Open CASCADE Technology
6.9.1
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Wrapper for OpenGL shader object. More...
#include <OpenGl_ShaderObject.hxx>
Public Member Functions | |
OpenGl_ShaderObject (GLenum theType) | |
Creates uninitialized shader object. More... | |
virtual | ~OpenGl_ShaderObject () |
Releases resources of shader object. More... | |
Standard_Boolean | LoadSource (const Handle< OpenGl_Context > &theCtx, const TCollection_AsciiString &theSource) |
Loads shader source code. More... | |
Standard_Boolean | Compile (const Handle< OpenGl_Context > &theCtx) |
Compiles the shader object. More... | |
Standard_Boolean | Initialize (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_ShaderObject > &theShader) |
Initializes (loads and compiles) shader object with the specified description. More... | |
Standard_Boolean | FetchInfoLog (const Handle< OpenGl_Context > &theCtx, TCollection_AsciiString &theLog) |
Fetches information log of the last compile operation. More... | |
Standard_Boolean | Create (const Handle< OpenGl_Context > &theCtx) |
Creates new empty shader object of specified type. More... | |
virtual void | Release (OpenGl_Context *theCtx) |
Destroys shader object. More... | |
GLenum | Type () const |
Returns type of shader object. More... | |
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OpenGl_Resource () | |
Empty constructor. More... | |
virtual | ~OpenGl_Resource () |
Destructor. Inheritors should call Clean (NULL) within it. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Static Public Attributes | |
static const GLuint | NO_SHADER = 0 |
Non-valid shader name. More... | |
Protected Attributes | |
GLenum | myType |
Type of OpenGL shader object. More... | |
GLuint | myShaderID |
Handle of OpenGL shader object. More... | |
Wrapper for OpenGL shader object.
OpenGl_ShaderObject::OpenGl_ShaderObject | ( | GLenum | theType | ) |
Creates uninitialized shader object.
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virtual |
Releases resources of shader object.
Standard_Boolean OpenGl_ShaderObject::Compile | ( | const Handle< OpenGl_Context > & | theCtx | ) |
Compiles the shader object.
Standard_Boolean OpenGl_ShaderObject::Create | ( | const Handle< OpenGl_Context > & | theCtx | ) |
Creates new empty shader object of specified type.
Standard_Boolean OpenGl_ShaderObject::FetchInfoLog | ( | const Handle< OpenGl_Context > & | theCtx, |
TCollection_AsciiString & | theLog | ||
) |
Fetches information log of the last compile operation.
Standard_Boolean OpenGl_ShaderObject::Initialize | ( | const Handle< OpenGl_Context > & | theCtx, |
const Handle< Graphic3d_ShaderObject > & | theShader | ||
) |
Initializes (loads and compiles) shader object with the specified description.
Standard_Boolean OpenGl_ShaderObject::LoadSource | ( | const Handle< OpenGl_Context > & | theCtx, |
const TCollection_AsciiString & | theSource | ||
) |
Loads shader source code.
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virtual |
Destroys shader object.
Implements OpenGl_Resource.
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inline |
Returns type of shader object.
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protected |
Handle of OpenGL shader object.
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protected |
Type of OpenGL shader object.
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static |
Non-valid shader name.