily adaptable to wide range of OpenGL versions, function sets related to each version has two kinds of suffixes:
To select which core** function set should be used in specific case:
Simplified extensions classification:
Notice that some systems provide mechanisms to simultaneously incorporate with GL contexts with different capabilities. For this reason OpenGl_Context should be initialized and used for each GL context independently.
OpenGl_Context::OpenGl_Context | ( | const Handle< OpenGl_Caps > & | theCaps = NULL | ) |
Empty constructor. You should call Init() to perform initialization with bound GL context.
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Destructor.
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void OpenGl_Context::ApplyModelViewMatrix | ( | ) |
Applies combination of matrices stored in ModelWorldState and WorldViewState to OpenGl.
void OpenGl_Context::ApplyModelWorldMatrix | ( | ) |
Applies matrix stored in ModelWorldState to OpenGl.
void OpenGl_Context::ApplyProjectionMatrix | ( | ) |
Applies matrix stored in ProjectionState to OpenGl.
void OpenGl_Context::ApplyWorldViewMatrix | ( | ) |
Applies matrix stored in WorldViewState to OpenGl.
Standard_Size OpenGl_Context::AvailableMemory | ( | ) | const |
This function retrieves information from GL about free GPU memory that is:
void OpenGl_Context::BindDefaultVao | ( | ) |
Bind default Vertex Array Object.
Standard_Boolean OpenGl_Context::BindProgram | ( | const Handle< OpenGl_ShaderProgram > & | theProgram | ) |
Bind specified program to current context, or unbind previous one when NULL specified.
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Standard_Boolean OpenGl_Context::CheckExtension | ( | const char * | theExtName | ) | const |
Check if theExtName extension is supported by active GL context.
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Check if theExtName extension is in extensions string.
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Default Frame Buffer Object.
OpenGl_Context::DEFINE_STANDARD_RTTI | ( | OpenGl_Context | ) |
state of orientation matrix
void OpenGl_Context::DelayedRelease | ( | Handle< OpenGl_Resource > & | theResource | ) |
Append resource to queue for delayed clean up. Resources in this queue will be released at next redraw call.
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Return active draw buffer.
Standard_Boolean OpenGl_Context::ExcludeMessage | ( | const unsigned int | theSource, |
const unsigned int | theId | ||
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Adds a filter for messages with theId and theSource (GL_DEBUG_SOURCE_)
void OpenGl_Context::FetchState | ( | ) |
Fetch OpenGl context state. This class tracks value of several OpenGl state variables. Consulting the cached values is quicker than doing the same via OpenGl API. Call this method if any of the controlled OpenGl state variables has a possibility of being out-of-date.
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Auxiliary template to retrieve GL function pointer. Pointer to function retrieved from library is statically casted to requested type - there no way to check real signature of exported function. The context should be bound before call.
void OpenGl_Context::forcedRelease | ( | ) |
Release all resources, including shared ones.
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Access entire map of loaded OpenGL functions.
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inlinestatic |
Function for getting power of to number larger or equal to input number.
theNumber | number to 'power of two' |
theThreshold | upper threshold |
const Handle< OpenGl_Resource >& OpenGl_Context::GetResource | ( | const TCollection_AsciiString & | theKey | ) | const |
Access shared resource by its name.
theKey | - unique identifier; |
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Access shared resource by its name.
theKey | - unique identifier; |
theValue | - handle to fill; |
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Standard_Boolean OpenGl_Context::IncludeMessage | ( | const unsigned int | theSource, |
const unsigned int | theId | ||
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Removes a filter for messages with theId and theSource (GL_DEBUG_SOURCE_)
Standard_Boolean OpenGl_Context::Init | ( | const Standard_Boolean | theIsCoreProfile = Standard_False | ) |
Initialize class from currently bound OpenGL context. Method should be called only once.
Standard_Boolean OpenGl_Context::Init | ( | const Aspect_Drawable | theWindow, |
const Aspect_Display | theDisplay, | ||
const Aspect_RenderingContext | theGContext, | ||
const Standard_Boolean | theIsCoreProfile = Standard_False |
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Initialize class from specified window and rendering context. Method should be called only once.
Standard_Boolean OpenGl_Context::IsCurrent | ( | ) | const |
This method uses system-dependent API to retrieve information about GL context bound to the current thread.
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Return debug context initialization state.
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Return true if active mode is GL_FEEDBACK (cached state)
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Return true if active mode is GL_RENDER (cached state)
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Standard_Boolean OpenGl_Context::MakeCurrent | ( | ) |
Activates current context. Class should be initialized with appropriate info.
Standard_Integer OpenGl_Context::MaxClipPlanes | ( | ) | const |
Get maximum number of clip planes supported by OpenGl. This value is implementation dependent. At least 6 planes should be supported by OpenGl (see specs).
Standard_Integer OpenGl_Context::MaxDegreeOfAnisotropy | ( | ) | const |
Standard_Integer OpenGl_Context::MaxTextureSize | ( | ) | const |
TCollection_AsciiString OpenGl_Context::MemoryInfo | ( | ) | const |
This function retrieves information from GL about GPU memory and contains more vendor-specific values than AvailableMemory().
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void OpenGl_Context::PushMessage | ( | const unsigned int | theSource, |
const unsigned int | theType, | ||
const unsigned int | theId, | ||
const unsigned int | theSeverity, | ||
const TCollection_ExtendedString & | theMessage | ||
) |
Callback for GL_ARB_debug_output extension.
theSource | message source within GL_DEBUG_SOURCE_ enumeration |
theType | message type within GL_DEBUG_TYPE_ enumeration |
theId | message ID within source |
theSeverity | message severity within GL_DEBUG_SEVERITY_ enumeration |
theMessage | the message itself |
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Return active read buffer.
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Read OpenGL version information from active context.
void OpenGl_Context::ReleaseDelayed | ( | ) |
Clean up the delayed release queue.
void OpenGl_Context::ReleaseResource | ( | const TCollection_AsciiString & | theKey, |
const Standard_Boolean | theToDelay = Standard_False |
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Release shared resource. If there are more than one reference to this resource (also used by some other existing object) then call will be ignored. This means that current object itself should nullify handle before this call. Notice that this is unrecommended operation at all and should be used only in case of fat resources to release memory for other needs.
theKey | unique identifier |
theToDelay | postpone release until next redraw call |
void OpenGl_Context::ResetErrors | ( | ) |
Clean up errors stack for this GL context (glGetError() in loop).
void OpenGl_Context::SetColor4fv | ( | const OpenGl_Vec4 & | theColor | ) |
Setup current color.
Handle< OpenGl_FrameBuffer > OpenGl_Context::SetDefaultFrameBuffer | ( | const Handle< OpenGl_FrameBuffer > & | theFbo | ) |
Setup new Default Frame Buffer Object and return previously set. This call doesn't change Active FBO!
void OpenGl_Context::SetDrawBuffer | ( | const Standard_Integer | theDrawBuffer | ) |
Switch draw buffer, wrapper for ::glDrawBuffer().
Standard_Boolean OpenGl_Context::SetGlNormalizeEnabled | ( | Standard_Boolean | isEnabled | ) |
Sets GL_NORMALIZE enabled or disabled.
void OpenGl_Context::SetPointSize | ( | const Standard_ShortReal | theSize | ) |
Setup point size.
void OpenGl_Context::SetReadBuffer | ( | const Standard_Integer | theReadBuffer | ) |
Switch read buffer, wrapper for ::glReadBuffer().
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Switch read/draw buffers.
Standard_Boolean OpenGl_Context::SetSwapInterval | ( | const Standard_Integer | theInterval | ) |
Setup swap interval (VSync).
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void OpenGl_Context::Share | ( | const Handle< OpenGl_Context > & | theShareCtx | ) |
Share GL context resources. theShareCtx - handle to context to retrieve handles to shared resources.
Standard_Boolean OpenGl_Context::ShareResource | ( | const TCollection_AsciiString & | theKey, |
const Handle< OpenGl_Resource > & | theResource | ||
) |
Register shared resource. Notice that after registration caller shouldn't release it by himself - it will be automatically released on context destruction.
theKey | - unique identifier, shouldn't be empty; |
theResource | - new resource to register, shouldn't be NULL. |
void OpenGl_Context::SwapBuffers | ( | ) |
Swap front/back buffers for this GL context (should be activated before!).
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Either GL_CLAMP_TO_EDGE (1.2+) or GL_CLAMP (1.1).
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Returns true if VBO is supported and permitted.
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OpenGl_ArbDbg* OpenGl_Context::arbDbg |
GL_ARB_debug_output.
OpenGl_ArbFBO* OpenGl_Context::arbFBO |
GL_ARB_framebuffer_object.
OpenGl_ArbFBOBlit* OpenGl_Context::arbFBOBlit |
glBlitFramebuffer function, moved out from OpenGl_ArbFBO structure for compatibility with OpenGL ES 2.0
OpenGl_ArbIns* OpenGl_Context::arbIns |
GL_ARB_draw_instanced.
Standard_Boolean OpenGl_Context::arbNPTW |
GL_ARB_texture_non_power_of_two.
OpenGl_ArbTBO* OpenGl_Context::arbTBO |
GL_ARB_texture_buffer_object.
Standard_Boolean OpenGl_Context::arbTboRGB32 |
GL_ARB_texture_buffer_object_rgb32 (3-component TBO), in core since 4.0.
OpenGl_ArbTexBindless* OpenGl_Context::arbTexBindless |
GL_ARB_bindless_texture.
Standard_Boolean OpenGl_Context::arbTexRG |
GL_ARB_texture_rg.
Standard_Boolean OpenGl_Context::atiMem |
GL_ATI_meminfo.
Handle< OpenGl_Caps > OpenGl_Context::caps |
context options
OpenGl_GlCore11* OpenGl_Context::core11 |
OpenGL 1.1 core functionality.
OpenGl_GlCore11Fwd* OpenGl_Context::core11fwd |
OpenGL 1.1 without deprecated entry points.
OpenGl_GlCore15* OpenGl_Context::core15 |
OpenGL 1.5 core functionality.
OpenGl_GlCore15Fwd* OpenGl_Context::core15fwd |
OpenGL 1.5 without deprecated entry points.
OpenGl_GlCore20* OpenGl_Context::core20 |
OpenGL 2.0 core functionality (includes 1.5)
OpenGl_GlCore20Fwd* OpenGl_Context::core20fwd |
OpenGL 2.0 without deprecated entry points.
OpenGl_GlCore32* OpenGl_Context::core32 |
OpenGL 3.2 core profile.
OpenGl_GlCore32Back* OpenGl_Context::core32back |
OpenGL 3.2 backward compatibility profile.
OpenGl_GlCore33* OpenGl_Context::core33 |
OpenGL 3.3 core profile.
OpenGl_GlCore33Back* OpenGl_Context::core33back |
OpenGL 3.3 backward compatibility profile.
OpenGl_GlCore41* OpenGl_Context::core41 |
OpenGL 4.1 core profile.
OpenGl_GlCore41Back* OpenGl_Context::core41back |
OpenGL 4.1 backward compatibility profile.
OpenGl_GlCore42* OpenGl_Context::core42 |
OpenGL 4.2 core profile.
OpenGl_GlCore42Back* OpenGl_Context::core42back |
OpenGL 4.2 backward compatibility profile.
OpenGl_GlCore43* OpenGl_Context::core43 |
OpenGL 4.3 core profile.
OpenGl_GlCore43Back* OpenGl_Context::core43back |
OpenGL 4.3 backward compatibility profile.
OpenGl_GlCore44* OpenGl_Context::core44 |
OpenGL 4.4 core profile.
OpenGl_GlCore44Back* OpenGl_Context::core44back |
OpenGL 4.4 backward compatibility profile.
Standard_Boolean OpenGl_Context::extAnis |
GL_EXT_texture_filter_anisotropic.
Standard_Boolean OpenGl_Context::extBgra |
GL_EXT_bgra or GL_EXT_texture_format_BGRA8888 on OpenGL ES.
OpenGl_ExtGS* OpenGl_Context::extGS |
GL_EXT_geometry_shader4.
Standard_Boolean OpenGl_Context::extPDS |
GL_EXT_packed_depth_stencil.
Standard_Boolean OpenGl_Context::hasHighp |
highp in GLSL ES fragment shader is supported
Standard_Boolean OpenGl_Context::hasTexRGBA8 |
always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_rgb8_rgba8
Standard_Boolean OpenGl_Context::hasUintIndex |
GLuint for index buffer is supported (always available on desktop; on OpenGL ES - since 3.0 or as extension GL_OES_element_index_uint)
OpenGl_Utils::MatrixState<Standard_ShortReal> OpenGl_Context::ModelWorldState |
state of orientation matrix
Standard_Boolean OpenGl_Context::nvxMem |
GL_NVX_gpu_memory_info.
OpenGl_Utils::MatrixState<Standard_ShortReal> OpenGl_Context::ProjectionState |
state of projection matrix
OpenGl_Utils::MatrixState<Standard_ShortReal> OpenGl_Context::WorldViewState |
state of orientation matrix