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| D3DHost_View (const Handle< Graphic3d_StructureManager > &theMgr, const Handle< D3DHost_GraphicDriver > &theDriver, const Handle< OpenGl_Caps > &theCaps, Standard_Boolean &theDeviceLostFlag, OpenGl_StateCounter *theCounter) |
| Constructor. More...
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virtual | ~D3DHost_View () |
| Default destructor. More...
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virtual void | SetWindow (const Handle< Aspect_Window > &theWindow, const Aspect_RenderingContext theContext) override |
| Creates and maps rendering window to the view. More...
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virtual void | Resized () override |
| Resizes the window. More...
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virtual void | Redraw () override |
| Redraw the all content. More...
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virtual void | RedrawImmediate () override |
| Redraw only immediate layer. More...
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bool | isD3dEx () const |
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IDirect3DDevice9 * | D3dDevice () const |
| Access Direct3D device instance. More...
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const Handle< D3DHost_FrameBuffer > & | D3dWglBuffer () const |
| Return D3D/WGL FBO. More...
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IDirect3DSurface9 * | D3dColorSurface () const |
| Return D3D surface. More...
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| OpenGl_View (const Handle< Graphic3d_StructureManager > &theMgr, const Handle< OpenGl_GraphicDriver > &theDriver, const Handle< OpenGl_Caps > &theCaps, Standard_Boolean &theDeviceLostFlag, OpenGl_StateCounter *theCounter) |
| Constructor. More...
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virtual | ~OpenGl_View () |
| Default destructor. More...
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void | ReleaseGlResources (const Handle< OpenGl_Context > &theCtx) |
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virtual void | Remove () override |
| Deletes and erases the view. More...
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Standard_Boolean | SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) override |
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virtual Handle< Aspect_Window > | Window () const override |
| Returns window associated with the view. More...
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virtual Standard_Boolean | IsDefined () const override |
| Returns True if the window associated to the view is defined. More...
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virtual void | Invalidate () override |
| Marks BVH tree for given priority list as dirty and marks primitive set for rebuild. More...
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virtual Standard_Boolean | IsInvalidated () override |
| Return true if view content cache has been invalidated. More...
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virtual void | TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition=Aspect_TOTP_CENTER, const Quantity_NameOfColor theColor=Quantity_NOC_WHITE, const Standard_Real theScale=0.02, const Standard_Boolean theAsWireframe=Standard_True) override |
| Displays z-buffer trihedron. More...
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virtual void | TriedronErase () override |
| Erases z-buffer trihedron. More...
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virtual void | ZBufferTriedronSetup (const Quantity_NameOfColor theXColor=Quantity_NOC_RED, const Quantity_NameOfColor theYColor=Quantity_NOC_GREEN, const Quantity_NameOfColor theZColor=Quantity_NOC_BLUE1, const Standard_Real theSizeRatio=0.8, const Standard_Real theAxisDiametr=0.05, const Standard_Integer theNbFacettes=12) override |
| Setup parameters of z-buffer trihedron. More...
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virtual void | TriedronEcho (const Aspect_TypeOfTriedronEcho theType=Aspect_TOTE_NONE) override |
| Displays trihedron echo. More...
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const Graphic3d_GraduatedTrihedron & | GetGraduatedTrihedron () override |
| Returns data of a graduated trihedron. More...
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virtual void | GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron &theTrihedronData) override |
| Displays Graduated Trihedron. More...
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virtual void | GraduatedTrihedronErase () override |
| Erases Graduated Trihedron. More...
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virtual void | GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) override |
| Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object. More...
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virtual Standard_Boolean | BufferDump (Image_PixMap &theImage, const Graphic3d_BufferType &theBufferType) override |
| Dump active rendering buffer into specified memory buffer. More...
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virtual Standard_Boolean | Print (const Aspect_Handle thePrinterDC, const Standard_Boolean theToShowBackground, const Standard_CString theFileName, const Aspect_PrintAlgo thePrintAlgorithm=Aspect_PA_STRETCH, const Standard_Real theScaleFactor=1.0) override |
| Print the contents of the view to the printer. More...
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virtual Standard_Boolean | Export (const Standard_CString theFileName, const Graphic3d_ExportFormat theFormat, const Graphic3d_SortType theSortType=Graphic3d_ST_BSP_Tree) override |
| Export scene into the one of the Vector graphics formats (SVG, PS, PDF...). In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits on printing to laser printer). Notice however that results may differ a lot and do not contain some elements. More...
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virtual void | InvalidateBVHData (const Standard_Integer theLayerId) override |
| Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated. More...
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virtual void | AddZLayer (const Graphic3d_ZLayerId theLayerId) override |
| Insert a new top-level z layer with the given ID. More...
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virtual void | RemoveZLayer (const Graphic3d_ZLayerId theLayerId) override |
| Remove a z layer with the given ID. More...
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virtual void | SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings &theSettings) override |
| Sets the settings for a single Z layer of specified view. More...
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virtual Handle< Standard_Transient > | FBO () const override |
| Returns pointer to an assigned framebuffer object. More...
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virtual void | SetFBO (const Handle< Standard_Transient > &theFbo) override |
| Sets framebuffer object for offscreen rendering. More...
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virtual Handle< Standard_Transient > | FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight) override |
| Generate offscreen FBO in the graphic library. If not supported on hardware returns NULL. More...
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virtual void | FBORelease (Handle< Standard_Transient > &theFbo) override |
| Remove offscreen FBO from the graphic library. More...
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virtual void | FBOGetDimensions (const Handle< Standard_Transient > &theFbo, Standard_Integer &theWidth, Standard_Integer &theHeight, Standard_Integer &theWidthMax, Standard_Integer &theHeightMax) override |
| Read offscreen FBO configuration. More...
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virtual void | FBOChangeViewport (const Handle< Standard_Transient > &theFbo, const Standard_Integer theWidth, const Standard_Integer theHeight) override |
| Change offscreen FBO viewport. More...
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virtual Standard_Boolean | IsAntialiasingEnabled () const override |
| Returns true if anti-aliasing is enabled for the view. More...
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virtual void | SetAntialiasingEnabled (const Standard_Boolean theIsEnabled) override |
| Enable or disable anti-aliasing in the view. More...
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virtual Aspect_Background | Background () const override |
| Returns background fill color. More...
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virtual void | SetBackground (const Aspect_Background &theBackground) override |
| Sets background fill color. More...
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virtual Aspect_GradientBackground | GradientBackground () const override |
| Returns gradient background fill colors. More...
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virtual void | SetGradientBackground (const Aspect_GradientBackground &theBackground) override |
| Sets gradient background fill colors. More...
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virtual TCollection_AsciiString | BackgroundImage () override |
| Returns background image texture file path. More...
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virtual void | SetBackgroundImage (const TCollection_AsciiString &theFilePath) override |
| Sets background image texture file path. More...
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virtual Aspect_FillMethod | BackgroundImageStyle () const override |
| Returns background image fill style. More...
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virtual void | SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) override |
| Sets background image fill style. More...
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virtual Handle< Graphic3d_TextureEnv > | TextureEnv () const override |
| Returns environment texture set for the view. More...
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virtual void | SetTextureEnv (const Handle< Graphic3d_TextureEnv > &theTextureEnv) override |
| Sets environment texture for the view. More...
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virtual Standard_Boolean | IsCullingEnabled () const override |
| Returns the state of frustum culling optimization. More...
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virtual void | SetCullingEnabled (const Standard_Boolean theIsEnabled) override |
| Enables or disables frustum culling optimization. More...
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virtual Graphic3d_TypeOfShadingModel | ShadingModel () const override |
| Returns shading model of the view. More...
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virtual void | SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) override |
| Sets shading model of the view. More...
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virtual Graphic3d_TypeOfSurfaceDetail | SurfaceDetailType () const override |
| Returns surface detail type of the view. More...
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virtual void | SetSurfaceDetailType (const Graphic3d_TypeOfSurfaceDetail theType) override |
| Sets surface detail type of the view. More...
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virtual Graphic3d_TypeOfBackfacingModel | BackfacingModel () const override |
| Return backfacing model used for the view. More...
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virtual void | SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) override |
| Sets backfacing model for the view. More...
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virtual const Handle< Graphic3d_Camera > & | Camera () const override |
| Returns camera object of the view. More...
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virtual void | SetCamera (const Handle< Graphic3d_Camera > &theCamera) override |
| Sets camera used by the view. More...
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virtual Standard_Boolean | BackZClippingIsOn () const override |
| Returns the activity of back z-clipping plane. More...
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virtual void | SetBackZClippingOn (const Standard_Boolean theIsOn) override |
| Activates the back Z-clipping plane. More...
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virtual Standard_Real | ZClippingBackPlane () const override |
| Returns the definition of the back Z-clipping plane. More...
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virtual void | SetZClippingBackPlane (const Standard_Real theValue) override |
| Sets the definition of the back Z-clipping plane. More...
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virtual Standard_Boolean | FrontZClippingIsOn () const override |
| Returns the activity of front z-clipping plane. More...
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virtual void | SetFrontZClippingOn (const Standard_Boolean theIsOn) override |
| Activates the front Z-clipping plane. More...
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virtual Standard_Real | ZClippingFrontPlane () const override |
| Returns the definition of the front Z-clipping plane. More...
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virtual void | SetZClippingFrontPlane (const Standard_Real theValue) override |
| Sets the definition of the front Z-clipping plane. More...
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virtual Standard_Boolean | DepthCueingIsOn () const override |
| Returns the activity of depth cueing. More...
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virtual void | SetDepthCueingOn (const Standard_Boolean theIsOn) override |
| Sets the activity of depth cueing. More...
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virtual Standard_Real | DepthCueingBackPlane () const override |
| Returns the back depth cueing plane. More...
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virtual void | SetDepthCueingBackPlane (const Standard_Real theValue) override |
| Set the back depth cueing plane. More...
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virtual Standard_Real | DepthCueingFrontPlane () const override |
| Returns the front depth cueing plane. More...
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virtual void | SetDepthCueingFrontPlane (const Standard_Real theValue) override |
| Set the front depth cueing plane. More...
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virtual Standard_Boolean | IsGLLightEnabled () const override |
| Returns true if GL lighting is enabled. More...
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virtual void | SetGLLightEnabled (const Standard_Boolean theIsEnabled) override |
| Sets GL lighting enabled or disable state. More...
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virtual const Graphic3d_ListOfCLight & | Lights () const override |
| Returns list of lights of the view. More...
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virtual void | SetLights (const Graphic3d_ListOfCLight &theLights) override |
| Sets list of lights for the view. More...
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virtual const Graphic3d_SequenceOfHClipPlane & | ClipPlanes () const override |
| Returns list of clip planes set for the view. More...
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virtual void | SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes) override |
| Sets list of clip planes for the view. More...
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const TEL_COLOUR & | BackgroundColor () const |
| Returns background color. More...
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OpenGl_Trihedron & | ChangeTrihedron () |
| Change trihedron. More...
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OpenGl_GraduatedTrihedron & | ChangeGraduatedTrihedron () |
| Change graduated trihedron. More...
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void | SetTextureEnv (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_TextureEnv > &theTexture) |
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Standard_Real | Height () const |
| Returns height of view volume. More...
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Standard_Real | Width () const |
| Returns width of view volume. More...
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void | SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle) |
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void | SetBackgroundGradient (const Quantity_Color &AColor1, const Quantity_Color &AColor2, const Aspect_GradientFillMethod AType) |
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void | SetBackgroundGradientType (const Aspect_GradientFillMethod AType) |
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const OpenGl_LayerList & | LayerList () const |
| Returns list of OpenGL Z-layers. More...
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const OpenGl_ListOfLight & | LightList () const |
| Returns list of openGL light sources. More...
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const Handle< OpenGl_Window > | GlWindow () const |
| Returns OpenGL window implementation. More...
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const Handle< OpenGl_Texture > & | GlTextureEnv () const |
| Returns OpenGL environment map. More...
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OpenGl_BVHTreeSelector & | BVHTreeSelector () |
| Returns selector for BVH tree, providing a possibility to store information about current view volume and to detect which objects are overlapping it. More...
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bool | HasImmediateStructures () const |
| Returns true if there are immediate structures to display. More...
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| DEFINE_STANDARD_RTTIEXT (OpenGl_View, Graphic3d_CView) friend class OpenGl_GraphicDriver |
| Result of shaders initialization. More...
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| Graphic3d_CView (const Handle< Graphic3d_StructureManager > &theMgr) |
| Constructor. More...
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virtual | ~Graphic3d_CView () |
| Destructor. More...
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Standard_Integer | Identification () const |
| Returns the identification number of the view. More...
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virtual void | Activate () |
| Activates the view. Map the associated window on the screen and post the view in this window. Warning: Raises ViewDefinitionError if the associated window isn't defined. More...
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virtual void | Deactivate () |
| Deactivates the view. Unmap the associated window on the screen and unpost the view in this window. Warning: Raises ViewDefinitionError if the associated window isn't defined. More...
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Standard_Boolean | IsActive () const |
| Returns the activity flag of the view. More...
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Standard_Boolean | IsRemoved () const |
| Returns true if the view was removed. More...
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Graphic3d_TypeOfVisualization | VisualizationType () const |
| Returns visualization type of the view. More...
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void | SetVisualizationType (const Graphic3d_TypeOfVisualization theType) |
| Sets visualization type of the view. More...
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void | SetComputedMode (const Standard_Boolean theMode) |
| Switches computed HLR mode in the view. More...
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Standard_Boolean | ComputedMode () const |
| Returns the computed HLR mode state. More...
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void | ReCompute (const Handle< Graphic3d_Structure > &theStructure) |
| Computes the new presentation of the structure displayed in this view with the type Graphic3d_TOS_COMPUTED. More...
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void | Update (const Aspect_TypeOfUpdate theUpdateMode) |
| Updates screen in function of modifications of the structures. More...
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Standard_Boolean | ContainsFacet () const |
| Returns Standard_True if one of the structures displayed in the view contains Polygons, Triangles or Quadrangles. More...
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Standard_Boolean | ContainsFacet (const Graphic3d_MapOfStructure &theSet) const |
| Returns Standard_True if one of the structures in the set contains Polygons, Triangles or Quadrangles. More...
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void | DisplayedStructures (Graphic3d_MapOfStructure &theStructures) const |
| Returns the set of structures displayed in this view. More...
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Standard_Integer | NumberOfDisplayedStructures () const |
| Returns number of displayed structures in the view. More...
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const Handle< Graphic3d_NMapOfTransient > & | HiddenObjects () const |
| Returns map of objects hidden within this specific view (not viewer-wise). More...
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Handle< Graphic3d_NMapOfTransient > & | ChangeHiddenObjects () |
| Returns map of objects hidden within this specific view (not viewer-wise). More...
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Standard_Boolean | IsComputed (const Standard_Integer theStructId, Handle< Graphic3d_Structure > &theComputedStruct) const |
| Returns Standard_True in case if the structure with the given <theStructId> is in list of structures to be computed and stores computed struct to <theComputedStruct>. More...
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Bnd_Box | MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag=Standard_False) const |
| Returns the coordinates of the boundary box of all structures displayed in the view. If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box also includes minimum and maximum limits of graphical elements forming parts of infinite structures. More...
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Bnd_Box | MinMaxValues (const Graphic3d_MapOfStructure &theSet, const Standard_Boolean theToIgnoreInfiniteFlag=Standard_False) const |
| Returns the coordinates of the boundary box of all structures in the set <theSet>. If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box also includes minimum and maximum limits of graphical elements forming parts of infinite structures. More...
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const Handle< Graphic3d_StructureManager > & | StructureManager () const |
| Returns the structure manager handle which manage structures associated with this view. More...
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virtual void | CopySettings (const Handle< Graphic3d_CView > &theOther) |
| Copy visualization settings from another view. Method is used for cloning views in viewer when its required to create view with same view properties. More...
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const Graphic3d_RenderingParams & | RenderingParams () const |
| Returns current rendering parameters and effect settings. More...
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Graphic3d_RenderingParams & | ChangeRenderingParams () |
| Returns reference to current rendering parameters and effect settings. More...
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virtual void | Delete () const override |
| Memory deallocator for transient classes. More...
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor. More...
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing. More...
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. More...
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virtual | ~Standard_Transient () |
| Destructor must be virtual. More...
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. More...
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. More...
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. More...
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
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Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. More...
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void | IncrementRefCounter () const |
| Increments the reference counter of this object. More...
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Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. More...
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bool | d3dInitLib () |
| Initialize the D3D library. More...
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bool | d3dInit () |
| Initialize Direct3D output device. More...
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bool | d3dReset () |
| Reset Direct3D output settings. Could be used to switch windowed/fullscreen modes. Use very carefully! Most objects should be released before and recreated after! More...
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bool | d3dCreateRenderTarget () |
| (Re-)create D3D surface. More...
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void | d3dBeginRender () |
| Starts the scene render. Clears the backbuffer and sets the device to start rendering to it. More...
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void | d3dEndRender () |
| Ends the scene render. More...
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bool | d3dSwap () |
| Presents to the screen. More...
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void | initTextureEnv (const Handle< OpenGl_Context > &theContext) |
| Initializes OpenGl resource for environment texture. More...
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virtual void | redraw (const Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo) |
| Redraws view for the given monographic camera projection, or left/right eye. More...
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virtual bool | redrawImmediate (const Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadFbo, OpenGl_FrameBuffer *theDrawFbo, const Standard_Boolean theIsPartialUpdate=Standard_False) |
| Redraws view for the given monographic camera projection, or left/right eye. More...
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bool | blitBuffers (OpenGl_FrameBuffer *theReadFbo, OpenGl_FrameBuffer *theDrawFbo, const Standard_Boolean theToFlip=Standard_False) |
| Blit image from/to specified buffers. More...
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void | bindDefaultFbo (OpenGl_FrameBuffer *theCustomFbo=NULL) |
| Setup default FBO. More...
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Standard_Boolean | updateRaytraceGeometry (const RaytraceUpdateMode theMode, const Standard_Integer theViewId, const Handle< OpenGl_Context > &theGlContext) |
| Updates 3D scene geometry for ray-tracing. More...
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Standard_Boolean | updateRaytraceLightSources (const OpenGl_Mat4 &theInvModelView, const Handle< OpenGl_Context > &theGlContext) |
| Updates 3D scene light sources for ray-tracing. More...
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Standard_Boolean | updateRaytraceEnvironmentMap (const Handle< OpenGl_Context > &theGlContext) |
| Updates environment map for ray-tracing. More...
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Standard_Boolean | toUpdateStructure (const OpenGl_Structure *theStructure) |
| Checks to see if the OpenGL structure is modified. More...
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Standard_Boolean | addRaytraceStructure (const OpenGl_Structure *theStructure, const Handle< OpenGl_Context > &theGlContext) |
| Adds OpenGL structure to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceGroups (const OpenGl_Structure *theStructure, const OpenGl_RaytraceMaterial &theStructMat, const Graphic3d_Mat4 *theTransform, const Handle< OpenGl_Context > &theGlContext) |
| Adds OpenGL groups to ray-traced scene geometry. More...
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OpenGl_RaytraceMaterial | convertMaterial (const OpenGl_AspectFace *theAspect, const Handle< OpenGl_Context > &theGlContext) |
| Creates ray-tracing material properties. More...
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OpenGl_TriangleSet * | addRaytracePrimitiveArray (const OpenGl_PrimitiveArray *theArray, const Standard_Integer theMatID, const OpenGl_Mat4 *theTrans) |
| Adds OpenGL primitive array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceVertexIndices (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const OpenGl_PrimitiveArray &theArray) |
| Adds vertex indices from OpenGL primitive array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceTriangleArray (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const Handle< Graphic3d_IndexBuffer > &theIndices) |
| Adds OpenGL triangle array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceTriangleFanArray (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const Handle< Graphic3d_IndexBuffer > &theIndices) |
| Adds OpenGL triangle fan array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceTriangleStripArray (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const Handle< Graphic3d_IndexBuffer > &theIndices) |
| Adds OpenGL triangle strip array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceQuadrangleArray (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const Handle< Graphic3d_IndexBuffer > &theIndices) |
| Adds OpenGL quadrangle array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytraceQuadrangleStripArray (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const Handle< Graphic3d_IndexBuffer > &theIndices) |
| Adds OpenGL quadrangle strip array to ray-traced scene geometry. More...
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Standard_Boolean | addRaytracePolygonArray (OpenGl_TriangleSet &theSet, const Standard_Integer theMatID, const Standard_Integer theCount, const Standard_Integer theOffset, const Handle< Graphic3d_IndexBuffer > &theIndices) |
| Adds OpenGL polygon array to ray-traced scene geometry. More...
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Standard_Boolean | uploadRaytraceData (const Handle< OpenGl_Context > &theGlContext) |
| Uploads ray-trace data to the GPU. More...
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TCollection_AsciiString | generateShaderPrefix (const Handle< OpenGl_Context > &theGlContext) const |
| Generates shader prefix based on current ray-tracing options. More...
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Standard_Boolean | safeFailBack (const TCollection_ExtendedString &theMessage, const Handle< OpenGl_Context > &theGlContext) |
| Performs safe exit when shaders initialization fails. More...
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Handle< OpenGl_ShaderObject > | initShader (const GLenum theType, const ShaderSource &theSource, const Handle< OpenGl_Context > &theGlContext) |
| Loads and compiles shader object from specified source. More...
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Handle< OpenGl_ShaderProgram > | initProgram (const Handle< OpenGl_Context > &theGlContext, const Handle< OpenGl_ShaderObject > &theVertShader, const Handle< OpenGl_ShaderObject > &theFragShader) |
| Creates shader program from the given vertex and fragment shaders. More...
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Standard_Boolean | initRaytraceResources (const Handle< OpenGl_Context > &theGlContext) |
| Initializes OpenGL/GLSL shader programs. More...
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void | releaseRaytraceResources (const Handle< OpenGl_Context > &theGlContext) |
| Releases OpenGL/GLSL shader programs. More...
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Standard_Boolean | updateRaytraceBuffers (const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Handle< OpenGl_Context > &theGlContext) |
| Updates auxiliary OpenGL frame buffers. More...
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void | updateCamera (const OpenGl_Mat4 &theOrientation, const OpenGl_Mat4 &theViewMapping, OpenGl_Vec3 *theOrigins, OpenGl_Vec3 *theDirects, OpenGl_Mat4 &theView, OpenGl_Mat4 &theUnView) |
| Generates viewing rays for corners of screen quad. More...
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void | bindRaytraceTextures (const Handle< OpenGl_Context > &theGlContext) |
| Binds ray-trace textures to corresponding texture units. More...
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void | unbindRaytraceTextures (const Handle< OpenGl_Context > &theGlContext) |
| Unbinds ray-trace textures from corresponding texture unit. More...
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Standard_Boolean | setUniformState (const OpenGl_Vec3 *theOrigins, const OpenGl_Vec3 *theDirects, const OpenGl_Mat4 &theViewMat, const OpenGl_Mat4 &theUnviewMat, const Standard_Integer theProgramId, const Handle< OpenGl_Context > &theGlContext) |
| Sets uniform state for the given ray-tracing shader program. More...
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Standard_Boolean | runRaytraceShaders (const Standard_Integer theSizeX, const Standard_Integer theSizeY, const OpenGl_Vec3 *theOrigins, const OpenGl_Vec3 *theDirects, const OpenGl_Mat4 &theViewMat, const OpenGl_Mat4 &theUnviewMat, Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const Handle< OpenGl_Context > &theGlContext) |
| Runs ray-tracing shader programs. More...
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Standard_Boolean | raytrace (const Standard_Integer theSizeX, const Standard_Integer theSizeY, Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const Handle< OpenGl_Context > &theGlContext) |
| Redraws the window using OpenGL/GLSL ray-tracing. More...
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virtual void | render (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const Standard_Boolean theToDrawImmediate) |
| Renders the graphical contents of the view into the preprepared window or framebuffer. More...
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virtual void | renderScene (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const Standard_Boolean theToDrawImmediate) |
| Renders the graphical scene. More...
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virtual void | drawBackground (const Handle< OpenGl_Workspace > &theWorkspace) |
| Draw background (gradient / image) More...
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virtual void | renderStructs (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const Standard_Boolean theToDrawImmediate) |
| Render set of structures presented in the view. More...
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void | renderTrihedron (const Handle< OpenGl_Workspace > &theWorkspace) |
| Renders trihedron. More...
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| Graphic3d_DataStructureManager () |
| Initializes the manager <me>. More...
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IDirect3D9 * | myD3dLib |
| Direct3D library instance. More...
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IDirect3DDevice9 * | myD3dDevice |
| Direct3D device object. More...
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NCollection_Handle< D3DPRESENT_PARAMETERS > | myD3dParams |
| parameters for created Direct3D device More...
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unsigned int | myRefreshRate |
| refresh rate in fullscreen mode More...
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bool | myIsD3dEx |
| D3dEx flag for WDDM. More...
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Handle< D3DHost_FrameBuffer > | myD3dWglFbo |
| D3D/WGL interop FBO. More...
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GLint | myFboColorFormat |
| Two framebuffers (left and right views) store cached main presentation of the view (without presentation of immediate layers). More...
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GLint | myFboDepthFormat |
| sized format for depth-stencil attachments More...
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Handle< OpenGl_FrameBuffer > | myMainSceneFbos [2] |
| Two framebuffers (left and right views) store cached main presentation of the view (without presentation of immediate layers). More...
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Handle< OpenGl_FrameBuffer > | myImmediateSceneFbos [2] |
| Additional buffers for immediate layer in stereo mode. More...
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OpenGl_VertexBuffer | myFullScreenQuad |
| Vertices for full-screen quad rendering. More...
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OpenGl_VertexBuffer | myFullScreenQuadFlip |
| Two framebuffers (left and right views) store cached main presentation of the view (without presentation of immediate layers). More...
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Standard_Boolean | myToFlipOutput |
| Flag to draw result image upside-down. More...
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unsigned int | myFrameCounter |
| redraw counter, for debugging More...
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Standard_Boolean | myHasFboBlit |
| Two framebuffers (left and right views) store cached main presentation of the view (without presentation of immediate layers). More...
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Standard_Boolean | myTransientDrawToFront |
| optimization flag for immediate mode (to render directly to the front buffer) More...
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Standard_Boolean | myBackBufferRestored |
| Two framebuffers (left and right views) store cached main presentation of the view (without presentation of immediate layers). More...
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Standard_Boolean | myIsImmediateDrawn |
| flag indicates that immediate mode buffer contains some data More...
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OpenGl_AspectFace * | myTextureParams |
| Stores texture and its parameters for textured background. More...
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OpenGl_BackgroundArray * | myBgGradientArray |
| Primitive array for gradient background. More...
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OpenGl_BackgroundArray * | myBgTextureArray |
| Primitive array for texture background. More...
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OpenGl_GraphicDriver * | myDriver |
| main list of displayed structure, sorted by layers More...
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Handle< OpenGl_Window > | myWindow |
| main list of displayed structure, sorted by layers More...
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Handle< OpenGl_Workspace > | myWorkspace |
| main list of displayed structure, sorted by layers More...
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Handle< OpenGl_Caps > | myCaps |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean & | myDeviceLostFlag |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean | myWasRedrawnGL |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean | myAntiAliasing |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean | myCulling |
| main list of displayed structure, sorted by layers More...
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Graphic3d_TypeOfShadingModel | myShadingModel |
| main list of displayed structure, sorted by layers More...
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Graphic3d_TypeOfSurfaceDetail | mySurfaceDetail |
| main list of displayed structure, sorted by layers More...
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Graphic3d_TypeOfBackfacingModel | myBackfacing |
| main list of displayed structure, sorted by layers More...
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TEL_COLOUR | myBgColor |
| main list of displayed structure, sorted by layers More...
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OPENGL_FOG | myFog |
| main list of displayed structure, sorted by layers More...
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OPENGL_ZCLIP | myZClip |
| main list of displayed structure, sorted by layers More...
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Graphic3d_SequenceOfHClipPlane | myClipPlanes |
| main list of displayed structure, sorted by layers More...
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Handle< Graphic3d_Camera > | myCamera |
| main list of displayed structure, sorted by layers More...
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Handle< OpenGl_FrameBuffer > | myFBO |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean | myUseGLLight |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean | myToShowTrihedron |
| main list of displayed structure, sorted by layers More...
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Standard_Boolean | myToShowGradTrihedron |
| main list of displayed structure, sorted by layers More...
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TCollection_AsciiString | myBackgroundImagePath |
| main list of displayed structure, sorted by layers More...
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Handle< Graphic3d_TextureEnv > | myTextureEnvData |
| main list of displayed structure, sorted by layers More...
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Graphic3d_GraduatedTrihedron | myGTrihedronData |
| main list of displayed structure, sorted by layers More...
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OpenGl_ListOfLight | myLights |
| main list of displayed structure, sorted by layers More...
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OpenGl_LayerList | myZLayers |
| main list of displayed structure, sorted by layers More...
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Graphic3d_WorldViewProjState | myWorldViewProjState |
| camera modification state More...
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OpenGl_StateCounter * | myStateCounter |
| main list of displayed structure, sorted by layers More...
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Standard_Size | myCurrLightSourceState |
| main list of displayed structure, sorted by layers More...
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StateInfo | myLastOrientationState |
| main list of displayed structure, sorted by layers More...
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StateInfo | myLastViewMappingState |
| main list of displayed structure, sorted by layers More...
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StateInfo | myLastLightSourceState |
| main list of displayed structure, sorted by layers More...
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OpenGl_BVHTreeSelector | myBVHSelector |
| Is needed for selection of overlapping objects and storage of the current view volume. More...
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OpenGl_Trihedron | myTrihedron |
| main list of displayed structure, sorted by layers More...
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OpenGl_GraduatedTrihedron | myGraduatedTrihedron |
| main list of displayed structure, sorted by layers More...
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Handle< OpenGl_Texture > | myTextureEnv |
| main list of displayed structure, sorted by layers More...
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RaytraceInitStatus | myRaytraceInitStatus |
| Result of shaders initialization. More...
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Standard_Boolean | myIsRaytraceDataValid |
| Is geometry data valid? More...
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Standard_Boolean | myIsRaytraceWarnTextures |
| Warning about missing extension GL_ARB_bindless_texture has been displayed? More...
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OpenGl_RaytraceGeometry | myRaytraceGeometry |
| 3D scene geometry data for ray-tracing. More...
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RaytracingParams | myRaytraceParameters |
| Compile-time ray-tracing parameters. More...
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Standard_ShortReal | myRaytraceSceneRadius |
| Radius of bounding sphere of the scene. More...
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Standard_ShortReal | myRaytraceSceneEpsilon |
| Scene epsilon to prevent self-intersections. More...
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ShaderSource | myRaytraceShaderSource |
| OpenGL/GLSL source of ray-tracing fragment shader. More...
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ShaderSource | myPostFSAAShaderSource |
| OpenGL/GLSL source of adaptive-AA fragment shader. More...
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Handle< OpenGl_ShaderObject > | myRaytraceShader |
| OpenGL/GLSL ray-tracing fragment shader. More...
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Handle< OpenGl_ShaderObject > | myPostFSAAShader |
| OpenGL/GLSL adaptive-AA fragment shader. More...
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Handle< OpenGl_ShaderProgram > | myRaytraceProgram |
| OpenGL/GLSL ray-tracing shader program. More...
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Handle< OpenGl_ShaderProgram > | myPostFSAAProgram |
| OpenGL/GLSL adaptive-AA shader program. More...
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Handle< OpenGl_ShaderProgram > | myOutImageProgram |
| OpenGL/GLSL program for displaying texture. More...
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Handle< OpenGl_TextureBufferArb > | mySceneNodeInfoTexture |
| Texture buffer of data records of bottom-level BVH nodes. More...
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Handle< OpenGl_TextureBufferArb > | mySceneMinPointTexture |
| Texture buffer of minimum points of bottom-level BVH nodes. More...
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Handle< OpenGl_TextureBufferArb > | mySceneMaxPointTexture |
| Texture buffer of maximum points of bottom-level BVH nodes. More...
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Handle< OpenGl_TextureBufferArb > | mySceneTransformTexture |
| Texture buffer of transformations of high-level BVH nodes. More...
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Handle< OpenGl_TextureBufferArb > | myGeometryVertexTexture |
| Texture buffer of vertex coords. More...
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Handle< OpenGl_TextureBufferArb > | myGeometryNormalTexture |
| Texture buffer of vertex normals. More...
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Handle< OpenGl_TextureBufferArb > | myGeometryTexCrdTexture |
| Texture buffer of vertex UV coords. More...
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Handle< OpenGl_TextureBufferArb > | myGeometryTriangTexture |
| Texture buffer of triangle indices. More...
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Handle< OpenGl_TextureBufferArb > | myRaytraceMaterialTexture |
| Texture buffer of material properties. More...
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Handle< OpenGl_TextureBufferArb > | myRaytraceLightSrcTexture |
| Texture buffer of light source properties. More...
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Handle< OpenGl_FrameBuffer > | myRaytraceFBO1 [2] |
| 1st framebuffer (FBO) to perform adaptive FSAA. More...
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Handle< OpenGl_FrameBuffer > | myRaytraceFBO2 [2] |
| 2nd framebuffer (FBO) to perform adaptive FSAA. More...
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Handle< OpenGl_FrameBuffer > | myOpenGlFBO |
| Framebuffer (FBO) for preliminary OpenGL output. More...
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Handle< OpenGl_FrameBuffer > | myOpenGlFBO2 |
| Result of shaders initialization. More...
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OpenGl_VertexBuffer | myRaytraceScreenQuad |
| Vertex buffer (VBO) for drawing dummy quad. More...
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Standard_Integer | myUniformLocations [2][OpenGl_RT_NbVariables] |
| Cached locations of frequently used uniform variables. More...
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std::map< const OpenGl_Structure *, StructState > | myStructureStates |
| State of OpenGL structures reflected to ray-tracing. More...
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std::map< Standard_Size, OpenGl_TriangleSet * > | myArrayToTrianglesMap |
| PrimitiveArray to TriangleSet map for scene partial update. More...
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std::set< Standard_Integer > | myNonRaytraceStructureIDs |
| Set of IDs of non-raytracable elements (to detect updates). More...
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Handle< OpenGl_RaytraceFilter > | myRaytraceFilter |
| Render filter to filter out all raytracable structures. More...
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Standard_Boolean | myToUpdateEnvironmentMap |
| Marks if environment map should be updated. More...
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Standard_Size | myLayerListState |
| State of OpenGL layer list. More...
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Standard_Integer | myAccumFrames |
| Number of accumulated frames (for progressive rendering). More...
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OpenGl_Vec3 | myPreviousOrigins [3] |
| Stored ray origins used for detection of camera movements. More...
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math_BullardGenerator | myRNG |
| Bullard RNG to produce random sequence. More...
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Standard_Integer | myId |
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Graphic3d_RenderingParams | myRenderParams |
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Handle< Graphic3d_StructureManager > | myStructureManager |
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Graphic3d_SequenceOfStructure | myStructsToCompute |
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Graphic3d_SequenceOfStructure | myStructsComputed |
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Graphic3d_MapOfStructure | myStructsDisplayed |
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Handle< Graphic3d_NMapOfTransient > | myHiddenObjects |
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Standard_Boolean | myIsInComputedMode |
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Standard_Boolean | myIsActive |
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Standard_Boolean | myIsRemoved |
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Graphic3d_TypeOfVisualization | myVisualization |
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CachedMinMax | myMinMax |
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