Open CASCADE Technology
7.4.0
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Represents the state of a given selection mode for a Selectable Object. Contains all the sensitive entities available for this mode. An interactive object can have an indefinite number of modes of selection, each representing a "decomposition" into sensitive primitives; each primitive has an Owner (SelectMgr_EntityOwner) which allows us to identify the exact entity which has been detected. Each Selection mode is identified by an index. The set of sensitive primitives which correspond to a given mode is stocked in a SelectMgr_Selection object. By Convention, the default selection mode which allows us to grasp the Interactive object in its entirety will be mode 0. AIS_Trihedron : 4 selection modes. More...
#include <SelectMgr_Selection.hxx>
Public Member Functions | |
SelectMgr_Selection (const Standard_Integer theModeIdx=0) | |
Constructs a selection object defined by the selection mode IdMode. The default setting 0 is the selection mode for a shape in its entirety. More... | |
~SelectMgr_Selection () | |
void | Destroy () |
void | Add (const Handle< Select3D_SensitiveEntity > &theSensitive) |
Adds the sensitive primitive to the list of stored entities in this object. Raises NullObject if the primitive is a null handle. More... | |
void | Clear () |
empties the selection from all the stored entities More... | |
Standard_Boolean | IsEmpty () const |
returns true if no sensitive entity is stored. More... | |
Standard_Integer | Mode () const |
returns the selection mode represented by this selection More... | |
const NCollection_Vector< Handle< SelectMgr_SensitiveEntity > > & | Entities () const |
Return entities. More... | |
NCollection_Vector< Handle< SelectMgr_SensitiveEntity > > & | ChangeEntities () |
Return entities. More... | |
void | Init () |
Begins an iteration scanning for sensitive primitives. More... | |
Standard_Boolean | More () const |
Continues the iteration scanning for sensitive primitives with the mode defined in this framework. More... | |
void | Next () |
Returns the next sensitive primitive found in the iteration. This is a scan for entities with the mode defined in this framework. More... | |
const Handle< SelectMgr_SensitiveEntity > & | Sensitive () const |
Returns any sensitive primitive in this framework. More... | |
SelectMgr_TypeOfUpdate | UpdateStatus () const |
Returns the flag UpdateFlag. This flage gives the update status of this framework in a ViewerSelector object: More... | |
void | UpdateStatus (const SelectMgr_TypeOfUpdate theStatus) |
void | UpdateBVHStatus (const SelectMgr_TypeOfBVHUpdate theStatus) |
SelectMgr_TypeOfBVHUpdate | BVHUpdateStatus () const |
SelectMgr_StateOfSelection | GetSelectionState () const |
Returns status of selection. More... | |
void | SetSelectionState (const SelectMgr_StateOfSelection theState) const |
Sets status of selection. More... | |
Standard_Integer | Sensitivity () const |
Returns sensitivity of the selection. More... | |
void | SetSensitivity (const Standard_Integer theNewSens) |
Changes sensitivity of the selection and all its entities to the given value. IMPORTANT: This method does not update any outer selection structures, so for proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Represents the state of a given selection mode for a Selectable Object. Contains all the sensitive entities available for this mode. An interactive object can have an indefinite number of modes of selection, each representing a "decomposition" into sensitive primitives; each primitive has an Owner (SelectMgr_EntityOwner) which allows us to identify the exact entity which has been detected. Each Selection mode is identified by an index. The set of sensitive primitives which correspond to a given mode is stocked in a SelectMgr_Selection object. By Convention, the default selection mode which allows us to grasp the Interactive object in its entirety will be mode 0. AIS_Trihedron : 4 selection modes.
SelectMgr_Selection::SelectMgr_Selection | ( | const Standard_Integer | theModeIdx = 0 | ) |
Constructs a selection object defined by the selection mode IdMode. The default setting 0 is the selection mode for a shape in its entirety.
SelectMgr_Selection::~SelectMgr_Selection | ( | ) |
void SelectMgr_Selection::Add | ( | const Handle< Select3D_SensitiveEntity > & | theSensitive | ) |
Adds the sensitive primitive to the list of stored entities in this object. Raises NullObject if the primitive is a null handle.
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Return entities.
void SelectMgr_Selection::Clear | ( | ) |
empties the selection from all the stored entities
void SelectMgr_Selection::Destroy | ( | ) |
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Return entities.
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Returns status of selection.
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Begins an iteration scanning for sensitive primitives.
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returns true if no sensitive entity is stored.
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returns the selection mode represented by this selection
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Continues the iteration scanning for sensitive primitives with the mode defined in this framework.
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Returns the next sensitive primitive found in the iteration. This is a scan for entities with the mode defined in this framework.
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Returns any sensitive primitive in this framework.
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Returns sensitivity of the selection.
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Sets status of selection.
void SelectMgr_Selection::SetSensitivity | ( | const Standard_Integer | theNewSens | ) |
Changes sensitivity of the selection and all its entities to the given value. IMPORTANT: This method does not update any outer selection structures, so for proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method.
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Returns the flag UpdateFlag. This flage gives the update status of this framework in a ViewerSelector object:
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