#include <BRepBlend_Walking.hxx>
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| BRepBlend_Walking (const Handle< Adaptor3d_HSurface > &Surf1, const Handle< Adaptor3d_HSurface > &Surf2, const Handle< Adaptor3d_TopolTool > &Domain1, const Handle< Adaptor3d_TopolTool > &Domain2, const Handle< ChFiDS_HElSpine > &HGuide) |
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void | SetDomainsToRecadre (const Handle< Adaptor3d_TopolTool > &RecDomain1, const Handle< Adaptor3d_TopolTool > &RecDomain2) |
| To define different domains for control and clipping. More...
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void | AddSingularPoint (const Blend_Point &P) |
| To define singular points computed before walking. More...
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void | Perform (Blend_Function &F, Blend_FuncInv &FInv, const Standard_Real Pdep, const Standard_Real Pmax, const Standard_Real MaxStep, const Standard_Real TolGuide, const math_Vector &Soldep, const Standard_Real Tolesp, const Standard_Real Fleche, const Standard_Boolean Appro=Standard_False) |
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Standard_Boolean | PerformFirstSection (Blend_Function &F, const Standard_Real Pdep, math_Vector &ParDep, const Standard_Real Tolesp, const Standard_Real TolGuide, TopAbs_State &Pos1, TopAbs_State &Pos2) |
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Standard_Boolean | PerformFirstSection (Blend_Function &F, Blend_FuncInv &FInv, const Standard_Real Pdep, const Standard_Real Pmax, const math_Vector &ParDep, const Standard_Real Tolesp, const Standard_Real TolGuide, const Standard_Boolean RecOnS1, const Standard_Boolean RecOnS2, Standard_Real &Psol, math_Vector &ParSol) |
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Standard_Boolean | Continu (Blend_Function &F, Blend_FuncInv &FInv, const Standard_Real P) |
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Standard_Boolean | Continu (Blend_Function &F, Blend_FuncInv &FInv, const Standard_Real P, const Standard_Boolean OnS1) |
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Standard_Boolean | Complete (Blend_Function &F, Blend_FuncInv &FInv, const Standard_Real Pmin) |
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void | ClassificationOnS1 (const Standard_Boolean C) |
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void | ClassificationOnS2 (const Standard_Boolean C) |
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void | Check2d (const Standard_Boolean C) |
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void | Check (const Standard_Boolean C) |
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Standard_Boolean | TwistOnS1 () const |
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Standard_Boolean | TwistOnS2 () const |
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Standard_Boolean | IsDone () const |
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const Handle< BRepBlend_Line > & | Line () const |
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◆ BRepBlend_Walking()
◆ AddSingularPoint()
void BRepBlend_Walking::AddSingularPoint |
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const Blend_Point & |
P | ) |
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To define singular points computed before walking.
◆ Check()
◆ Check2d()
◆ ClassificationOnS1()
◆ ClassificationOnS2()
◆ Complete()
◆ Continu() [1/2]
◆ Continu() [2/2]
◆ IsDone()
◆ Line()
◆ Perform()
◆ PerformFirstSection() [1/2]
◆ PerformFirstSection() [2/2]
Standard_Boolean BRepBlend_Walking::PerformFirstSection |
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Blend_Function & |
F, |
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Blend_FuncInv & |
FInv, |
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const Standard_Real |
Pdep, |
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const Standard_Real |
Pmax, |
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const math_Vector & |
ParDep, |
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const Standard_Real |
Tolesp, |
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const Standard_Real |
TolGuide, |
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const Standard_Boolean |
RecOnS1, |
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const Standard_Boolean |
RecOnS2, |
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Standard_Real & |
Psol, |
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math_Vector & |
ParSol |
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◆ SetDomainsToRecadre()
To define different domains for control and clipping.
◆ TwistOnS1()
◆ TwistOnS2()
The documentation for this class was generated from the following file: