Open CASCADE Technology  7.5.0
Public Member Functions
Select3D_SensitiveSegment Class Reference

A framework to define sensitive zones along a segment One gives the 3D start and end point. More...

#include <Select3D_SensitiveSegment.hxx>

Inheritance diagram for Select3D_SensitiveSegment:
Inheritance graph
[legend]

Public Member Functions

 Select3D_SensitiveSegment (const Handle< SelectMgr_EntityOwner > &theOwnerId, const gp_Pnt &theFirstPnt, const gp_Pnt &theLastPnt)
 Constructs the sensitive segment object defined by the owner theOwnerId, the points theFirstPnt, theLastPnt. More...
 
void SetStartPoint (const gp_Pnt &thePnt)
 changes the start Point of the Segment; More...
 
void SetEndPoint (const gp_Pnt &thePnt)
 changes the end point of the segment More...
 
const gp_PntStartPoint () const
 gives the 3D start Point of the Segment More...
 
const gp_PntEndPoint () const
 gives the 3D End Point of the Segment More...
 
virtual Standard_Integer NbSubElements () const override
 Returns the amount of points. More...
 
virtual Handle< Select3D_SensitiveEntityGetConnected () override
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override
 Checks whether the segment overlaps current selecting volume. More...
 
virtual gp_Pnt CenterOfGeometry () const override
 Returns center of the segment. If location transformation is set, it will be applied. More...
 
virtual Select3D_BndBox3d BoundingBox () override
 Returns bounding box of the segment. If location transformation is set, it will be applied. More...
 
virtual Standard_Boolean ToBuildBVH () const override
 Returns TRUE if BVH tree is in invalidated state. More...
 
void StartPoint (const gp_Pnt &thePnt)
 changes the start Point of the Segment; More...
 
void EndPoint (const gp_Pnt &thePnt)
 changes the end point of the segment More...
 
virtual void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
const Handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity. More...
 
virtual void Set (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
Standard_Integer SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
void SetSensitivityFactor (const Standard_Integer theNewSens)
 Allows to manage sensitivity of a particular sensitive entity. More...
 
virtual void BVH ()
 Builds BVH tree for a sensitive if needed. More...
 
virtual void Clear ()
 Clears up all resources and memory. More...
 
virtual Standard_Boolean HasInitLocation () const
 Returns true if the shape corresponding to the entity has init location. More...
 
virtual gp_GTrsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId)
 
- Protected Attributes inherited from Select3D_SensitiveEntity
Handle< SelectMgr_EntityOwnermyOwnerId
 
Standard_Integer mySFactor
 

Detailed Description

A framework to define sensitive zones along a segment One gives the 3D start and end point.

Constructor & Destructor Documentation

◆ Select3D_SensitiveSegment()

Select3D_SensitiveSegment::Select3D_SensitiveSegment ( const Handle< SelectMgr_EntityOwner > &  theOwnerId,
const gp_Pnt theFirstPnt,
const gp_Pnt theLastPnt 
)

Constructs the sensitive segment object defined by the owner theOwnerId, the points theFirstPnt, theLastPnt.

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d Select3D_SensitiveSegment::BoundingBox ( )
overridevirtual

Returns bounding box of the segment. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

◆ CenterOfGeometry()

virtual gp_Pnt Select3D_SensitiveSegment::CenterOfGeometry ( ) const
overridevirtual

Returns center of the segment. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

◆ DumpJson()

virtual void Select3D_SensitiveSegment::DumpJson ( Standard_OStream theOStream,
Standard_Integer  theDepth = -1 
) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from Select3D_SensitiveEntity.

◆ EndPoint() [1/2]

const gp_Pnt& Select3D_SensitiveSegment::EndPoint ( ) const
inline

gives the 3D End Point of the Segment

◆ EndPoint() [2/2]

void Select3D_SensitiveSegment::EndPoint ( const gp_Pnt thePnt)
inline

changes the end point of the segment

◆ GetConnected()

virtual Handle< Select3D_SensitiveEntity > Select3D_SensitiveSegment::GetConnected ( )
overridevirtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

◆ Matches()

virtual Standard_Boolean Select3D_SensitiveSegment::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
overridevirtual

Checks whether the segment overlaps current selecting volume.

Implements Select3D_SensitiveEntity.

◆ NbSubElements()

virtual Standard_Integer Select3D_SensitiveSegment::NbSubElements ( ) const
overridevirtual

Returns the amount of points.

Implements Select3D_SensitiveEntity.

◆ SetEndPoint()

void Select3D_SensitiveSegment::SetEndPoint ( const gp_Pnt thePnt)
inline

changes the end point of the segment

◆ SetStartPoint()

void Select3D_SensitiveSegment::SetStartPoint ( const gp_Pnt thePnt)
inline

changes the start Point of the Segment;

◆ StartPoint() [1/2]

const gp_Pnt& Select3D_SensitiveSegment::StartPoint ( ) const
inline

gives the 3D start Point of the Segment

◆ StartPoint() [2/2]

void Select3D_SensitiveSegment::StartPoint ( const gp_Pnt thePnt)
inline

changes the start Point of the Segment;

◆ ToBuildBVH()

virtual Standard_Boolean Select3D_SensitiveSegment::ToBuildBVH ( ) const
inlineoverridevirtual

Returns TRUE if BVH tree is in invalidated state.

Reimplemented from Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: