Open CASCADE Technology  7.3.0
Public Member Functions
Units_Explorer Class Reference

This class provides all the services to explore UnitsSystem or UnitsDictionary. More...

#include <Units_Explorer.hxx>

Public Member Functions

 Units_Explorer ()
 Empty contructor of the class. More...
 
 Units_Explorer (const Handle< Units_UnitsSystem > &aunitssystem)
 Creates a new instance of the class, initialized with the UnitsSystem <aunitssystem>. More...
 
 Units_Explorer (const Handle< Units_UnitsDictionary > &aunitsdictionary)
 Creates a new instance of the class, initialized with the UnitsDictionary <aunitsdictionary>. More...
 
 Units_Explorer (const Handle< Units_UnitsSystem > &aunitssystem, const Standard_CString aquantity)
 Creates a new instance of the class, initialized with the UnitsSystem <aunitssystem> and positioned at the quantity <aquantity>. More...
 
 Units_Explorer (const Handle< Units_UnitsDictionary > &aunitsdictionary, const Standard_CString aquantity)
 Creates a new instance of the class, initialized with the UnitsDictionary <aunitsdictionary> and positioned at the quantity <aquantity>. More...
 
void Init (const Handle< Units_UnitsSystem > &aunitssystem)
 Initializes the instance of the class with the UnitsSystem <aunitssystem>. More...
 
void Init (const Handle< Units_UnitsDictionary > &aunitsdictionary)
 Initializes the instance of the class with the UnitsDictionary <aunitsdictionary>. More...
 
void Init (const Handle< Units_UnitsSystem > &aunitssystem, const Standard_CString aquantity)
 Initializes the instance of the class with the UnitsSystem <aunitssystem> and positioned at the quantity <aquantity>. More...
 
void Init (const Handle< Units_UnitsDictionary > &aunitsdictionary, const Standard_CString aquantity)
 Initializes the instance of the class with the UnitsDictionary <aunitsdictionary> and positioned at the quantity <aquantity>. More...
 
Standard_Boolean MoreQuantity () const
 Returns True if there is another Quantity to explore, False otherwise. More...
 
void NextQuantity ()
 Sets the next Quantity current. More...
 
TCollection_AsciiString Quantity () const
 Returns the name of the current Quantity. More...
 
Standard_Boolean MoreUnit () const
 Returns True if there is another Unit to explore, False otherwise. More...
 
void NextUnit ()
 Sets the next Unit current. More...
 
TCollection_AsciiString Unit () const
 Returns the name of the current unit. More...
 
Standard_Boolean IsActive () const
 If the units system to explore is a user system, returns True if the current unit is active, False otherwise. More...
 

Detailed Description

This class provides all the services to explore UnitsSystem or UnitsDictionary.

Constructor & Destructor Documentation

◆ Units_Explorer() [1/5]

Units_Explorer::Units_Explorer ( )

Empty contructor of the class.

◆ Units_Explorer() [2/5]

Units_Explorer::Units_Explorer ( const Handle< Units_UnitsSystem > &  aunitssystem)

Creates a new instance of the class, initialized with the UnitsSystem <aunitssystem>.

◆ Units_Explorer() [3/5]

Units_Explorer::Units_Explorer ( const Handle< Units_UnitsDictionary > &  aunitsdictionary)

Creates a new instance of the class, initialized with the UnitsDictionary <aunitsdictionary>.

◆ Units_Explorer() [4/5]

Units_Explorer::Units_Explorer ( const Handle< Units_UnitsSystem > &  aunitssystem,
const Standard_CString  aquantity 
)

Creates a new instance of the class, initialized with the UnitsSystem <aunitssystem> and positioned at the quantity <aquantity>.

◆ Units_Explorer() [5/5]

Units_Explorer::Units_Explorer ( const Handle< Units_UnitsDictionary > &  aunitsdictionary,
const Standard_CString  aquantity 
)

Creates a new instance of the class, initialized with the UnitsDictionary <aunitsdictionary> and positioned at the quantity <aquantity>.

Member Function Documentation

◆ Init() [1/4]

void Units_Explorer::Init ( const Handle< Units_UnitsSystem > &  aunitssystem)

Initializes the instance of the class with the UnitsSystem <aunitssystem>.

◆ Init() [2/4]

void Units_Explorer::Init ( const Handle< Units_UnitsDictionary > &  aunitsdictionary)

Initializes the instance of the class with the UnitsDictionary <aunitsdictionary>.

◆ Init() [3/4]

void Units_Explorer::Init ( const Handle< Units_UnitsSystem > &  aunitssystem,
const Standard_CString  aquantity 
)

Initializes the instance of the class with the UnitsSystem <aunitssystem> and positioned at the quantity <aquantity>.

◆ Init() [4/4]

void Units_Explorer::Init ( const Handle< Units_UnitsDictionary > &  aunitsdictionary,
const Standard_CString  aquantity 
)

Initializes the instance of the class with the UnitsDictionary <aunitsdictionary> and positioned at the quantity <aquantity>.

◆ IsActive()

Standard_Boolean Units_Explorer::IsActive ( ) const

If the units system to explore is a user system, returns True if the current unit is active, False otherwise.

If the units system to explore is the units dictionary, returns True if the current unit is the S.I. unit.

◆ MoreQuantity()

Standard_Boolean Units_Explorer::MoreQuantity ( ) const

Returns True if there is another Quantity to explore, False otherwise.

◆ MoreUnit()

Standard_Boolean Units_Explorer::MoreUnit ( ) const

Returns True if there is another Unit to explore, False otherwise.

◆ NextQuantity()

void Units_Explorer::NextQuantity ( )

Sets the next Quantity current.

◆ NextUnit()

void Units_Explorer::NextUnit ( )

Sets the next Unit current.

◆ Quantity()

TCollection_AsciiString Units_Explorer::Quantity ( ) const

Returns the name of the current Quantity.

◆ Unit()

TCollection_AsciiString Units_Explorer::Unit ( ) const

Returns the name of the current unit.


The documentation for this class was generated from the following file: