Open CASCADE Technology
7.5.0
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Extends base Delaunay meshing algo in order to enable possibility of addition of free vertices and internal nodes into the mesh. More...
#include <BRepMesh_DelaunayNodeInsertionMeshAlgo.hxx>
Public Member Functions | |
BRepMesh_DelaunayNodeInsertionMeshAlgo () | |
Constructor. More... | |
virtual | ~BRepMesh_DelaunayNodeInsertionMeshAlgo () |
Destructor. More... | |
Standard_Boolean | IsPreProcessSurfaceNodes () const |
Returns PreProcessSurfaceNodes flag. More... | |
void | SetPreProcessSurfaceNodes (const Standard_Boolean isPreProcessSurfaceNodes) |
Sets PreProcessSurfaceNodes flag. If TRUE, registers surface nodes before generation of base mesh. If FALSE, inserts surface nodes after generation of base mesh. More... | |
Public Member Functions inherited from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
BRepMesh_NodeInsertionMeshAlgo () | |
Constructor. More... | |
virtual | ~BRepMesh_NodeInsertionMeshAlgo () |
Destructor. More... | |
virtual void | Perform (const IMeshData::IFaceHandle &theDFace, const IMeshTools_Parameters &theParameters, const Message_ProgressRange &theRange) override |
Performs processing of the given face. More... | |
Protected Member Functions | |
virtual Standard_Boolean | initDataStructure () override |
Performs initialization of data structure using existing model data. More... | |
virtual std::pair< Standard_Integer, Standard_Integer > | getCellsCount (const Standard_Integer theVerticesNb) override |
Returns size of cell to be used by acceleration circles grid structure. More... | |
virtual void | postProcessMesh (BRepMesh_Delaun &theMesher, const Message_ProgressRange &theRange) override |
Performs processing of generated mesh. Generates surface nodes and inserts them into structure. More... | |
Standard_Boolean | insertNodes (const Handle< IMeshData::ListOfPnt2d > &theNodes, BRepMesh_Delaun &theMesher, const Message_ProgressRange &theRange) |
Inserts nodes into mesh. More... | |
Protected Member Functions inherited from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
virtual Standard_Integer | addNodeToStructure (const gp_Pnt2d &thePoint, const Standard_Integer theLocation3d, const BRepMesh_DegreeOfFreedom theMovability, const Standard_Boolean isForceAdd) override |
Adds the given 2d point to mesh data structure. Returns index of node in the structure. More... | |
virtual gp_Pnt2d | getNodePoint2d (const BRepMesh_Vertex &theVertex) const override |
Returns 2d point associated to the given vertex. More... | |
const RangeSplitter & | getRangeSplitter () const |
Returns range splitter. More... | |
const Handle< BRepMesh_Classifier > & | getClassifier () const |
Returns classifier. More... | |
Additional Inherited Members | |
Protected Types inherited from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo > | |
typedef NCollection_Shared< NCollection_Sequence< const gp_Pnt2d * > > | SequenceOfPnt2d |
Extends base Delaunay meshing algo in order to enable possibility of addition of free vertices and internal nodes into the mesh.
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Constructor.
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inlinevirtual |
Destructor.
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inlineoverrideprotectedvirtual |
Returns size of cell to be used by acceleration circles grid structure.
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inlineoverrideprotectedvirtual |
Performs initialization of data structure using existing model data.
Reimplemented from BRepMesh_NodeInsertionMeshAlgo< RangeSplitter, BaseAlgo >.
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inlineprotected |
Inserts nodes into mesh.
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inline |
Returns PreProcessSurfaceNodes flag.
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inlineoverrideprotectedvirtual |
Performs processing of generated mesh. Generates surface nodes and inserts them into structure.
Reimplemented in BRepMesh_DelaunayDeflectionControlMeshAlgo< RangeSplitter, BaseAlgo >.
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inline |
Sets PreProcessSurfaceNodes flag. If TRUE, registers surface nodes before generation of base mesh. If FALSE, inserts surface nodes after generation of base mesh.