Open CASCADE Technology  7.3.0
Public Member Functions
VrmlConverter_ShadingAspect Class Reference

qualifies the aspect properties for the VRML conversation of ShadedShape . More...

#include <VrmlConverter_ShadingAspect.hxx>

Inheritance diagram for VrmlConverter_ShadingAspect:
Inheritance graph
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Public Member Functions

 VrmlConverter_ShadingAspect ()
 create a default ShadingAspect. More...
 
void SetFrontMaterial (const Handle< Vrml_Material > &aMaterial)
 
Handle< Vrml_MaterialFrontMaterial () const
 
void SetShapeHints (const Vrml_ShapeHints &aShapeHints)
 
Vrml_ShapeHints ShapeHints () const
 
void SetHasNormals (const Standard_Boolean OnOff)
 defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager. More...
 
Standard_Boolean HasNormals () const
 returns True if the normals are calculating More...
 
void SetHasMaterial (const Standard_Boolean OnOff)
 defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing. More...
 
Standard_Boolean HasMaterial () const
 returns True if the materials is writing into OStream. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 

Detailed Description

qualifies the aspect properties for the VRML conversation of ShadedShape .

Constructor & Destructor Documentation

◆ VrmlConverter_ShadingAspect()

VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect ( )

create a default ShadingAspect.

Member Function Documentation

◆ FrontMaterial()

Handle< Vrml_Material > VrmlConverter_ShadingAspect::FrontMaterial ( ) const

◆ HasMaterial()

Standard_Boolean VrmlConverter_ShadingAspect::HasMaterial ( ) const

returns True if the materials is writing into OStream.

◆ HasNormals()

Standard_Boolean VrmlConverter_ShadingAspect::HasNormals ( ) const

returns True if the normals are calculating

◆ SetFrontMaterial()

void VrmlConverter_ShadingAspect::SetFrontMaterial ( const Handle< Vrml_Material > &  aMaterial)

◆ SetHasMaterial()

void VrmlConverter_ShadingAspect::SetHasMaterial ( const Standard_Boolean  OnOff)

defines necessary of writing Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing.

◆ SetHasNormals()

void VrmlConverter_ShadingAspect::SetHasNormals ( const Standard_Boolean  OnOff)

defines necessary of a calculation of normals for ShadedShape to more accurately display curved surfaces, pacticularly when smoooth or phong shading is used in VRML viewer. By default False - the normals are not calculated, True - the normals are calculated. Warning: If normals are calculated the resulting VRML file will be substantially lager.

◆ SetShapeHints()

void VrmlConverter_ShadingAspect::SetShapeHints ( const Vrml_ShapeHints aShapeHints)

◆ ShapeHints()

Vrml_ShapeHints VrmlConverter_ShadingAspect::ShapeHints ( ) const

The documentation for this class was generated from the following file: