Open CASCADE Technology
7.0.0
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Directional light source for a viewer. More...
#include <V3d_DirectionalLight.hxx>
Public Member Functions | |
V3d_DirectionalLight (const Handle< V3d_Viewer > &theViewer, const V3d_TypeOfOrientation theDirection=V3d_XposYposZpos, const Quantity_NameOfColor theColor=Quantity_NOC_WHITE, const Standard_Boolean theIsHeadlight=Standard_False) | |
Creates a directional light source in the viewer. More... | |
V3d_DirectionalLight (const Handle< V3d_Viewer > &theViewer, const V3d_Coordinate theXt, const V3d_Coordinate theYt, const V3d_Coordinate theZt, const V3d_Coordinate theXp, const V3d_Coordinate theYp, const V3d_Coordinate theZp, const Quantity_NameOfColor theColor=Quantity_NOC_WHITE, const Standard_Boolean theIsHeadlight=Standard_False) | |
Creates a directional light source in the viewer. theXt, theYt, theZt : Coordinate of light source Target. theXp, theYp, theZp : Coordinate of light source Position. The others parameters describe before. More... | |
void | SetDirection (const V3d_TypeOfOrientation theDirection) |
Defines the direction of the light source by a predefined orientation. More... | |
void | SetDirection (const Quantity_Parameter theXm, const Quantity_Parameter theYm, const Quantity_Parameter theZm) |
Defines the direction of the light source by the predefined vector theXm, theYm, theZm. Warning: raises BadValue from V3d if the vector is null. More... | |
void | SetDisplayPosition (const V3d_Coordinate theX, const V3d_Coordinate theY, const V3d_Coordinate theZ) |
Defines the point of light source representation. More... | |
virtual void | SetPosition (const V3d_Coordinate theXp, const V3d_Coordinate theYp, const V3d_Coordinate theZp) override |
Calls SetDisplayPosition method. More... | |
void | SetSmoothAngle (const Standard_Real theValue) |
Modifies the smoothing angle (in radians) More... | |
void | Display (const Handle< V3d_View > &theView, const V3d_TypeOfRepresentation theRepresentation) override |
Display the graphic structure of light source in the chosen view. We have three type of representation. More... | |
virtual void | Position (V3d_Coordinate &theX, V3d_Coordinate &theY, V3d_Coordinate &theZ) const override |
Calls DisplayPosition method. More... | |
void | DisplayPosition (V3d_Coordinate &theX, V3d_Coordinate &theY, V3d_Coordinate &theZ) const |
Returns the chosen position to represent the light source. More... | |
void | Direction (Quantity_Parameter &theVx, Quantity_Parameter &theVy, Quantity_Parameter &theVz) const |
Returns the theVx, theVy, theVz direction of the light source. More... | |
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void | SetTarget (const V3d_Coordinate theX, const V3d_Coordinate theY, const V3d_Coordinate theZ) |
Defines the target of the light (the center of the sphere). More... | |
void | SetRadius (const Quantity_Parameter theRadius) |
Define the radius. More... | |
void | OnHideFace (const Handle< V3d_View > &theView) |
Calculate the position of the light, on the hide face of the picking sphere. More... | |
void | OnSeeFace (const Handle< V3d_View > &theView) |
Calculate the position of the light, on the seen face of the picking sphere. More... | |
void | Tracking (const Handle< V3d_View > &theView, const V3d_TypeOfPickLight theWathPick, const Standard_Integer theXpix, const Standard_Integer theYpix) |
Tracking the light position, or the light space, or the radius of the light space, that depends of initial picking "theWhatPick" (see the pick method). If theWhatPick is SPACELIGHT, then the parameters theXpix, theYpix are the coordinates of a translation vector. More... | |
void | Erase () |
Erase the graphic structure of light source. More... | |
Quantity_Parameter | Radius () const |
Returns the radius of the picking sphere. More... | |
Standard_Boolean | SeeOrHide (const Handle< V3d_View > &theView) const |
Returns the visibility status If True the source is visible. If False it's hidden. More... | |
void | Target (V3d_Coordinate &theX, V3d_Coordinate &theY, V3d_Coordinate &theZ) const |
Returns the position of the target of the light source. More... | |
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void | SetColor (const Quantity_TypeOfColor theType, const Quantity_Parameter theValue1, const Quantity_Parameter theValue2, const Quantity_Parameter theValue3) |
Defines the color of a light source according to the type of color definition and the three corresponding values. More... | |
void | SetColor (const Quantity_NameOfColor theName) |
Defines the color of a light source by giving the name of the color in the form Quantity_NOC_xxxx. More... | |
void | SetColor (const Quantity_Color &theColor) |
Defines the color of a light source by giving the basic color. More... | |
void | Color (const Quantity_TypeOfColor theType, Quantity_Parameter &theValue1, Quantity_Parameter &theValue2, Quantity_Parameter &theValue3) const |
Returns the color of the light source depending of the color type. More... | |
void | Color (Quantity_NameOfColor &theName) const |
Returns the color of the light source. More... | |
Quantity_Color | Color () const |
Returns the color of the light source. More... | |
V3d_TypeOfLight | Type () const |
Returns the Type of the Light. More... | |
Standard_Boolean | Headlight () const |
returns true if the light is a headlight More... | |
void | SetHeadlight (const Standard_Boolean theValue) |
Setup headlight flag. More... | |
void | SetIntensity (const Standard_Real theValue) |
Modifies the intensity of light source. More... | |
Standard_Real | Intensity () const |
returns the intensity of light source More... | |
Standard_Real | Smoothness () const |
returns the smoothness of light source More... | |
Standard_Boolean | IsDisplayed () const |
Returns TRUE when a light representation is displayed. More... | |
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virtual void | Delete () const override |
Memory deallocator for transient classes. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
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typedef void | base_type |
Returns a type descriptor about this object. More... | |
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static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
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V3d_PositionLight (const Handle< V3d_Viewer > &theViewer) | |
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V3d_Light (const Handle< V3d_Viewer > &theViewer) | |
void | SetType (const V3d_TypeOfLight theType) |
Sets type of the light. More... | |
const Graphic3d_CLight & | Light () const |
Return light properties associated to this light source. Hidden method exposed only to V3d_View. More... | |
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static void | SymetricPointOnSphere (const Handle< V3d_View > &aView, const Graphic3d_Vertex &Center, const Graphic3d_Vertex &aPoint, const Quantity_Parameter Radius, V3d_Coordinate &X, V3d_Coordinate &Y, V3d_Coordinate &Z, Quantity_Parameter &VX, Quantity_Parameter &VY, Quantity_Parameter &VZ) |
Returns the symetric point coordinates of "aPoint" on the sphere of center "Center" and radius "Radius". VX,VY,VZ is the project vector of view. More... | |
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Graphic3d_Vertex | myTarget |
V3d_TypeOfRepresentation | myTypeOfRepresentation |
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Graphic3d_CLight | myLight |
Handle< Graphic3d_Structure > | myGraphicStructure |
Handle< Graphic3d_Structure > | myGraphicStructure1 |
Directional light source for a viewer.
V3d_DirectionalLight::V3d_DirectionalLight | ( | const Handle< V3d_Viewer > & | theViewer, |
const V3d_TypeOfOrientation | theDirection = V3d_XposYposZpos , |
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const Quantity_NameOfColor | theColor = Quantity_NOC_WHITE , |
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const Standard_Boolean | theIsHeadlight = Standard_False |
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) |
Creates a directional light source in the viewer.
V3d_DirectionalLight::V3d_DirectionalLight | ( | const Handle< V3d_Viewer > & | theViewer, |
const V3d_Coordinate | theXt, | ||
const V3d_Coordinate | theYt, | ||
const V3d_Coordinate | theZt, | ||
const V3d_Coordinate | theXp, | ||
const V3d_Coordinate | theYp, | ||
const V3d_Coordinate | theZp, | ||
const Quantity_NameOfColor | theColor = Quantity_NOC_WHITE , |
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const Standard_Boolean | theIsHeadlight = Standard_False |
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) |
Creates a directional light source in the viewer. theXt, theYt, theZt : Coordinate of light source Target. theXp, theYp, theZp : Coordinate of light source Position. The others parameters describe before.
void V3d_DirectionalLight::Direction | ( | Quantity_Parameter & | theVx, |
Quantity_Parameter & | theVy, | ||
Quantity_Parameter & | theVz | ||
) | const |
Returns the theVx, theVy, theVz direction of the light source.
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overridevirtual |
Display the graphic structure of light source in the chosen view. We have three type of representation.
Reimplemented from V3d_PositionLight.
void V3d_DirectionalLight::DisplayPosition | ( | V3d_Coordinate & | theX, |
V3d_Coordinate & | theY, | ||
V3d_Coordinate & | theZ | ||
) | const |
Returns the chosen position to represent the light source.
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overridevirtual |
Calls DisplayPosition method.
Implements V3d_PositionLight.
void V3d_DirectionalLight::SetDirection | ( | const V3d_TypeOfOrientation | theDirection | ) |
Defines the direction of the light source by a predefined orientation.
void V3d_DirectionalLight::SetDirection | ( | const Quantity_Parameter | theXm, |
const Quantity_Parameter | theYm, | ||
const Quantity_Parameter | theZm | ||
) |
Defines the direction of the light source by the predefined vector theXm, theYm, theZm. Warning: raises BadValue from V3d if the vector is null.
void V3d_DirectionalLight::SetDisplayPosition | ( | const V3d_Coordinate | theX, |
const V3d_Coordinate | theY, | ||
const V3d_Coordinate | theZ | ||
) |
Defines the point of light source representation.
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overridevirtual |
Calls SetDisplayPosition method.
Implements V3d_PositionLight.
void V3d_DirectionalLight::SetSmoothAngle | ( | const Standard_Real | theValue | ) |
Modifies the smoothing angle (in radians)