This class allows to map textures on shapes. Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape, whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality.
More...
|
|
| AIS_TexturedShape (const TopoDS_Shape &theShape) |
| Initializes the textured shape. More...
|
|
virtual void | SetTextureFileName (const TCollection_AsciiString &theTextureFileName) |
| Sets the texture source. <theTextureFileName> can specify path to texture image or one of the standard predefined textures. The accepted file types are those used in Image_AlienPixMap with extensions such as rgb, png, jpg and more. To specify the standard predefined texture, the <theTextureFileName> should contain integer - the Graphic3d_NameOfTexture2D enumeration index. Setting texture source using this method resets the source pixmap (if was set previously). More...
|
|
virtual void | SetTexturePixMap (const Image_PixMap_Handle &theTexturePixMap) |
| Sets the texture source. <theTexturePixMap> specifies image data. Please note that the data should be in Bottom-Up order, the flag of Image_PixMap::IsTopDown() will be ignored by graphic driver. Setting texture source using this method resets the source by filename (if was set previously). More...
|
|
Standard_Boolean | TextureMapState () const |
|
void | SetTextureMapOn () |
| Enables texture mapping. More...
|
|
void | SetTextureMapOff () |
| Disables texture mapping. More...
|
|
Standard_CString | TextureFile () const |
|
const Handle< Image_PixMap > & | TexturePixMap () const |
|
|
void | UpdateAttributes () |
| Use this method to display the textured shape without recomputing the whole presentation. Use this method when ONLY the texture content has been changed. If other parameters (ie: scale factors, texture origin, texture repeat...) have changed, the whole presentation has to be recomputed: More...
|
|
virtual void | SetColor (const Quantity_Color &theColor) |
| Sets the color. More...
|
|
virtual void | UnsetColor () |
| Removes settings for the color. More...
|
|
virtual void | SetMaterial (const Graphic3d_MaterialAspect &theAspect) |
| Sets the material aspect. More...
|
|
virtual void | UnsetMaterial () |
| Removes settings for material aspect. More...
|
|
void | EnableTextureModulate () |
| Enables texture modulation. More...
|
|
void | DisableTextureModulate () |
| Disables texture modulation. More...
|
|
Standard_Boolean | TextureRepeat () const |
|
Standard_Real | URepeat () const |
|
Standard_Real | VRepeat () const |
|
void | SetTextureRepeat (const Standard_Boolean theToRepeat, const Standard_Real theURepeat=1.0, const Standard_Real theVRepeat=1.0) |
| Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1). Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax). If RepeatYN is set to false, texture coordinates are clamped in the range (0,1)x(0,1) of the face. More...
|
|
Standard_Boolean | TextureOrigin () const |
|
Standard_Real | TextureUOrigin () const |
|
Standard_Real | TextureVOrigin () const |
|
void | SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin, const Standard_Real theUOrigin=0.0, const Standard_Real theVOrigin=0.0) |
| Use this method to change the origin of the texture. The texel (0,0) will be mapped to the surface (UOrigin,VOrigin) More...
|
|
Standard_Boolean | TextureScale () const |
|
Standard_Real | TextureScaleU () const |
|
Standard_Real | TextureScaleV () const |
|
void | SetTextureScale (const Standard_Boolean theToSetTextureScale, const Standard_Real theScaleU=1.0, const Standard_Real theScaleV=1.0) |
| Use this method to scale the texture (percent of the face). You can specify a scale factor for both U and V. Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat, the texture will appear twice on the face in each direction. More...
|
|
Standard_Boolean | ShowTriangles () const |
|
void | ShowTriangles (const Standard_Boolean theToShowTriangles) |
| Use this method to show the triangulation of the shape (for debugging etc.). More...
|
|
Standard_Boolean | TextureModulate () const |
|
| AIS_Shape (const TopoDS_Shape &shap) |
| Initializes construction of the shape shap from wires, edges and vertices. More...
|
|
virtual Standard_Integer | Signature () const |
| Returns index 0. This value refers to SHAPE from TopAbs_ShapeEnum. More...
|
|
virtual AIS_KindOfInteractive | Type () const |
| Returns Object as the type of Interactive Object. More...
|
|
virtual Standard_Boolean | AcceptShapeDecomposition () const |
| Returns true if the Interactive Object accepts shape decomposition. More...
|
|
void | Set (const TopoDS_Shape &ashap) |
| Constructs an instance of the shape object ashape. More...
|
|
const TopoDS_Shape & | Shape () const |
| Returns this shape object. More...
|
|
Standard_Boolean | SetOwnDeviationCoefficient () |
| Sets a local value for deviation coefficient for this specific shape. More...
|
|
Standard_Boolean | SetOwnHLRDeviationCoefficient () |
| Sets a local value for HLR deviation coefficient for this specific shape. More...
|
|
Standard_Boolean | SetOwnDeviationAngle () |
| Sets a local value for deviation angle for this specific shape. More...
|
|
Standard_Boolean | SetOwnHLRDeviationAngle () |
| Sets a local value for HLR deviation angle for this specific shape. More...
|
|
void | SetOwnDeviationCoefficient (const Standard_Real aCoefficient) |
| Sets a local value for deviation coefficient for this specific shape. More...
|
|
void | SetOwnHLRDeviationCoefficient (const Standard_Real aCoefficient) |
| sets myOwnHLRDeviationCoefficient field in Prs3d_Drawer & recomputes presentation More...
|
|
void | SetAngleAndDeviation (const Standard_Real anAngle) |
| this compute a new angle and Deviation from the value anAngle and set the values stored in myDrawer with these that become local to the shape More...
|
|
Standard_Real | UserAngle () const |
| gives back the angle initial value put by the User. More...
|
|
void | SetOwnDeviationAngle (const Standard_Real anAngle) |
| sets myOwnDeviationAngle field in Prs3d_Drawer & recomputes presentation More...
|
|
void | SetHLRAngleAndDeviation (const Standard_Real anAngle) |
| this compute a new Angle and Deviation from the value anAngle for HLR and set the values stored in myDrawer for with these that become local to the shape More...
|
|
void | SetOwnHLRDeviationAngle (const Standard_Real anAngle) |
| sets myOwnHLRDeviationAngle field in Prs3d_Drawer & recomputes presentation More...
|
|
Standard_Boolean | OwnDeviationCoefficient (Standard_Real &aCoefficient, Standard_Real &aPreviousCoefficient) const |
| Returns true and the values of the deviation coefficient aCoefficient and the previous deviation coefficient aPreviousCoefficient. If these values are not already set, false is returned. More...
|
|
Standard_Boolean | OwnHLRDeviationCoefficient (Standard_Real &aCoefficient, Standard_Real &aPreviousCoefficient) const |
| Returns true and the values of the HLR deviation coefficient aCoefficient and the previous HLR deviation coefficient aPreviousCoefficient. If these values are not already set, false is returned. More...
|
|
Standard_Boolean | OwnDeviationAngle (Standard_Real &anAngle, Standard_Real &aPreviousAngle) const |
| Returns true and the values of the deviation angle anAngle and the previous deviation angle aPreviousAngle. If these values are not already set, false is returned. More...
|
|
Standard_Boolean | OwnHLRDeviationAngle (Standard_Real &anAngle, Standard_Real &aPreviousAngle) const |
| Returns true and the values of the HLR deviation angle anAngle and of the previous HLR deviation angle aPreviousAngle. If these values are not already set, false is returned. More...
|
|
void | SetTypeOfHLR (const Prs3d_TypeOfHLR theTypeOfHLR) |
| Sets the type of HLR algorithm used by the shape. More...
|
|
Prs3d_TypeOfHLR | TypeOfHLR () const |
| Gets the type of HLR algorithm. More...
|
|
virtual void | SetColor (const Quantity_NameOfColor aColor) |
| Sets the color aColor in the reconstructed compound shape. Acts via the Drawer methods below on the appearance of: More...
|
|
virtual void | SetWidth (const Standard_Real aValue) |
| Sets the value aValue for line width in the reconstructed compound shape. Changes line aspects for lines-only presentation modes like Wireframe and Bounding Box. Doesn't change face boundary line aspect. More...
|
|
virtual void | UnsetWidth () |
| Removes the setting for line width in the reconstructed compound shape. More...
|
|
virtual void | SetMaterial (const Graphic3d_NameOfMaterial aName) |
| Sets the name aName for material defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
|
|
virtual void | SetTransparency (const Standard_Real aValue=0.6) |
| Sets the value aValue for transparency in the reconstructed compound shape. More...
|
|
virtual void | UnsetTransparency () |
| Removes the setting for transparency in the reconstructed compound shape. More...
|
|
virtual const Bnd_Box & | BoundingBox () |
| Constructs a bounding box with which to reconstruct compound topological shapes for presentation. More...
|
|
virtual Quantity_NameOfColor | Color () const |
| Returns the NameOfColor attributes of the shape accordingly to the current facing model;. More...
|
|
virtual void | Color (Quantity_Color &aColor) const |
| Returns the Color attributes of the shape accordingly to the current facing model;. More...
|
|
virtual Graphic3d_NameOfMaterial | Material () const |
| Returns the NameOfMaterial attributes of the shape accordingly to the current facing model;. More...
|
|
virtual Standard_Real | Transparency () const |
| Returns the transparency attributes of the shape accordingly to the current facing model;. More...
|
|
void | SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
|
|
Aspect_TypeOfFacingModel | CurrentFacingModel () const |
| Returns the current facing model which is in effect. More...
|
|
virtual Standard_Boolean | AcceptDisplayMode (const Standard_Integer aMode) const |
| Returns true if the class of objects accepts the display mode aMode. The interactive context can have a default mode of representation for the set of Interactive Objects. This mode may not be accepted by a given class of objects. Consequently, this virtual method allowing us to get information about the class in question must be implemented. More...
|
|
virtual Standard_Integer | DefaultDisplayMode () const |
| Returns the default display mode. This method is to be implemented when the main mode is not mode 0. More...
|
|
void | Redisplay (const Standard_Boolean AllModes=Standard_False) |
| Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
|
|
void | SetInfiniteState (const Standard_Boolean aFlag=Standard_True) |
| Sets the infinite state flag aFlage. if <aFlag> = True , the interactiveObject is considered as infinite, i.e. its graphic presentations are not taken in account for View FitAll... More...
|
|
Standard_Boolean | IsInfinite () const |
| Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More...
|
|
Standard_Boolean | HasInteractiveContext () const |
| Indicates whether the Interactive Object has a pointer to an interactive context. More...
|
|
Handle< AIS_InteractiveContext > | GetContext () const |
| Returns the context pointer to the interactive context. More...
|
|
virtual void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
| Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
|
|
Standard_Boolean | HasOwner () const |
| Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
|
|
const Handle
< Standard_Transient > & | GetOwner () const |
| Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
|
|
void | SetOwner (const Handle< Standard_Transient > &ApplicativeEntity) |
| Allows you to attribute the owner ApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
|
|
void | ClearOwner () |
| Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
|
|
Standard_Boolean | HasUsers () const |
|
const TColStd_ListOfTransient & | Users () const |
|
void | AddUser (const Handle< Standard_Transient > &aUser) |
|
void | ClearUsers () |
|
Standard_Boolean | HasDisplayMode () const |
| Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More...
|
|
void | SetDisplayMode (const Standard_Integer aMode) |
| Sets the display mode aMode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. The range of possibilities currently proposed is the following: More...
|
|
void | UnsetDisplayMode () |
| Removes display mode settings from the interactive object. More...
|
|
Standard_Integer | DisplayMode () const |
| Returns the display mode setting of the Interactive Object. The range of possibilities is the following: More...
|
|
Standard_Boolean | HasSelectionMode () const |
| Allows you to change the selection mode of an Interactive Object. The default selection mode setting is 0. For shapes, for example, the selection modes are as follows: More...
|
|
Standard_Integer | SelectionMode () const |
| Returns the selection mode of the interactive object. More...
|
|
void | SetSelectionMode (const Standard_Integer aMode) |
| You can change the default selection mode index aMode of an Interactive Object. This is only of interest if you decide that mode 0 adopted by convention will not do. More...
|
|
void | UnsetSelectionMode () |
| You can change the default selection mode index of an Interactive Object. This is only of interest if you decide that the 0 mode adopted by convention will not do. More...
|
|
Standard_Integer | SelectionPriority () const |
| Returns the selection priority setting. -1 indicates that there is none. You can modify the selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6 if both objects are selected at the same time. You could give vertices priority 8, edges priority 7, faces priority 6, and shapes priority 5. If a vertex, an edge and a face are simultaneously detected during selection, only the vertex will then be highlighted. For trihedra, for example, the default priorities are the following four: More...
|
|
void | SetSelectionPriority (const Standard_Integer aPriority) |
| Allows you to provide a setting aPriority for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. More...
|
|
void | UnsetSelectionPriority () |
| Removes the setting for selection priority. SelectionPriority then returns -1. More...
|
|
Standard_Boolean | HasSelectionPriority () const |
| Returns true if there is a setting for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. More...
|
|
Standard_Boolean | HasHilightMode () const |
| Returns true if the Interactive Object is in highlight mode. More...
|
|
Standard_Integer | HilightMode () const |
| Returns the setting for highlight mode. At dynamic detection, the presentation echoed by the Interactive Context, is by default the presentation already on the screen. You can specify a Highlight presentation mode which is valid no matter what the active representation of the object. It makes no difference whether this choice is temporary or definitive. To do this, we use the following functions: More...
|
|
void | SetHilightMode (const Standard_Integer anIndex) |
| Sets the highlight mode anIndex for the interactive object. If, for example, you want to systematically highlight the wireframe presentation of a shape - whether visualized in wireframe presentation or with shading - you set the highlight mode to 0. More...
|
|
void | UnsetHilightMode () |
| Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. More...
|
|
Standard_Boolean | HasColor () const |
| Returns true if the Interactive Object has color. More...
|
|
Standard_Boolean | HasWidth () const |
| Returns true if the Interactive Object has width. More...
|
|
Standard_Real | Width () const |
| Returns the width setting of the Interactive Object. More...
|
|
Standard_Boolean | HasMaterial () const |
| Returns true if the Interactive Object has a setting for material. More...
|
|
Standard_Boolean | IsTransparent () const |
| Returns true if there is a transparency setting. More...
|
|
virtual void | UnsetAttributes () |
| Clears settings provided by the drawing tool aDrawer. More...
|
|
void | State (const Standard_Integer theState) |
|
Standard_Integer | State () const |
|
Standard_Boolean | HasPresentation () const |
| Returns TRUE when this object has a presentation in the current DisplayMode() More...
|
|
Handle< Prs3d_Presentation > | Presentation () const |
| Returns the current presentation of this object according to the current DisplayMode() More...
|
|
void | SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True) |
| Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. More...
|
|
virtual void | SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0) |
| Sets up polygon offsets for this object. It modifies all existing presentations of <anObj> (if any), so it is reasonable to call this method after <anObj> has been displayed. Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. More...
|
|
virtual Standard_Boolean | HasPolygonOffsets () const |
| Returns Standard_True if <myDrawer> has non-null shading aspect. More...
|
|
virtual void | PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const |
| Retrieves current polygon offsets settings from <myDrawer>. More...
|
|
virtual void | BoundingBox (Bnd_Box &theBndBox) |
| Returns bounding box of object correspondingly to its current display mode. More...
|
|
void | RecomputePrimitives () |
| Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
|
|
void | RecomputePrimitives (const Standard_Integer theMode) |
| Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
|
|
void | AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode) |
| Adds the selection aSelection with the selection mode index aMode to this framework. More...
|
|
void | ClearSelections (const Standard_Boolean update=Standard_False) |
| Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
|
|
const Handle
< SelectMgr_Selection > & | Selection (const Standard_Integer aMode) const |
| Returns the selection Selection having the selection mode aMode. More...
|
|
Standard_Boolean | HasSelection (const Standard_Integer aMode) const |
| Returns true if a selection corresponding to the selection mode aMode is present in this framework. More...
|
|
void | Init () |
| Begins the iteration scanning for sensitive primitives. More...
|
|
Standard_Boolean | More () const |
| Continues the iteration scanning for sensitive primitives. More...
|
|
void | Next () |
| Continues the iteration scanning for sensitive primitives. More...
|
|
const Handle
< SelectMgr_Selection > & | CurrentSelection () const |
| Returns the current selection in this framework. More...
|
|
void | ResetTransformation () |
| resets local transformation to identity. More...
|
|
virtual void | UpdateTransformation () |
| Recomputes the location of the selection aSelection. More...
|
|
virtual void | UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection) |
| Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
|
|
virtual void | HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq) |
| Method which draws selected owners ( for fast presentation draw ) More...
|
|
virtual void | ClearSelected () |
| Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
|
|
virtual void | HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Quantity_NameOfColor theColor, const Handle< SelectMgr_EntityOwner > &theOwner) |
| Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
|
|
virtual Standard_Boolean | IsAutoHilight () const |
| If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
|
|
virtual void | SetAutoHilight (const Standard_Boolean newAutoHilight) |
| Set AutoHilight property to true or false Sets up Transform Persistence Mode for this object. More...
|
|
Handle< Prs3d_Presentation > | GetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
|
Handle< Prs3d_Presentation > | GetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr) |
|
virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerId) |
| Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
|
|
void | UpdateSelection (const Standard_Integer theMode=-1) |
| Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
|
|
virtual void | SetAttributes (const Handle< Prs3d_Drawer > &theDrawer) |
| Initializes the drawing tool theDrawer. More...
|
|
const Handle< Prs3d_Drawer > & | Attributes () const |
| Returns the attributes settings. More...
|
|
virtual void | SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer) |
| Initializes the hilight drawing tool theDrawer. More...
|
|
const Handle< Prs3d_Drawer > & | HilightAttributes () const |
| Returns the hilight attributes settings. More...
|
|
virtual void | UnsetHilightAttributes () |
| Clears settings provided by the hilight drawing tool theDrawer. More...
|
|
void | SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1) |
| Sets common entity owner for assembly sensitive object entities. More...
|
|
const Handle
< SelectMgr_EntityOwner > & | GetAssemblyOwner () const |
| Returns common entity owner if the object is an assembly. More...
|
|
PrsMgr_Presentations & | Presentations () |
|
PrsMgr_TypeOfPresentation3d | TypeOfPresentation3d () const |
| Returns information on whether the object accepts display in HLR mode or not. More...
|
|
virtual void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag, const gp_Pnt &APoint) |
| Sets up Transform Persistence Mode for this object. This function used to lock in object position, rotation and / or zooming relative to camera position. Object will be drawn in the origin setted by APoint parameter (except Graphic3d_TMF_TriedronPers flag. More...
|
|
void | SetTransformPersistence (const Graphic3d_TransModeFlags &aFlag) |
| Calls previous method with point (0,0,0) More...
|
|
Graphic3d_TransModeFlags | GetTransformPersistenceMode () const |
| Gets Transform Persistence Mode for this object. More...
|
|
gp_Pnt | GetTransformPersistencePoint () const |
| Gets point of transform persistence for this object. More...
|
|
void | SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType) |
|
void | SetToUpdate (const Standard_Integer aMode) |
| flags the Prs of mode <AMode> to be Updated. the Update will be done when needed. More...
|
|
void | SetToUpdate () |
| flags all the Presentations to be Updated. More...
|
|
void | ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const |
| gives the list of modes which are flagged "to be updated". More...
|
|
virtual void | SetLocalTransformation (const gp_Trsf &theTransformation) |
| Sets local transformation to theTransformation. More...
|
|
Standard_Boolean | HasTransformation () const |
| Returns true if object has a transformation that is different from the identity. More...
|
|
const gp_Trsf & | LocalTransformation () const |
|
const gp_Trsf & | Transformation () const |
|
const gp_Trsf & | InversedTransformation () const |
|
virtual void | UpdateTransformation (const Handle< Prs3d_Presentation > &P) |
|
Graphic3d_ZLayerId | ZLayer () const |
| Get ID of Z layer. More...
|
|
virtual void | AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane) |
| Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
|
|
virtual void | RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane) |
| Removes previously added clip plane. More...
|
|
virtual void | SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) |
| Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
|
|
const
Graphic3d_SequenceOfHClipPlane & | GetClipPlanes () const |
| Get clip planes. More...
|
|
virtual void | SetMutable (const Standard_Boolean theIsMutable) |
| Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
|
|
const Standard_Boolean | IsMutable () const |
| Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
|
|
virtual void | AddChild (const Handle< PrsMgr_PresentableObject > &theObject) |
| Makes theObject child of current object in scene hierarchy. More...
|
|
virtual void | RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject) |
| Removes theObject from children of current object in scene hierarchy. More...
|
|
const
PrsMgr_ListOfPresentableObjects & | Children () const |
| Returns children of the current object. More...
|
|
const Standard_Boolean | HasOwnPresentations () const |
| Returns true if object should have own presentations. More...
|
|
const
PrsMgr_PresentableObjectPointer | Parent () const |
| Returns parent of current object in scene hierarchy. More...
|
|
virtual void | Delete () const |
| Memory deallocator for transient classes. More...
|
|
Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
|
|
| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
|
|
Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
|
|
virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
|
|
virtual const
Handle_Standard_Type & | DynamicType () const |
| Returns a type information object about this object. More...
|
|
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
| Returns a true value if this is an instance of Type. More...
|
|
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
|
|
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
|
|
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
|
|
virtual Handle_Standard_Transient | This () const |
| Returns a Handle which references this object. Must never be called to objects created in stack. More...
|
|
Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
|
|