Open CASCADE Technology
7.3.0
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Class for iterating texture set. More...
#include <Graphic3d_TextureSet.hxx>
Public Member Functions | |
Iterator () | |
Empty constructor. More... | |
Iterator (const Handle< Graphic3d_TextureSet > &theSet) | |
Constructor. More... | |
Public Member Functions inherited from NCollection_Array1< TheItemType >::Iterator | |
Iterator (void) | |
Empty constructor - for later Init. More... | |
Iterator (const NCollection_Array1 &theArray, Standard_Boolean theToEnd=Standard_False) | |
Constructor with initialization. More... | |
void | Init (const NCollection_Array1 &theArray) |
Initialisation. More... | |
Iterator & | operator= (const Iterator &theOther) |
Assignment. More... | |
Standard_Boolean | More (void) const |
Check end. More... | |
void | Next (void) |
Increment operator. More... | |
void | Previous () |
Decrement operator. More... | |
void | Offset (ptrdiff_t theOffset) |
Offset operator. More... | |
ptrdiff_t | Differ (const Iterator &theOther) const |
Difference operator. More... | |
const TheItemType & | Value (void) const |
Constant value access. More... | |
TheItemType & | ChangeValue (void) const |
Variable value access. More... | |
Standard_Boolean | IsEqual (const Iterator &theOther) const |
Performs comparison of two iterators. More... | |
Class for iterating texture set.
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inline |
Empty constructor.
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inline |
Constructor.