Open CASCADE Technology
7.4.0
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#include <Graphic3d_CameraTile.hxx>
#include <Graphic3d_Mat4d.hxx>
#include <Graphic3d_Mat4.hxx>
#include <Graphic3d_Vec3.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Lerp.hxx>
#include <NCollection_Array1.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx>
#include <Bnd_Box.hxx>
Data Structures | |
class | Graphic3d_Camera |
Camera class provides object-oriented approach to setting up projection and orientation properties of 3D view. More... | |
Typedefs | |
typedef NCollection_Lerp< Handle< Graphic3d_Camera > > | Graphic3d_CameraLerp |
typedef NCollection_Lerp<Handle< Graphic3d_Camera > > Graphic3d_CameraLerp |