Open CASCADE Technology  7.0.0
Data Structures
OpenGl_Workspace.hxx File Reference
#include <Graphic3d_BufferType.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_CappingAlgo.hxx>
#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_LineAttributes.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_PrinterContext.hxx>
#include <OpenGl_RenderFilter.hxx>
#include <OpenGl_ShaderObject.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_TextParam.hxx>
#include <OpenGl_TextureBufferArb.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_Window.hxx>

Data Structures

struct  OpenGl_Material
 OpenGL material definition. More...
 
class  OpenGl_RaytraceFilter
 Graphical ray-tracing filter. Filters out all raytracable structures. More...
 
class  OpenGl_Workspace
 Rendering workspace. Provides methods to render primitives and maintain GL state. More...