Open CASCADE Technology
7.0.0
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A framework to define the display of shading. The attributes which make up this definition include: More...
#include <Prs3d_ShadingAspect.hxx>
Public Member Functions | |
Prs3d_ShadingAspect () | |
Constructs an empty framework to display shading. More... | |
Prs3d_ShadingAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) | |
void | SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons interior color and material ambient color. More... | |
void | SetColor (const Quantity_NameOfColor aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons interior color and material ambient color. More... | |
void | SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons material aspect. More... | |
void | SetMaterial (const Graphic3d_NameOfMaterial aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
void | SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) More... | |
const Quantity_Color & | Color (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons color. More... | |
const Graphic3d_MaterialAspect & | Material (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons material aspect. More... | |
Standard_Real | Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons transparency value. More... | |
Handle< Graphic3d_AspectFillArea3d > | Aspect () const |
Returns the polygons aspect properties. More... | |
void | SetAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) |
Public Member Functions inherited from MMgt_TShared | |
virtual void | Delete () const override |
Memory deallocator for transient classes. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
A framework to define the display of shading. The attributes which make up this definition include:
Prs3d_ShadingAspect::Prs3d_ShadingAspect | ( | ) |
Constructs an empty framework to display shading.
Prs3d_ShadingAspect::Prs3d_ShadingAspect | ( | const Handle< Graphic3d_AspectFillArea3d > & | theAspect | ) |
Handle< Graphic3d_AspectFillArea3d > Prs3d_ShadingAspect::Aspect | ( | ) | const |
Returns the polygons aspect properties.
const Quantity_Color& Prs3d_ShadingAspect::Color | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons color.
const Graphic3d_MaterialAspect& Prs3d_ShadingAspect::Material | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons material aspect.
void Prs3d_ShadingAspect::SetAspect | ( | const Handle< Graphic3d_AspectFillArea3d > & | theAspect | ) |
void Prs3d_ShadingAspect::SetColor | ( | const Quantity_Color & | aColor, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
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Change the polygons interior color and material ambient color.
void Prs3d_ShadingAspect::SetColor | ( | const Quantity_NameOfColor | aColor, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
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) |
Change the polygons interior color and material ambient color.
void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_MaterialAspect & | aMaterial, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
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) |
Change the polygons material aspect.
void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_NameOfMaterial | aMaterial, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
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) |
void Prs3d_ShadingAspect::SetTransparency | ( | const Standard_Real | aValue, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
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) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
Standard_Real Prs3d_ShadingAspect::Transparency | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons transparency value.